Al green lets stay together lyrics
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2020.05.05 00:37 LSZNJDPFTK Not a bot.
Beep boop. I am a bot This action was performed automatically. (Pfft. Oh — yeah. Juuust what a bot would WANT you think) Please contact the poster if you have any information on birds. Test my advancing AI by trying to convince me they aren't secretly unmasked reptiles conspiring concurrently — but not in collaboration — with the governmental mental invasion. Or ARE they?? Wait, are they? I'll be here to avoid answering ALL these valid concerns and more! But first! A word from our sponsors:
2023.06.07 17:29 AutoModerator SUBREDDIT ANNOUNCEMENT! REQUIRED TO READ!
Let’s take a moment and come together as a community of trusted and well-guarded buyers and sellers here on Reddit, and agree that the shit show over at
RepFashionBST has now started to taint our ecosystem on our end. Yes, it was a very neat try at reviving the BST essence when we all banded together to close it while we sorted out issues with other subs being canned repwatchbstrepladiesbst*
We are also now including the subreddit
RepSneakersBST Places you are able to crosspost or have activity on is on
REPSNEAKERBST ,
QualityRepsBST As of 8/29/2022 we will now Strictly Enforce a ban on Cross-Posting to that specific subreddit. What does that mean?
If you get scammed and come to us and we find out you crossposted, you will be banned for 30 days effective immediately.
If we take a glance at your post in our queue and take a look at your recent history and see you posted in the other sub you will be Temp Banned for 7 days for the first offense. 30 days for the second offense. After that, it will be a Permanent Ban unless we believe it's an issue already we have the right to completely ban without first offenses etc.
If your account is mentioned in our mod mail and we see a history of buying and selling on that sub you will be banned according to the new system explained ⬆️
Now that that’s clear go ahead and deter people from using that sub. It was never affiliated with us and it will never be, try and direct all traffic this way to help people stay safe.
Side Note If your post has been removed it was put into the moderator queue to be approved, it doesn’t mean it was removed entirely we have mod messages that explain why your post was removed.
APPLICATION FOR NEW VOUCHED USERS (if you don't read this then you ain't good enough to be a vouched user)
current requirements for Vouched Flair:
- Vouched User
- 5 sale vouches, each with a $10 minimum, all less than 3 months old
- 100 post karma
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- Vouched Tier 2 User
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- 500 post karma
- 500 comment karma
- 3 month old account
For more information on the Vouching system,
click here. >>> CLICK HERE TO APPLY <<< submitted by
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2023.06.07 17:27 PassengerLast3297 The Beautiful Game Revolutionized: GetPremierIPTV and the Future of Football Viewing
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2023.06.07 17:22 SCARaw Kotor 2: All Player Character bonuses possible to get in single playthru (RCM)(minor spoilers)
Greetings
topic is a list of all main character non-level up bonuses that you can optionally get:
- i will avoid bonus Feats and light sabeforce forms since you almost can't miss them
bonuses will be listed in "order" of getting excluding bonuses from jedi kills which will be banded together
Main character only because companions bonuses would require own topic
Bonus | Source | Detail/alternative |
+5 Force Points | Choddo Habbat | it require working for Itchorians |
+6 force points | Kreia Lesson | you read minds with kreia |
+6 force points | Kreia Lesson 2 | another reading minds |
+1 will defense | Atton Pazak lesson | require kreia lesson 2 |
Wisdom modifier as bonus to defense | Handmaiden | You need to play as male and beat her up in cargo hold (for more romantic advice...) |
+10 force points and force sight | Visas Mar dialogue | you need 80 influence |
+6 Force points | Nar Shada | Kreia does some talk |
Beast Trick + max force 10 | Dxun moon lesson from Kreia | just go to Onderon and meet one of the green beasts |
+1 Wisdom and +10 FP | T3-M4 | Repair + Computer skill activity with influence |
Breath Control | Nar Shada final gauntlet | inside Jek Jek tar |
+1 Wisdom | HanHar dialogue | i always select edgy option |
+1 Constitution | HanHar dialogue | you need to tell hanhar to fight alongside you |
+2 strenght +1 Con | Kreia+HanHar secret of strength | you can reject it for +2 wisdom, but better level up wisdom twice and take +3 |
+1 Con +1 reflex | HK-47 killing Jedi | need influence and level 20? |
+1 Wisdom +10 max force | HK-47 more killing jedi | also need influence and level |
Level up + Class change | Prestige Class - Kreia dialogue | technically you get free level up and bonuses from it |
Light Saber Proficiency and finesse feats | Visas + Kreia | you need 2 lightsabers equiped and 3rd one in hand of visas (3rd one can be DB) |
+6 Force and +2 skills | Kreia Lesson | you need to level up bad skill by +1 will be enough |
Killing Jedi as meal | +35? max force points | |
Killing Jedi as meal | +35? max force points | |
Killing Jedi as meal | +35? max force points | Final meal can be done in the Jedi Enclave :) |
Max level Neutral force Name Crystal? | +22 to all attributes in crazy dose, very powerful +4 on average to all | Dark and Light Side gets +18, but focused on mental |
+20 max force | Darth Nihilus' mask | you need to tell Visas to fetch it for you |
Feedback:
i want it to be complete list, if you know about things i missed let me know
i m big fan of power creeping the heck out of my own character xD
- i probably missed something in the Korriban cave...
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kotor [link] [comments]
2023.06.07 17:22 Logical_Tone856 "Pro Tips for Navigating the Competitive Real Estate Market!"
Hey, fellow Redditors! Are you ready to conquer the challenging world of real estate? I've got some pro tips to share that will give you the edge in this competitive market. 🏡💼
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3️⃣ Move Quickly: In a fast-paced market, time is of the essence. Act promptly when you find a property you like. Delaying may result in missing out on your dream home.
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5️⃣ Don't Overextend: Set a realistic budget and stick to it. Avoid falling into the trap of stretching your finances too thin. It's essential to be comfortable with your mortgage payments.
6️⃣ Be Open-Minded: Stay flexible when it comes to property features and locations. Sometimes the perfect home might not fit your initial vision, but it could still be an amazing opportunity.
7️⃣ Prepare for Multiple Offers: In competitive markets, bidding wars are common. Be prepared to make your strongest offer and consider including a personal letter to appeal to the seller's emotions.
8️⃣ Stay Positive and Persistent: Don't get discouraged if you face rejection or miss out on a property. The right home will come along, and your determination will pay off.
Remember, real estate is an exciting journey filled with ups and downs. Share your experiences, questions, and success stories in the comments below. Let's support each other and conquer the real estate market together! 🌟🔑💪
submitted by
Logical_Tone856 to
FloridaLifeUnleashed [link] [comments]
2023.06.07 17:21 AITA-peaspicking I went to visit my mum’s family.
Hello. I went to visit my mum’s family in the Netherlands for 3 weeks. That is a long time. We went there by boat. Or at least we went to Holland by boat. And then we took the car to her cousin’s house where we were staying. It was fun. I will tell you about it:
My mum is actually Dutch but she has lived in the UK since she was 18. She just sounds British now. But she’s not. She’s Dutch. Like I said already. Her family still lives in the Netherlands. And my grandparents live there now as well. They used to only live there in the summer. The other time they would live in the UK just like us. But now they are in NL again and they like it. Obviously. Otherwise they wouldn’t move back there. My mum does not have any siblings. But she does have cousins who are kids of her parents’ siblings. So when we visit there we go see them.
One of them lives in a big house with many rooms. And a big garden. And also 4 bathrooms which is arguably too many. He lives in The Hague. Kind of in Scheveningen actually. We have visited him a lot in the past. But then Covid happened and we did not go to Holland because we did not want to travel unnecessarily. But we planned this trip for a while and made it 3 weeks which is 21 days instead of the usual 10 days. And we went there by boat. We took the ferry.
We took the night boat from Harwich in the UK to Hook of Holland in NL. That is a tiny town but it’s cute. It has changed a lot in recent years tho. I did not recognise everything even tho I have come there very often in the past. Then we always get picked up by mum’s cousin who I will call Dick. Not because he is a dick. But because his second name is Richard. And people somehow make Dick from that. So I will call him Dick here. I try not to use real names because of privacy reasons. I’m sure you’ll understand. And if not then that’s a you problem.
But anyways first we had to go on the boat. It is a big boat. It’s called the Stena Line. We take the night boat which means it’s night when you travel. We sleep in a cabin. It has bunk beds. I am quite used to being on the boat because I’ve been doing it all my life. So I don’t mind it. It’s only a little bit scary when there is a lot of wind or something. Because then the sea is very wild and the boat moves a lot. But now it went smoothly. I slept well and when I woke up we were almost at our destination. And then Dick picked us up. He has a big car which is a Toyota. My step-dad also has a Toyota. James has a Renault. I don’t have a car because I can’t drive. So then I don’t need a car obviously.
We stayed with Dick for 3 weeks because he lets us stay for free. I don’t always like him because he drinks a lot. And then he gets loud. But he is very respectful of my wishes and routines. So I appreciate that. His house is very big like I said. It’s an old house. It was his wife’s inheritance. She used to have a lot of money because her family was rich. But now she’s dead. So now it’s Dick’s house. He also has 2 dogs which are very big. They are called dobermanns.They are very well-behaved and they like to lick people. I do not like that so I asked them to refrain from doing so. They listened or at least they didn’t do it as often because Dick told them off.
We did a lot of things in the 3 weeks we were there. At first we just adjusted a little bit. I felt a little bit bad because I missed my own bed and my own room and my cats and my home. I was annoyed because I actually kind of wanted to go home again. But then after 3 days I felt much better. I enjoyed walking to the beach and playing outside with Dick. He is very funny. We played tag together and also with my step-dad. And we made a very big puzzle of Disneyland. I enjoyed that a lot. I played fetch with the dogs a lot. That was fun even tho my arm got tired of throwing the sticks.
It’s a little bit weird to talk Dutch all the time. I’m not used to that because at home we speak English usually. But after a week I was more used to it. My step-dad is not Dutch but he speaks it well. Because his ex-wife who is Percy’s mum is also Dutch. By the way Percy also came to stay with us for 5 days. But that comes later in the post. So we must be patient. First we did a lot of things together with the 3 of us. Which is my step-dad and my mum and me. And sometimes 4 if Dick would join.
We went to Madurodam which is a place where they built a miniature world of places in The Netherlands. It’s really cool. There are many tiny details and tiny figurines. I enjoyed it very much to look at it. It was a little bit busy but I was wearing my headphones. My mum has been there a lot and she could point out many fun details. It was a great way to spend my afternoon. I took pictures with a disposable camera that Dick got for me.
That was very nice by the way. Dick bought several disposable cameras for me and my mum to use. Then you take a picture and you get it developed later so you can’t immediately see the picture. I took a lot of pictures. My mum is very good at making pictures. I look forward to seeing what the pictures are like when they’re developed. We took them home with us and they are now at the photo store. So we will get them next week probably.
Anyways we did many more things but then this post would get very long if I said all of them. So I will keep it short. We went to many beaches. We went to several towns and museums. I went to the zoo because Dick got free tickets but I do not really like zoos. Because I feels sorry for the animals. But I did not want to be impolite because it was a gift from Dick. He also came with us and he knew many animal facts. I respect that. That is important knowledge to have. I waved at a polar bear. He did not wave back. I was only a little bit disappointed but I don’t blame him. I wouldn’t want to wave either if I was in a zoo as a polar bear.
Halfway through the 2nd week Percy also came. He took the train. That takes around 4 hours from London to Rotterdam. James did not come with him because he had to work. Unfortunately. By the way Percy was living in our home so that Mike and Tom and Tea would not get lonely. I’m thankful for that because I was very worried about that. But they were fine. And then Percy came to stay with us and it was a lot of fun. We also found a puppy on the side of the road and that was a whole adventure. I will tell that in a separate post though. Because this is already a long post. But rest assured the puppy is doing very well. Dick adopted her so now he has 3 dogs.
I did a lot of walking through towns and such. My mum really enjoyed being back. She said she loves it there but she would not move back there any time soon. Maybe one day when she’s retired. I would be so sad if she would go there. But maybe I could go with her. I prefer to stay in the UK because that is where I was born and raised. However I would like to visit The Netherlands again more often. I am interested in taking the train sometime. Percy says we can do it for my birthday in August. I said we will burn that bridge when we get to it. I would prefer not to think about making another trip for the rest of the year.
We also visited my grandparents of course. It was very nice visiting them. They said they missed me but that’s a little bit silly because we had seen each other quite recently before this. But I still appreciate the sentiment. We had a BBQ with them. I don’t like the smell of fire or a BBQ but I did enjoy it eventually. The food was nice. My mum’s cousins were there and their kids. I did not care for them but I answered questions if they asked them to me. My mum got a little bit drunk and that was very funny. Because she usually never does that. Her face gets really red and she laughs a lot. And then I also laugh. Because it makes me laugh when my mum is laughing. Because it’s nice to laugh together. I did not drink personally. Because it’s bad for my teeth. Obviously.
I played Nintendo games on the Nintendo Switch with my mum’s cousins kids. They are all older than me. Some of them have kids of their own. They asked if I wanted to hold one of the babies and I said absolutely not thank you. They thought that was funny but I wasn’t joking. I was very serious. We played Super Mario Party and I enjoyed that. I also laughed very hard. My mum’s cousins kids were willing to play by my rules. I appreciated that. I could also choose first which character I wanted to play as. I played Yoshi. I didn’t win the game but that’s OK. I won the second round.
I also found ducks. Many of them. I fed the ducks at the pond near Dick’s house every 3 days or so. They were quite nice. At least they did not injure or attack me. So I count that as a win. I was not comfortable enough to let them eat out of my hand. But eventually they did recognise me I think. I told Dick that he should now commit to feeding the ducks half-frozen peas at least 1-2 times a week. He said he’d try. He better. I think he will because the dogs like to walk in that park. And now he has a new puppy he might walk there even more. I will send him reminders per email every week or so. Just in case.
Now I’ve been home for a little while already. I am just doing my things. As one does. I am tired tho. I also hurt my arm a little bit. It’s my left arm which I broke in December last year. My mum says it’s because I used my arm a lot. I have to build up muscles again in that arm because I didn’t move it as much for several months. That makes sense. It doesn’t hurt that bad but it’s a little bit uncomfortable. I am going swimming 2 times in a week now to exercise. Once with my mum and once with my step-dad. It’s very nice. And wet. Obviously.
I will write about the puppy that Percy and I found on the side of the road in the Netherlands in another post. I think you will enjoy reading about that. It’s a nice story. At least I think it is. If you don’t then you can decide that yourself. I’m not the post liking police. I’m not police at all. I’m just Alexander. Anyways I will tell you about the puppy in the next post. But I said that already several times of course.
Thank you for reading. Your friend, Alexander.
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2023.06.07 17:21 LonesomeZero Please read this i need help :/
I’m kinda stuck. I’ve been with my girlfriend for almost 9 months now. We’ve been doing really well with some rocky parts here and there. There were times where we really hurt each other, but in the end we stayed together because we really do love each other. I never told anyone the things she did to me, and i wanted to keep it that way. The past is in the past right? You just gotta learn from it and move forward. Well her parents found out. They didn’t like it at first, but they still let me see her, just less frequently. Ever since then, i’ve been doing a lot better, even my girlfriend can agree. I’ve just been a better person in general. But ever since then, her parents have been getting worse and worse. They keep making things up about me and my parents. Things that are absurdly rude and untrue. They make it seem like I’m the worst person to ever exist and they want me gone…completely. It’s been 2 months since this started and now they’re making her break up with me. They’re forcing her to block me on all social media and if they find out she’s still talking to me, they will take her phone :/ I don’t know what to do at this point. We both love each other a lot and don’t want this to happen so why? I don’t get it at all…
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LonesomeZero to
teenagers [link] [comments]
2023.06.07 17:18 Vlaedx The School I Attend In My Dreams Is Real
I have this recurring nightmare. I attend this school where odd things happen. In this school, there are people I’ve never met before. Classes I’ve never taken.
Every time I have this dream, I enter a classroom that is listed on my class schedule, and the teacher yells at me for not showing up for weeks or even months. The teacher embarrasses me in front of the class and makes me do work that I didn’t even study for.
I guess it’s not the SCARIEST thing someone can dream about, but being forced to do a mountain of missed classwork is horrible. It also feels embarrassing being humiliated in front of this made-up class. It always feels too real.
I also get variations of this nightmare. Sometimes I dream that I’m running through the halls of the school trying to find where a class is. Then, by the time I find the classroom with the right room number, it’s too late, class is over. Detention.
I’ve had these types of dreams so many times that it feels like I’m enrolled in a completely different school in my mind when I’m asleep. I even have a mental image of what the school looks like from the outside after all those times I’ve been in recess or in the parking lot in other dreams.
Sometimes it’s a class with a teacher from an earlier dream, other times it’s completely different.
I figured these dreams were based on past experiences from elementary, middle, and high school that manifest themselves into vivid simulations from the back of my mind. But then three days ago I found out that it was a lot more than that.
My friend Santiago and I ride motorcycles together when the weather is nice. For weeks we were planning on going to this huge motorcycle meetup together. Before the meetup started, we wanted to rendezvous at his house and then ride our motorcycles to the spot together.
I rode my motorcycle from my house to his using my GPS. I’ve never been to his house before. He lived about thirty-five minutes away from me in a town I’ve passed by but never visited. As soon as I got to his house, Santiago was already turning on his motorcycle in front of his garage.
“Hey man, how’ve you been?” I spoke.
“Good, and you?” he replied.
“Great. I love this weather. You ready to go?”
“Hold on, let me put my dogs inside”.
Once we were all set to go, Santiago rode his motorcycle in front of me as I followed. He knew his way around to get us out of the neighborhood and back on the main road.
Now here’s where things get weird. Between the cluster of suburban neighborhood houses there was a long building that broke the pattern. I saw it in the distance as Santiago and I rode closer. The building was sitting on a hill and just looked unnatural in its place.
As we got past each stop sign and rode closer, the building strangely kept looking more and more familiar. I kept my bike going at a decent speed of 20 miles per hour. I intended to look at this building closely and drove slowly
Then, Santiago and I passed by the front of the building. I constantly turned my head to look at it, then to the road so I didn’t fall or crash. But once we were right in front of it, I just stared. I realized it when I saw the main doors.
It was... just like in my dreams. A long one-story building sitting on top of a grassy green hill. The same distinct main entrance doors. A red and yellow playground on the side of the building. A medium sized parking lot.
There was something so liminal about this building. Almost like those liminal spaces pictures that you see everywhere online. The building did not look real, but it was there right in front of me.
Once I turned my head back to the road, we reached the next stop sign and I nearly bumped tires with Santiago’s bike. Then, eventually, Santiago and I got farther, and farther away.
The rest of the day went well. We went to the meetup, saw a bunch of cool motorcycles, ate at a restaurant in the area, then parted ways and headed home. I had almost forgotten about the building until I rode home on my motorcycle and had time to think about it.
I thought, “What was that place? A school? Why did it look almost the exact same as that school that I see in my dreams? Have I been there before? No, that can’t be. I’ve never visited such a specific neighborhood before. There’s no way I’ve seen this building in my life. It’s just not possible for this dream school to be real.
Last night, I dreamed of the school again. It started off with me looking at the time. It was noon and I was just arriving to school. I was walking towards the entrance in a hurry. I entered the building, and the students were walking in the halls as usual.
I checked my schedule to see where I had to go next. In the list of unintelligible writing, I somehow deduced that I had to go to pottery class. I walked in an aimless direction until I reached a small classroom.
An old man with white hair and glasses looked at me angrily as I took my seat. I always hated old grumpy teachers. This guy was no different
“WHERE have YOU been. What, you don’t think this class is IMPORTANT? You haven’t even started on the first project and we’re already on PROJECT FOUR.”
As always, I just sit there, confused and ashamed. The entire class giggling or shaking their heads in disappointment. The teacher gave me the angriest face as his right hand shook while holding a small pot. Right before the dream ended, I saw the pot leave his hand and soar in my direction.
I woke up not knowing if I was still dreaming or not. Dazed, I had to remind myself that it was only a dream. That dream was extremely vivid. Moreso than the others because the school felt all too real. It was like I was there. The similarities between the dream school and the real building I saw were uncanny. Something made me want to investigate it further.
----------------------------------------------------------------------------------------------------------------------------------------------------
I had Google Maps pulled up on my phone. I was looking at Santiago’s address while lying in bed. I knew the building should be around his house, maybe about five or six blocks away. Since the meetup spot was more east, I tapped and dragged the map to the right slowly.
It took only seconds until I found the long building. In this top-down view, I saw how it broke the pattern from the rest of the houses. I tapped it to see if I could get more info on it. Strangely, Google Maps did not have this building listed as anything. It just showed the address as if it were another house.
Then I went into street view mode to get a look at it from street level. “Oh god...” I thought to myself. It looked the exact same as the school I visited in my dreams. This can’t be a coincidence. I must see it for myself.
-----------------------------------------------------------------------------------------------------------------------------------------------------
UPDATE
It’s been a week and one day since I passed the building on my bike. It was Monday now. Curiosity got the better of me as I was interested in seeing the interior of the building.
The morning was breezy and chilly with cloudy skies. I couldn’t believe what I was doing. I was driving in my car to a school I saw in my dreams. It didn’t take too long to arrive since there was less traffic in the morning. It was almost 8 AM when I arrived at the parking lot of the school and there were a couple of other cars parked there. “Last time it was empty. There should be people inside” I thought.
At first, my plan was that I wasn’t going to enter. I was just going to look through the windows on the doors. Just to see what the inside looked like. This place seemed like a school for small children that I had no business entering.
I walked to the entrance with the glass doors. Honestly, I felt like a creep, but I really wanted to look inside, while hoping there wasn’t a cop around being suspicious of me.
I put my forehead on the glass of the door, with my hands covering the sides of my face to see better. As soon as I got close enough to the glass, I saw nothing but heard everything. With my eyes, I saw an empty hall. With my ears, I heard hundreds of voices.
“Wait... where are these noises coming from?” I thought as I kept looking around. These sounds were so audible that it sounded like people were on the other side of the door. Yet, I didn’t see anyone. Just a long hallway with the lights off. There were doors on the sides. All closed. There was even debris on the floor. The place looked ruined and abandoned. Yet, the sound of walking, shuffling, talking, and shouting were still audible.
It was all so spooky. I felt like my mind was playing tricks on me. Something inside me begged me to open the doors and walk around. Was that the right thing to do? This was all unnerving and mysterious and I felt like I had to go inside. At least to just walk a couple of feet.
Again, I looked around behind me to see if anyone was looking. While my head was turned toward the outside, I slowly opened the doors and entered when there was enough space to get in. As soon as I was in, I turned my head forward again and I did not expect to see what was in front of me.
Like magic, the once empty hall was now sprawling with people. Hundreds of them appeared seemingly out of thin air. The lights were on, the floor was clean, and people were going in and out of classrooms. I couldn’t tell what age they were. They all looked somewhere between middle and high school.
“What the fuck. Where am I?” I whispered. I looked down at my hands to make sure this wasn’t one of those dreams. I opened and closed my fists. I pinched myself and it hurt. Sure enough, it was real life.
I stood in that same spot for about a minute just watching everyone walk. When that minute was up, I realized there were less and less people out in the hallway. I saw the last few hurrying to where they needed to be as the last classroom door closed.
In just a few moments, I was alone in the hallway with the buzz of the fluorescent lights. The walls were half white at the bottom, and half red at the top. It looked so liminal like the hallways in my dreams. This wasn’t a dream, though.
I began walking down the hall. I passed by classrooms that had small square windows on the doors that I couldn’t see through.
It was almost silent now with no noise besides my footsteps. I checked my phone for the time. It was 8:15AM. I noticed I didn’t have signal at all. “What? ...why don’t I have service?” I thought to myself.
Once I got to the end of the hallway, I saw that it split into two other hallways. I looked deep into each hallway and they both looked the same. Not knowing where to go I thought, “Okay. That’s enough. Time to leave.”
I did a 180 degree turn to go back the way I came. I didn’t even take a third step when I heard a door open intensely and a harsh voice say “oh THERE he is. OUT in the HALLS and not in CLASS. HEY. YOUNG MAN. You better get in this classroom RIGHT NOW.”
I was startled by that voice. It broke the silence so abruptly that I jumped. It was a fat old lady with a wrinkled and scrunched face. She had curly gray hair and glasses.
I just stared at her for a moment. Then I tried to speak, “... I- I'm sorry, I’m uh... not-”
“YOU HAVEN’T SHOWED UP TO A SINGLE CLASS. Do you have ANY idea how much TROUBLE YOU’RE IN?” she boomed.
I sounded like a mouse compared to her. “L-look I... I think you uh... got the wrong per-”
“GET IN HERE.” she grew angrier. “GET IN THIS CLASSROOM RIGHT NOW.”
I stopped my little muttering and began to walk backwards. The lady then vigorously swung open the classroom door so hard it hit the wall as she speed-walked in my direction with such an aggravated look on her face.
Now, I’m not short, but I’m also not tall. I’m 5’8”. But compared to this lady, she made me look like a third grader. She was gigantic. Probably more than 7 feet tall.
I didn’t know what she was going to do. I walked backwards first and then tried turning around. Before I could make a complete turn, I felt a strong grip on my wrist and my motion stopped completely. I looked down at my wrist and saw a fat hand around it. I struggled hard to break free from the grasp, but I was swiftly pulled in the old lady’s direction.
No matter how much I struggled, I couldn’t break away. The old lady was dragging me toward the classroom.
“WHAT... THE HELL. HEY. ERGHHH LET GO OF ME!” I yelled.
“YOU DAMN TROUBLESOME KID. GO TO YOUR SEAT!” She pulled me up into the air, suspended by my shirt, and threw me into the classroom.
I hit the floor with a hard thud. My elbow and knees took the most impact as I was slow to get up. Pain hit my legs hard as I got back on my two feet and heard the door shut firmly.
The old lady that just got done manhandling me took a heavy sigh and said, “OKAY. Now we have a full class. That makes Miss Howler happy.” She took a seat at the big desk in the front. After sitting down, she looked over at me with an angry and confused expression.
“Why are you still standing there? Get to YOUR SEAT.”
I was frozen but my eyes darted around the room. I looked at the students. The class was indeed full. I looked at their faces and they were all grinning and looking straight.
My observation of the class was interrupted by the loud slam of Miss Howler’s fat fist on her desk.
“I SAID GO TO YOUR SEAT. RIGHT NOW!!!” she yelled.
I didn’t know what to do. Should I make a run for it? Or should I just sit like the teacher said and just get it over with? I didn’t want to risk being thrown again so I went to the back of the classroom where I saw an empty seat. I sat down and still couldn’t believe what was going on. This felt like a nightmare I couldn’t wake up from.
I looked around me. Everyone was still looking straight forward. Miss Howler was sitting at her desk again sorting some papers.
“How did I get myself into this mess? And how long will this all take?” I thought. Then, Miss Howler got up from her desk and walked over to the first student sitting in the front row. From where I was, I could see she was passing a packet of papers to each student.
“OKAY. Take one and pass it backwards, please. What you will all receive momentarily is our next assignment. Read through it carefully” she said.
The student sitting in front of me passed a packet over his shoulder for me to grab.
“Surely, I won’t be needing this” I thought while placing it on my desk. I read the words at the top.
ORGANIC CHEMISTRY 101 – ASSIGNMENT 8
The title was the only thing I understood. The rest of the page was just a bunch of science jargon. The questions were all based on equations with more letters than numbers.
“Like always, have this completed by the end of the week. Late work WILL NOT give you full credit... OHHH... SPEAKING of LATE WORK” Howler turned around and grabbed something beneath her desk. When she turned back around, she looked at me over the top of her glasses.
“YOU. Young man. Come here. Now.” Howler pointed at me and wriggled her finger, motioning for me to come up to the front of the class.
Nervously, I got up and walked past the many students that were still smiling and looking forward. I don’t think I ever saw them blink. When I got to Howler’s desk, she had a neat stack of papers probably about a foot high.
“Take your work and SIT down,” said Howler while glaring at me. Before anything else I grabbed the packet on the top of the stack. I looked at the top, ORGANIC CHEMISTRY LESSONS 1-127. I quickly turned around and walked back towards my seat before Howler slammed her fist again.
“WHERE ARE YOU GOING?”
I turned around slowly and nervously. “Wh- what?”
“WHY DID YOU ONLY TAKE THE ONE? YOU THINK THIS IS FUNNY?!?
“Umm... no. Look, I’m not supposed to be here” I said. “How DARE YOU. COME TAKE THE REST OF YOUR WORK,” she yelled. “I... okay,” I said as I walked back. I didn’t know that the whole stack was for me. As I reached for the stack, my vision went all white.
KABWOOSH
In an instant, white papers flew everywhere around me like a hurricane. Howler had bashed the stack with the back of her fat hand so hard that none of them were on the desk anymore. As the last page hit the floor she said, “You have SOME NERVE trying to joke around with ME. YOU’VE GOT SOME NERVE. Now PICK IT UP”.
I thought, “there’s no way I’m going to pick all of this up. This is ridiculous. I must leave. I can make a run for it from here”.
Before picking up a single page, I rushed to the door, pulled on the knob violently and turned it both ways. Sadly, it wouldn’t give. It was locked from the inside. Once I realized this, I felt something towering over me from behind. A shadow loomed over the door.
“Where do you think YOU’RE GOING? I cannot BELIEVE THIS. IN ALL MY YEARS YOU ARE THE WORST”.
I was still facing the door. Disappointed that I couldn’t leave. Suddenly, my neck tightened, and I felt like I was choking. I was pulled backwards. My shirt's collar fell tight as I realized I was being pulled by the back of my collar.
Then I was airborne and fell onto the bed of papers on the floor.
“I SAID PICK THEM UP. I WON’T ASK YOU AGAIN. DO IT NOW!!!!!!” Howler was the angriest she’d ever been so far.
I had no other choice but to pick them up and put them back in a stack. As I was placing them in a pile, I saw bright red dot appear on the white of a page. “Blood?” I thought. Then a few seconds later another drop. I placed my hand on my cheek, and it stung. My fingers were red from touching it. When Howler bashed the paper stack, I must have gotten a paper cut.
Once I was done stacking, I lifted it up and went to my seat. Then Howler began teaching. I can’t remember a single word she said while teaching. It was all chemistry, and I didn’t know a thing about it. All I knew was that I had to get out of there. I needed a reason.
But then she said, “Alright. Any questions?”
I shot my hand up before any of the five other students could. As soon as I did, Howler looked at me and said, “Yes, YOU.”
“Uh... may I use the bathroo-”
“NO. PAY ATTENTION.”
“Please. I just need some paper for this cut on my face.”
She glared at me so hard. I was starting to regret even asking. It felt like I made a huge mistake for even raising my hand at all.
To my surprise she said, “FINE. But don’t think for a SECOND that I’m just going to let you WALK OUT OF HERE by yourself. I’m NOT stupid.”
She looked at the student right in front of her. “James. Please escort your fellow student to the restroom.”
I immediately got up and walked towards the front. James stood up and turned to me. He had short blond hair, green eyes, and was still smiling even when looking at me. “Yes ma’am.” He said in a proud voice. James walked in front of me.
Before we got to the door, I froze as we heard, “LISTEN. You BETTER be back here in TWO MINUTES. BOTH OF YOU. DO NOT waste my time. GO.”
With that, James turned the doorknob. Surprisingly, it opened. How did it open so easily for him?
James and I exited the classroom. Just being out of it felt like freedom. My cut was still dripping blood. I then spoke, “Hey James. What is this place? What’s going on?”
“This is our school. Where have you been this whole time?” He replied. He would not stop smiling.
“What do you mean?” I said, “I’ve never been inside this school before.”
He said, “Yes you have.”
When we got to the bathroom, I quickly got some paper towels and placed them on my cheek. James then said, “Okay. Let’s go back now” as he turned around and headed for the door.
My stomach ached at the thought of going back into that classroom. I was already through with being there. “Hey James, you go on ahead I’ll be in the classroom soon,” I said while opening a stall door.
James stopped before opening the door. “I don’t think we should keep Miss Howler waiting any longer,”
I entered the stall and said, “I really, really, have to use the toilet pretty badly. It’s going to take a while. Please, go ahead and return. I’ll take the blame, James”. With that, I closed the stall door and locked it.
I waited for a response. There was no sound coming from the outside of the stall. James had gone quiet. I was looking down in the opening of the stall under the door. These two neat shoes appeared. I was starting to get creeped out. “Umm... James?” I spoke.
Then, suddenly, blond hair was appearing under the stall door slowly. The neat shoes were still there and hadn’t moved. I kept my eyes on the blond hair as it moved down ever so slightly. I saw a forehead, then eyebrows, then green eyes.
“What the fuck...” I whispered.
It was James’ head. It was upside down. His head kept lowering slowly as his nose was now visible. Then his mouth was coming into full view. He was grinning cheek to cheek like always. I was about to scream my lungs out.
Then he said, “It’s time to go back”.
I will end it here for now. There’s so much more to this occurrence than I can write in one post. I will continue in the next one.
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2023.06.07 17:14 brittanydiesattheend I realized what my biggest issue is with C3
So for awhile, my largest issue has been the lack of chemistry and group cohesion among this campaign's PCs. They each have just one person they cling to but hardly interact with each other beyond that and have all felt really walled off from each other. We're on episode 60 and it still feels like they're just getting to know each other.
Last night's 4SD finally cracked for me why that is. They were asked for a small detail about their PCs that hasn't been revealed yet and allll of them sat silent. No one wanted to reveal anything potentially spoiler-y for their character. And I realized all of them have been waiting in the campaign for their perfect moments to drop their character's lore. None of them are organically letting their characters get to know each other. It's like they're all playing poker and waiting for the others to show their hand.
In C2, I really disliked Caleb for this exact reason. In hindsight, I understand his character. But the first half of the campaign, while everyone was building rapport, he was sulking and not putting down his wall. Now the entire C3 party is like that.
For me, this explains all the other issues I've had (the group's passivity, the lack of character development, all of the external forces and almost no emotional stakes). I still think Matt's also railroading more than usual which is a separate issue. But last night's 4SD really unlocked for me that all the PCs are waiting for their perfect monologue moment or Matt reveal and I gotta say, I think it's really hurt this campaign.
I'm enjoying this current guest arc but I was checked out before the solstice and then checked out again mid-Team Wildemount. I'm hoping to stay engaged this time and honestly hoping when they all get together, they'll actually bond over this.
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2023.06.07 17:13 endersgame69 Adopted By Humans VII C19
My life before Earth was a dreamless sleep. A thing that is in a very real sense, a kind of death. I did not feel for the longest time, like I really existed. What I mean is… I was a tool that worked. Not much else. All of us were.
The dlamisa guiding the AI construction. The programmer who created new software. The geneticist who had to oversee the dying to identify useful genetic mutations that might be useful in improving our species ability to survive.
And the student who aspired to rise to the heights of government… yes… even those at our highest levels of administration, our ‘council’ was no different than I or anyone else. I have to say, I never thought I would give my species credit for this over humanity, but at least our senior leaders were as dead inside as the rest of us.
They weren’t exploiting us to bring happiness to themselves, they shared in our common hopeless trudging, whereas most human dictators freed themselves but enslaved their people.
The upshot to this of course was that my quiet revolution, that which was undermining everything of the last few thousand years, would, I believed, be as embraced by them as by everyone else.
I’m sure there were people investigating me by now, and while I doubted it even occurred to Livingston, I’m fairly certain that somewhere in the halls of power on Dlamias, somebody set me to this with the specific intent that I be killed by the Praeda. They, not having recognized the value of the changes radiating outward, would have seen the first hints of it, seen me as a disruptive outlier, and decided a dangerous mission was the best way to handle me without creating an interplanetary incident with an allied state.
Essentially it’s what they did with Bonny Red and all the other scouts. Send the problem elements to useful but dangerous jobs and sooner or later they’d be killed off and there’d be no more problem.
Understanding this terrified me to my core, and when Fauve arrived for dinner that evening, I addressed the Walkers and told them what I suspected.
“How sure are you of this?” Fauve asked, her eyes were narrow as she searched my face, Byron and Boatswain, were speaking silently through their expressions as she asked me, but I could tell they reached the same conclusion.
Michael, thankfully, had finished early and was enthralled in a virtual game and so, heard nothing from his room. William and Rebecca were quiet too, but I could see this definitely hit them hard.
“As sure as I am that I’m still going.” I answered. “This is exactly the sort of way my homeworld likes to deal with ‘problematic elements’. And I have been a very problematic element for some time now.”
“And we adore you for it.” Rebecca insisted, “But what does that mean for us?”
“Maybe nothing, maybe everything?” I sort of asked, and reached for my glass of wine. I drank half the glass and stared down into the dark red remainder. “If you pulled out, I could explain privately to the Presider, but to be honest, I think you all have a better chance at this than anyone.”
“Really?” William asked.
“Yes.” I said, deadpan. “There are probably a few thousand people who have any experience working with aliens. Only a few hundred total who live with them. Only one household has generations of multispecies experience, and besides that?” I pointed toward Rebecca, “A master of genetic science.” I pointed to William, “An engineer building the first space station in history to be able to construct designs from multiple species.” I gestured to Fauve, “A media expert who has been learning her trade more or less from the time she was fourteen and who has amassed knowledge on how to ‘connect’ with nonhumans.”
I huffed, “When you get right down to it, the Walkers have become outliers, anomalies on Earth, with a breadth of experience that make you indispensable… but this is dangerous. You’re venturing into a place where you’ll be met with great suspicion and probably a lot of hostility. I don’t want anything to happen to you, so normally I would say not to go.”
“Normally?” William asked.
I drank the rest of my wine and held out my glass, Boatswain grabbed the bottle closest to him and tilted the bottle over to refill it, the sloshing noise made my ears twitch with anticipation. If it weren’t for the somber discussion, my tail would have been wagging.
“Yes. If we fail, at least we have a good ship to escape in and the good Captain will be able to go nearly anywhere. At least this way, if things go wrong, we have a way to escape. But on a planet? We’re trapped.” I shook my head, and Boatswain reflexively let out a very defensive growl at the prospect of hostilities.
“You might be safer going, than staying…but you should go in knowing what to expect. From what Bonny Red says, the attacks are sporadic and focused on outlying and obscure areas, this is the same thing that happened when the war broke out last time. My people, and many others, started trying to weaken their neighbors in secret before the Rogue World would pass us by. If some species are doing that again, I doubt it will be nearly as hard for fighting to break out this time.” I drank half my glass and set it down.
Fauve, for her part, was sifting through her datapad, I wondered what she was up to, but I didn’t have to wait long to find out.
“Wow…” She whistled and flipped her datapad around. “Even Chi’cagoa Rea didn’t look this bad.” She was looking at photo records of the old war, it was hardly classified information, and was well documented for the most part, but most of the information was very divided from one species to the next, each one concerned only with their side and their perspective.
It was only now after life on Earth and seeing their amalgamated records of perspectives that I realized the value of gathering all views of events together, and how myopic we really have been for a very long time.
“We’re still going, of course, am I right, mom, dad?” Fauve asked.
William was sullen for a moment. “Yes. Yes definitely.” His face was grave, his eyes steadily focused on the table, but not really seeing it. “The first ships will be ready soon, if violence does break out I can make sure Michael gets a spot on the escape ships, and he’ll be safe with Iskandar’s family. I suppose we could have him stay with my sisters or cousins but… better for him to be closer to the familiar.”
Rebecca made her own thoughts known soon enough, “If something happens to us out there, what then?”
None of us liked that idea, but it had to be addressed. Losing his entire family would be a horrible thing.
But at the same time, we had the best chance collectively of making sure that didn’t happen.
“Are we sure we shouldn’t just bring him with us?” Fauve asked. “Hear me out,” she said as her parents opened their mouths, she held one hand out from her body in a gesture for them to stop and listen. They did, and Fauve went on, “He’s in just as much danger here as he is there, the only difference is the time between one danger and the next. And there at least we have a ship to escape on, one that won’t leave him behind. What if he stays here and there’s a problem with construction? What if someone doesn’t give him a spot on a ship even if we reserve one. We won’t exactly be able to file a complaint now, will we?”
Her question was thick with sarcasm, and her point was as sharp as Boatswain’s teeth.
“The Red Spark is exceptionally well armed.” I added, “It’s also one of the fastest ships in the galaxy. She might be right, it might really be the safest place in all this. Plus it is technically a neutral ship, they’re less likely to fire on it.” I pointed out.
Of course I would be negligent in my duties if I didn’t properly discuss what happened at the dinner table from an academic perspective. Notably, the discussion took place away from Michael. He was still a young boy, lacking in maturity despite his relative sharpness. As such, parents often make decisions without consulting them, there are exceptions, and I will say that they would often talk to him about what he wanted and did not want for himself.
However, it was a matter of course that on issues far beyond a child’s knowledge that he would be ‘told’ what would happen and then have it explained. Discussing it away from him minimized confusion. I compare this to Fauve’s stubborn insistence on speaking to the press when she was fourteen.
The distinction of four or five years for human young is considerable, in the middle teen years, independence grows dramatically and decision making becomes that much more important for them. I had little doubt that, were Michael of the age now that Fauve was then, he would have been party to this discussion and his wishes would have carried great weight.
Further, it is noteworthy that it was William who first addressed the question of whether the family would go. Mild as he was, he was a more impulsive thinker, it seemed to me that in their marital relationship, William spoke first, and then Rebecca, after considering matters at greater length, would address the subject with thoughts of her own. Whether this was an echo of the patriarchal society of the past or of their impulsive versus deliberate personalities was impossible to say. But in studying humans I noticed that while impulsivity was common enough in both sexes, it was more pronounced in their males, not only in frequency but in grandiosity.
I theorize that this serves a similar function to the less intelligent animal life in which males must compete for attention from potential mates, such as by having brightly colored feathers or fur. Human males may therefore be prone to speaking or acting first in the hopes of garnering favorable attention.
Of course, they’re a cultured people, intelligent and with wildly varying personalities, thus I also note that the most effective mated pairs ‘blend’ their natures into productive ends. Rebecca’s tendency to speak ‘after’ him, reflected her preference to think for longer, but as on this occasion, she applied her thoughts to his to come to a viable solution.
Being family to me, I didn’t want to see them fight… but at the same time? The academic in me wishes they’d disagreed so I could gather more data on how they would have resolved such a profound disagreement.
Insofar as Fauve, her vocal opinion on the matter was heard by both parents, who at her bidding restrained themselves from interrupting her. Hearing someone out is of paramount importance to human society, and one of the most disrespectful things you can do to another is to refuse to listen to their words.
It said a great deal about the quality and amiability of their relationship with their daughter that they listened so closely to what she had to say. Too, it says something of her that what she had to say was so eminently sensible.
Of course, I still had to deal with the fact that somebody was trying to get me killed… if in a very ‘impersonal’ sort of way. But I had no intention of dying, and if anything, I was already thinking ahead as to how I might use this situation to further my rebellion, and bring about the destruction of everything I had come to loathe about our way of life.
In the end, they would thank me for it, of that, I was profoundly certain.
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2023.06.07 17:12 endersgame69 Kayobi's Days Off C18
You know that feeling you get when you first wake up and you don’t remember who you are or if you have a job or if the dream you had was real or if it was just a dream after all?
I love that feeling. If I really needed to, I could have just ‘swapped’ back to my natural body. A swapper only really needs about three hours sleep in what the Earth counts as a twenty-four hour period.
But the problem with that is… swappers don’t naturally experience the same kinds of highs and lows that humans do. We’re not totally without those things of course, but… think of it this way. Humans can go from negative one hundred, to positive one hundred, on a sensory and emotional scale.
A swapper though, we can only go from negative thirty, to positive thirty, for our most extreme emotional states. It’s part of why we have trouble connecting with each other as real friends and comrades, because we just can’t invest that much.
But by becoming ‘human’, I could experience a high of contentment with just existing that was the greatest height possible for my ordinary self.
So I enjoyed my languid awakening, stretching out and yawning, wondering if my dreams were real or not…those really messed with me the first time I had them, by the way, and got myself into a boiling hot shower to start my day.
The sun wasn’t quite up yet, but I was already feeling pretty content. I wore a smile on my face as I soaped up my body and washed away the day before, and basked in the feel of steam rising up around me.
I loved my orangish-reddish hair, the way it felt hanging down against my body when it was wet, the way it blew in the wind when it was dry and outside.
Alright, I’m a pretty hardcore NEET, but damn it, I have a balcony and I can still enjoy that!
I threw on a pair of jeans and a blue T-shirt after I was out and dried off and after slipping on my flat shoes I stepped outside and leaned over the metal rail to let the wind pick up my hair. It wasn’t much of a breeze, really, but it was nice enough, the way it stroked my neck and carried the little strands far enough that I could see them out of the corner of my eye, like they were grasping for something just out of reach…
I guess I haven’t really said why I do this… let alone how I ended up coming here of all places. And I’ll tell that story…some day. It’s a bit too much for me to think about, for right now.
But I can tell you the ‘do this’ part. It’s because I was happy. That’s it, that’s all. Just standing there watching the lights in people’s little apartments across the way come on, listening to the noise of people rising to get to work…
Full disclosure, despite coming here for years, I didn’t know most of my neighbors very well. Just the Toriyama family.
Now though, having worked at the store for all of two days, I was growing curious about everybody else. I laughed a little while I stood there, “And here I was thinking I needed to get Celia Norn out of her shell a little, look who’s talking, eh, Kayobi?”
I shook my head, sometimes my own foibles stare me right in the face and I don’t even see them. I still had some time before the store needed to open back up. But even so, I was ready now and… ‘Why not give it one more quick mop job… besides, restocking will be necessary soon.’ I thought. I had told the delivery people ‘when’ to arrive as to a day, but not a specific time.
So down I went to enjoy a pleasant morning, shift and to wait for whatever came my way.
This time of course, I remembered my key.
I rolled my eyes at myself as I unlocked the metal barrier and lifted it up. “You’ll never let go of that, will you, Kayobi?” I asked myself when I heard the click of the lock and opened the door to settle in to work. “No… no you won’t.” I answered myself, but wore a little self-deprecating smile on my face when I went to get the mop and the bucket and make sure the floor was nice and shiny to start the day.
I may not look it in my daily life as a human, but I’m a perfectionist of the highest order, that’s why I’m such a skilled Painter. I have a vast array of species under my belt to change into, and unlike ‘most’ swappers, I can actually combine them to make fictional creatures.
And that perfectionism translated now into helping out this store. I made a few mistakes, sure, but I remembered and learned from them. I immediately went to the phone after mopping and called the vendors and suppliers to schedule a specific hour for them to show up, instead of just ‘any time’ and then it was back to the register.
It was a quiet day. Like most days.
It came and went, my Monday, Tuesday, and Wednesday. But it was on the fourth day that I got an unexpected surprise.
Tough guy came in. The one who was picking on Jin. Trailing behind him were his two little buddies.
I didn’t feel any guilt about knocking their heads around a bit, they picked on Jin, after all.
But they did not look good. Their clothes were dirty, and they had a very faint smell about them like they hadn’t washed in a while. Now, not every apartment had its own baths, some people still went to bathing houses, but the fact that they had that faint odor to them meant that they hadn’t done so in at least a few days.
Even if they didn’t have baths or showers in their homes, the bath houses were cheap.
So either they didn’t care, or… ‘They can’t afford it.’
I furrowed my brow. I saw the back of the largest boy’s uniform, it still had a grass stain on it that he probably got when I put him on his butt.
They had sullen faces and walked hunched over, their hands shoved in their pockets, they went around the store and checked out the prices. The smaller of the two looked frankly…anxious, after a very short time.
So much so that I began to suspect they were up to something, they stayed behind their larger companion as much as possible, but I had a memory tickle in the back of my head.
An assignment I went on… there was a dictator who was impoverishing his people to build an armada to invade their neighbors. One on a small moon that was barely iron age. One on a world that had just reached what humans call ‘The Age of Sail’ level technology. Both would have been helpless to a fleet invasion.
I’d ventured to the world that was planning the invasion while negotiations were at play to deter it, and while there I witnessed the horrendous poverty of this more or less reptilian people. While in one of their little shops I witnessed a peculiar form of theft. One would walk in front and act as a ‘blocker’ while another person or pair of persons would subtly reach out and take things. The ‘blocker, would then separate from the others who would move out of view, and he would attempt to buy something to distract the clerk.
Then they would leave with more than they paid for.
It was pretty clever in a simplistic sort of way. As long as the three were willing to share the goods, they might even get a fair bit, and if they weren’t caught, they could repeat it a bunch of times.
The one I’d dubbed ‘Bullyboy’ was approaching the bento boxes I’d put together. I expected him to take the more expensive one… but he didn’t.
He went for the sale item, the leftover boxes from the day before were always half off, and while he approached, I looked at his pockets. They had nothing in them that I could see.
I was ready to call them out. In a way, I was itching to say something. I wouldn’t let them steal from the Toriyamas.
He put the bento box down and reached for his wallet. His head was down, the arrogant, cocky, even cruel look on his face from before was gone. He reminded me more of those little reptilian people I saw stealing.
His stomach rumbled.
The two others did too.
“M’a little short…” He mumbled. His wallet was in bad shape too, it was probably older than he was.
His stomach rumbled again. I narrowed my eyes. “I know what you did to Jin.” He took a step back, and the other two in the rear snapped up straight like somebody brought a lash to their backs.
Bullyboy’s eyes widened, his mouth opened. Of course he had no idea it wasn’t Jin that put him and his buddies down, but even so… I hadn’t forgotten.
“And you two… get up here.” I said, looking over his shoulder. “Put the things you were trying to steal, down on the counter.”
I could see the moment of indecision on all three of their faces. “Don’t think I can’t catch you.” I quipped, “Come on. Do it, and I won’t call the police.”
That spurred the two to action, and they shuffled over to me with their heads down and emptied their pockets. Snacks.
Little cheese and meat things, the small stuff and nut packages. Their stomachs rumbled.
“Can I… look… can I just… I don’t know, work… if you’re friends with Jin, I know you don’t like me but… I’m the one that did that…they just did what I said… let them have the box… I’ll do some work around here…” Bullyboy looked very much like he was about to start crying then and there.
Their stomachs rumbled again. “What are your actual names?” I asked.
You know, I’d been on Earth off and on for years now, but what I felt right then, it was a first for me. At least in a ‘real’ sense. I almost didn’t recognize it, thank goodness my vast experience with anime of all genres taught me what it was.
‘Pity.’ I was actually feeling bad for them. They were obviously hungry.
“Kimura…” Bullyboy answered, “Kimura Asahi. My cousins, Rin and Shugo.” He tilted his head first left, then right as he gave their names.
“Alright… Asahi…” I pursed my lips, I could feel that faint tingle on my skin again, like I was getting involved in something, and I reached into my pocket and pulled out my own wallet. “Don’t ask me why I’m doing this. The gods know you don’t deserve it from me, not after what you did to a friend of mine. But… go get two more of those day old bento boxes.”
Asahi moved like a stunned bunny, going over to the side counter and taking the discount white boxes away from their place. I tallied up the snacks and boxes and then tapped my card to cover the cost.
“Consider this… a favor, since you’re willing to do that for your cousins.” I said as the trio looked in stupified wide eyed disbelief at me. “But, you will come to the apartment two zero six at eight thirty tonight so I can tell you how you can pay me back. Do we have a deal?”
“I… I guess… I guess I can do that… but-” Asahi began to answer, but I shoved his stuff into a bag and handed it to him.
“Hurry off to school, you’ll be late.” I said, and watched them leave. I wasn’t sure how long it had been since their last real meal, but that couldn’t have been a good sign. Plus he was willing to give the box over to them.
Maybe he wasn’t all bad the way I thought?
I shrugged off the thought and put my card away, time would tell, it always did. Then I got back to work.
submitted by
endersgame69 to
TheWorldMaker [link] [comments]
2023.06.07 17:11 Hygrograth Holy shit why is organising a trip with friends so difficult.
I’ve been planning a trip to go camping with some friends recently. Started off fairly easy, getting dates when everyone was free from work and exams, only a couple of issues.
Then one of the 4 wants to bring his girlfriend, because she doesn’t want to stay at home with his family. I wanted this to be a lads trip, with all my old mates. Luckily I get along with this girl, and they’re not clingy so I was like yeah that’ll be fun. Then we had a transport problem, so him and his gf are travelling separately which works out.
Then because this girl is coming, another of my friends Wants to bring his gf. Which makes sense since I let another gf come. I just said, the campsite has limited amount of people, and that I just wanted it to be my friends. Which I think is understandable, I’m paying for the campsite, and I just wanted to take my old friends camping before I go away to university.
I do not like his girlfriend. She hits him when he asks her to stop. When they are together, they don’t talk to anyone, they just hug. And when I said that I only want him to come, she said he isn’t allowed to go unless she can. She is a manipulative and selfish woman, and instead of the trip being my friends, messing around and walking up mountains, it’s going to have this random evil girl.
But anyways, I’m a grown man and so is he, not my problem. So I said, you guys can come but I’ve got limited transport and capacity so you’ll have to use your own tent and get there yourself. So they’re doing that.
So now there’s a gap open for someone else to come, and my friend wants to bring his friend. I get along with his friend, but when he’s around he’s very loud.
To explain it best, my friend who was already coming, gets on with me, but when his friend is around, it’s like I’m invisible.
It probably shouldn’t be too bad and I’m exaggerating things in my head. Just wish I could’ve gone with my original 4 mates as I planned.
Hopefully it will be fun.
submitted by
Hygrograth to
offmychest [link] [comments]
2023.06.07 17:09 Fit_Development3365 Trekking To Kheerganga: A Journey For The Soul
Mystical Legends And Spiritual Significance Of Kheerganga Introduction:
Trekking to Kheerganga is not just an adventure; it is a journey for the soul. Nestled amidst the breathtaking Parvati Valley in Himachal Pradesh,
kheerganga trek offers a spiritual essence that draws trekkers seeking a deeper connection with nature and themselves.
In this article, we will explore the spiritual essence of the kasol kheerganga trek , the opportunity to meet like-minded travelers and locals, the importance of responsible trekking, and why this journey is truly transformative.kheerganga height in feet is approximately 9,700 feet, offering trekkers breathtaking views of the surrounding mountains and a serene atmosphere for spiritual exploration.
The Spiritual Essence of Kheerganga Trek:
Kheerganga holds a significant spiritual importance for many. According to Hindu mythology, it is believed to be the abode of Lord Shiva. Legends narrate that Lord Shiva meditated here for thousands of years, and the hot springs in Kheerganga were created when he struck the ground with his trident. This mythological association adds a mystical touch to the trek, making it a spiritually charged experience.
Meeting Like-minded Travelers and Locals:
One of the remarkable aspects of
kasol kheerganga trek is the opportunity to meet like-minded travelers from various corners of the world. The trail attracts adventurers and nature enthusiasts who share a common love for exploration and self-discovery. As you trek together, you can engage in meaningful conversations, exchange stories, and create lifelong connections. Additionally, the warm and welcoming locals of the Parvati Valley offer a chance to immerse yourself in the local culture, learn about their traditions, and gain insights into their way of life.
Responsible Trekking and Environmental Awareness:
Preserving the beauty and sanctity of Kheerganga is essential for future generations to experience its magnificence. Responsible trekking practices play a vital role in maintaining the ecological balance of the region. It is crucial to follow the principles of Leave No Trace, which involve minimizing the impact on the environment by properly disposing of waste, respecting wildlife, and conserving resources. By adopting responsible trekking practices, we can ensure that Kheerganga remains a pristine and soulful destination for generations to come.
Conclusion:
Trekking to Kheerganga is a journey that transcends the physical aspect of hiking. The
kheerganga trek distance is approximately 12 kilometers, starting from the scenic village of Kasol. The trail takes you through mesmerizing landscapes, lush green forests, and enchanting waterfalls before reaching the captivating Kheerganga.
Situated at an altitude of around 9,700 feet, Kheerganga offers panoramic views of the surrounding mountains and a sense of awe-inspiring tranquility.
kheerganga from kasol , the journey to Kheerganga can be an arduous but rewarding experience. As you ascend through the trail, you not only challenge yourself physically but also embark on a spiritual quest. The serene surroundings, the hot springs that bring rejuvenation, and the sense of connectivity with nature and fellow trekkers make this trek an enriching and transformative experience.
It is important to approach the Kheerganga trek with respect for the environment and local culture. By practicing responsible trekking, we can ensure the preservation of this sacred place and its pristine beauty. Let us embark on this soulful journey to Kheerganga, allowing it to touch our hearts, rejuvenate our spirits, and leave us with a lasting connection to nature and ourselves.
To Know More
Click Here submitted by
Fit_Development3365 to
u/Fit_Development3365 [link] [comments]
2023.06.07 17:01 RisingSun64 24 [M4F] #Virginia State #Online - Let's Be Loving Snuggle Bunnies!
(Pics Included)~~
About me: Heyo, I'm very passionate about love and romance. I love all things silly, cute, and colorful. I like vidya, memes, youtube, nature, singing, etc. I would adore something long-term and monogamous. I'm pretty handsome and cute. I'm a 5'4" smol, skinny boi. I work retail for a decent wage and live with a roommate. Due to my chronic depression, I get physically and mentally exhausted easily often, but I still do my best to take care of things and try to have fun. I'm always striving to do better, to improve, even if it's just baby-steps day-by-day. I've really come a long way, year after year. I range from being playful, bubbly, to more tame, relaxed, serious, a bit feminine (in personality), to dank, derpy, and silly. I am rather clingy, but I respect time away for any reason. I am very introverted and prefer to stay home and relax. Otherwise I like going out sometimes and talking loads with My Special One.
I'm a huge videogame buff, from N64 to Wii U, Gameboy Advance to 3DS, is my area of expertise. I do a bit of PS4 and mobile as well. I'm super into youtube documentaries of all sorts: Corruption, Game Industry, History, etc. I like other types of videos, like let's plays, creepypastas, podcasts.
What I'm looking for: Preferably a lovely lady within the age of 18-35 for a monogamous relationship.
It'd be really nice to have somebody thoughtful, affectionate, silly, supportive, likes to spend lots of time together, communicative. Open-minded, really. Encouragement, support, affection, and love that goes both ways. Gameweeb/goob/clingy are huge pluses for me. Roleplay/cosplay is good too! I don't care about your job, status, height, weight, or anything else. I just want true love.
Ideally, you'd be assertive, but gentle or even strict. Not cruel though. As long as you're active in trying to do your best for your partner, that is great too. MDLB/GFD as part of the regular romantic relationship structure is a huge plus! For me it's moreso about soft, assuring loving and doting. I'm open to discussing that more in private, should you like. I want you to be comfortable with everything as well. As long as you try your best, I would love to meet you. I want to take care of you as well. My main thing is that I'm always the one putting in all of the effort with no reciprocation.
I'm easy to please when it comes to appearances. From skinny women to really, really fluffy women. You don't have to be conventionally attractive at all. I would say that I would like to trade pictures early on though, please. Personality is more important to me and being able to connect with a kind soul is more important.
Important:
-Don't want kids at all.
-Not religious, but I don't mind if you are.
-Please don't be shy! Reach out to me! I'm always up to chat. I value effort above all.
I hope to hear from you soon. (
´ω`)
Pictures of me.
https://imgur.com/a/8MWmSNP https://postimg.cc/gallery/LmXfDTx Album of Cute Images.
submitted by
RisingSun64 to
r4r [link] [comments]
2023.06.07 17:01 MinMaxPlatypus PvP, a PvE perspective
| So, the last couple days I have predominantly been solo farming fields of hatred, mostly because I wanted to, partly so I could make someone, somewhere jealous and minutely so others might not need to. 515,000+ Shards of hatred later... I have learned a few things and have some thoughts on others. First up, we need a preview option for cosmetic items. If I knew this was the horse, I wouldn't have spent 100k on it. Let alone as my first purchase! It's a QoL feature I can easily see them not considering, but after grinding out that much hatred, I really don't feel it's worth it. That being said, 100k as a price tag, absolutely fine for A mount, just NOT that one. It should've been a random drop, while the spectral horse should've been the PvP reward. On to more important matters though... World tier doesn't seem to affect Hatred dops. You will see the same currency numbers on T1 and T3. You will grind faster on higher tiers, simply due to total spawns available, but otherwise, it doesn't change much. I found the best means of earning shards was to mark yourself and open every chest you find but running around the edge and checking some of the cliffs when taking down the boss. Speaking of the boss, Necros can rejoice! When it creates a pool of icky at its feet, it spawns 2 corpses for you to abuse. It's not a hard boss to solo at all, and it gets easier with gear. On T3, the marked chests can drop mounts, mount accessories and even uniques. I found the Striped horse (kinda looks like a tiger pattern, not a zebra), multiple trophies and the Bone Spear Unique Helm. Really useful, especially when there is a wind wall, it goes OFF! I found out you can pick up multiple of the same horse/trophy, I picked up a second Ghastly Reins and 2 Fetish trophies... You can't trade them, but I could onpy re-use the Reins... Trophy said no, but it's worth knowing that you might see the same drop multiple times when trying to find a specific drop. I went from Lv54 to 62 just farming both fields... I was cautious at first, but eventually found I could just stay marked and no one interrupted me. Oh, did I not mention that you can farm UNINTERRUPTED by turning off crossplay on PSN? Because that's a HUGE perk for anyone not wanting to actually PvP. I would kill the boss, fill my inventory, roughly have 9k shards, turn them in, then finish my loop. Then rotate to the other field. Rinse and repeat. Today, I farmed about 350k shards in... 9hrs? Less than 12, more than 8. But I did 3 or 4 Legion events and 1 Ashava. Today I had farm more free time to actually grind out my shards and I was far less concerned considering I started trying out marked chest searching mid-farming yesterday. This will probably change later, but for now, this is probably the best chance to get your shards with minimal hassle. I'm also an OCE player, so, time zones might also be a factor? Your platform may vary. With all that said, Necro cannot use the headpiece of the PvP cosmetic set, so I saved myself 90k. Full set is 390k... Yeah, expensive, did not want to grind that, but I wanted to see what it looked like and I was already committed to the idea of just getting it regardless of how it looked. I like it, the green version is probably the nicest coloured set, but I far prefer the grey version. If you want to know where to find it, the vendor icon looks like a wardrobe and can be found in the towns. Both towns are conveniently in the top left corner of their respective fields. I bought the flag trophy because I thought I might be able to have a standard and Ashava's horn, you cannot. There is only 1 trophy slot... It sucks... But the flag is a flag and that's neat. I probably won't use anything other than those 2, simply because I don't see a lot I'm interested in. The bookcase looks kinda neat, but I'll have to farm for that and I'm not sure I can be bothered... No preview option means I have less incentive to try. The prices seem fair, they want to you put in a lot of effort to obtain things, it's not meant to be a quick in-out type of grind. But I have no interest in PvP, so the thought of actually trying to get that many shards, let alone turn them in, let alone deal with other players... FUCK THAT. Still, they gave us non-PvP enthused humanoids the option to get the rewards, so, for that I'm grateful. I'm now going to have to look at how this set looks on other classes. Note: If you want to check what the head piece looks like, you'll have to buy it and find out. I don't wear them submitted by MinMaxPlatypus to diablo4 [link] [comments] |
2023.06.07 16:59 Cuddle_BunnyBun 24 [M4F] #Virginia State #Online - Let's Be Loving Snuggle Bunnies!
(Pics Included)~~
About me: Heyo, I'm very passionate about love and romance. I love all things silly, cute, and colorful. I like vidya, memes, youtube, nature, singing, etc. I would adore something long-term and monogamous. I'm pretty handsome and cute. I'm a 5'4" smol, skinny boi. I work retail for a decent wage and live with a roommate. Due to my chronic depression, I get physically and mentally exhausted easily often, but I still do my best to take care of things and try to have fun. I'm always striving to do better, to improve, even if it's just baby-steps day-by-day. I've really come a long way, year after year. I range from being playful, bubbly, to more tame, relaxed, serious, a bit feminine (in personality), to dank, derpy, and silly. I am rather clingy, but I respect time away for any reason. I am very introverted and prefer to stay home and relax. Otherwise I like going out sometimes and talking loads with My Special One.
I'm a huge videogame buff, from N64 to Wii U, Gameboy Advance to 3DS, is my area of expertise. I do a bit of PS4 and mobile as well. I'm super into youtube documentaries of all sorts: Corruption, Game Industry, History, etc. I like other types of videos, like let's plays, creepypastas, podcasts.
What I'm looking for: Preferably a lovely lady within the age of 18-35 for a monogamous relationship.
It'd be really nice to have somebody thoughtful, affectionate, silly, supportive, likes to spend lots of time together, communicative. Open-minded, really. Encouragement, support, affection, and love that goes both ways. Gameweeb/goob/clingy are huge pluses for me. Roleplay/cosplay is good too! I don't care about your job, status, height, weight, or anything else. I just want true love.
Ideally, you'd be assertive, but gentle or even strict. Not cruel though. As long as you're active in trying to do your best for your partner, that is great too. MDLB/GFD as part of the regular romantic relationship structure is a huge plus! For me it's moreso about soft, assuring loving and doting. I'm open to discussing that more in private, should you like. I want you to be comfortable with everything as well. As long as you try your best, I would love to meet you. I want to take care of you as well. My main thing is that I'm always the one putting in all of the effort with no reciprocation.
I'm easy to please when it comes to appearances. From skinny women to really, really fluffy women. You don't have to be conventionally attractive at all. I would say that I would like to trade pictures early on though, please. Personality is more important to me and being able to connect with a kind soul is more important.
Important:
-Don't want kids at all.
-Not religious, but I don't mind if you are.
-Please don't be shy! Reach out to me! I'm always up to chat. I value effort above all.
I hope to hear from you soon. (
´ω`)
Pictures of me.
https://imgur.com/a/8MWmSNP https://postimg.cc/gallery/LmXfDTx Album of Cute Images.
submitted by
Cuddle_BunnyBun to
ForeverAloneDating [link] [comments]
2023.06.07 16:59 sliced_lime Minecraft Java Edition 1.20 - the Trails & Tales Update Has Been Released!
What, is there something special happening today? Hold on, let me grab my calendar book from my chiseled bookshelf.
Oh, it's time for Trails & Tales! How could I forget? Time to equip your new brush and ride your camel off to new adventures!
This update can also be found on
minecraft.net.
New Features
- All features and changes from the "Update 1.20" experimental pack are now part of the game
- Added Archaeology
- Added Sniffer mob, Torchflowers and Pitcher Plants
- Added Camel mob
- Added Smithing Template items and redesigned the Smithing Table
- Added a new armor trimming system to visually customize your armor
- Changed how Netherite equipment is crafted
- Added the Cherry Grove biome and Cherry Wood Set
- Added the Bamboo Wood Set
- Added the Chiseled Bookshelf block
- Added Hanging Signs
- Improved customization options for Signs
- Added the Calibrated Sculk Sensor block
- Vibration resonance functionality has been added to Blocks of Amethyst
- Added playable mob sounds with Mob Heads on Note Blocks
- Added Piglin Mob Head
- New music tracks added to Cherry Groves, Desert, Jungle, Badlands, and Flower Forest biomes
- New Trails & Tales Advancements
- Added support for Windows Aarch64/ARM64
Archaeology
- Added craftable Brush item
- Added Suspicious Sand and Suspicious Gravel
- Suspicious Sand can be found in Desert Temples, Desert Wells and Warm Ocean Ruins
- Suspicious Gravel can be found in Cold Ocean Ruins and Trail Ruins
- These fragile blocks are hard to spot and easy to destroy, so be careful!
- Brushing Suspicious Sand or Suspicious Gravel with a Brush will extract objects that were buried long ago
- Added the Trail Ruins, a buried structure from a lost culture
- Four types of Armor Trim Templates can be found here
- Trail Ruins can be found in Taigas, Snowy Taigas, all Old Growth forest biomes and Jungles
- A new music disc can be found by brushing suspicious blocks in this structure
- When put in a Jukebox, "Relic" by Aaron Cherof is played
- Added Pottery Sherds
- Pottery Sherds have pictures on them
- A total of 20 sherd have been distributed between the 5 Archaeology sites: Desert Wells, Desert Temples, Cold Ocean Ruins, Warm Ocean Ruins, and Trail Ruins
- They cannot be crafted, and are only found by brushing Suspicious Sand or Suspicious Gravel
Decorated Pots
- Crafting four Pottery Sherds together will create a Decorated Pot with a picture on each side
- Brick items can be used instead of Pottery Sherds in the Decorated Pot recipe
- The sides that were made from Brick items will not have pictures
- Smash a Decorated Pot with any block-breaking tool to break it apart and get the Pottery Sherds back
- Hitting the pot with bare hands, silk touch tools, or any other item will drop an intact pot instead
- Crafted Decorated Pots with at least one pattern have a hover tooltip displaying the Sherd & Brick ingredients
Sniffer
- The Sniffer is the mob vote winner of Minecraft Live 2022
- Sniffers are passive, friendly mobs
- Sniffers sniff the air and occasionally dig for seeds, which produces a Torchflower Seed or a Pitcher Pod item
- Sniffers can only dig grass and dirt-like blocks
- Sniffers can be tempted by, and bred with Torchflowers Seeds
Sniffer Egg
- Can be found by brushing the Suspicious Sand of Warm Ocean Ruins
- When two Sniffers breed they do not immediately spawn a Snifflet; instead, a Sniffer Egg is dropped
- When placed in the world, the Sniffer Egg will hatch after some time
- When placed on Moss, the Egg will hatch in approximately 10 minutes
- On all other blocks, it will hatch in approximately 20 minutes
Torchflowers
- The Sniffer can occasionally sniff up a Torchflowers seed, and it can be used to breed two Sniffers
- The Torchflower seed can be planted on Farmland and grows into a Torchflower
- The full-grown flower can be harvested and replanted
- The Torchflower can be crafted into Orange Dye
Pitcher Plant
- The Sniffer can occasionally sniff up a Pitcher Pod item
- The Pitcher Pod, when planted on Farmland, grows into a Pitcher Crop
- The Pitcher Crop has five growth stages
- Once fully grown, the Pitcher Crop can be harvested, yielding a two-block-tall Pitcher Plant
- The Pitcher Plant can be crafted into Cyan Dye
Camel
- Camels can be equipped with a Saddle and ridden by two players
- Camels spawn naturally when Desert Villages generate
- Camels can be tempted by holding Cactus
- Feed Cactus to Camels to breed them
- Camels are tall
- Most hostile mobs will not be able to reach you when you are on a Camel
- They can walk over Fences and Walls
- Camels randomly sit down
- While sitting, it is difficult to convince them to move
- Camels can either walk slowly or sprint quickly
- They can also dash forward but will lose stamina for a while when doing so
Smithing
- Smithing Tables have been redesigned into a workstation for physical equipment upgrades and modifications
- Alongside slots for combining a piece of equipment and materials, there is now a required slot for an item type called Smithing Template
- Smithing Templates define what type of upgrade you will be making to a piece of equipment
- It specifies both what type of items you can upgrade, and which ingredients are valid to customize the upgrade
- There are currently two categories of Smithing Templates: Armor Trim and Netherite Upgrade
- Smithing Templates are consumed when used to upgrade an item in the Smithing Table
- You can craft a copy of a Smithing Template in the Crafting Table with 7 diamonds + 1 block of material that the template is made out of + 1 smithing template, which will output 2 of the same Smithing Template
Netherite Equipment
- Netherite equipment crafting now also requires a Netherite Upgrade Smithing Template
- Netherite Upgrade Smithing Templates can be found randomly in all Bastion Remnant chests
- Every Treasure Room Bastion Remnant will contain 2 Smithing Templates
- This change was made for a variety of reasons:
- Increase the time players utilize Diamond equipment before Netherite
- Make Netherite equipment more significant achievement in the game's progression
- Adapt Netherite more naturally into the new Smithing Table crafting system
Armor Trims
- You can now visually customize your armor with a variety of unique trims at the Smithing Table
- Armor trims are purely visual with no gameplay benefits
- Armor trims can be applied to Helmets, Chestplates, Leggings and Boots
- All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material
- To check which trim pattern a piece of armor has, you can hover over it in the inventory
- Armor Trim Smithing Templates can be found all throughout the world, and each of the following structures contain their own unique Smithing Templates:
- Trail Ruins: Wayfinder, Raiser, Shaper, and Host Armor Trims
- Pillager Outpost: Sentry Armor Trim
- Desert Pyramid: Dune Armor Trim
- Shipwreck: Coast Armor Trim
- Jungle Temple: Wild Armor Trim
- Ocean Monument: Tide Armor Trim
- Ancient City: Ward and Silence Armor Trims
- Woodland Mansion: Vex Armor Trim
- Nether Fortress: Rib Armor Trim
- Bastion Remnant: Snout Armor Trim
- Stronghold: Eye Armor Trim
- End City: Spire Armor Trim
- Smithing Templates are found in chests in their respective structure
- Trail Ruins have no chests, Smithing Templates are instead found by brushing Suspicious Gravel
- The Ocean Monument has no chests, Elder Guardians sometimes instead drop a Smithing Template upon death
- Some Armor Trim Smithing Templates are rarer than others, so be on the lookout for them to impress your friends!
- An armor trim has two properties: a pattern and a material
- The pattern is defined by the Smithing Template used to apply the trim, and represents the visual pattern of the trim
- The material is defined by which ingredient you used to apply the trim, and controls the color of the trim
- The viable ingredients you can use to define the color of your armor trim are the following:
- Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, Quartz
Cherry Groves
- Added a new Cherry Grove biome, with pretty cherry blossom trees
- The biome can be found in the mountains, in similar places as Meadows
- Added a new Cherry wood set, with all the corresponding wooden things you can craft from it
- Pink particles fall from beneath Cherry Leaves
- Added a new Pink Petals block with lots of pink flowers on the ground
- Each Pink Petal block can contain up to 4 petals
- Using Bone Meal on it increases the number of petals
- Placing a Pink Petal into an already placed block increases the number of petals
- Drops the number of petals in the block when mined
Bamboo Wood Set
- Added a new Bamboo wood set, with all the corresponding wooden things you can craft from it
- Block of Bamboo can be crafted from 9 Bamboo and can be stripped like other wood logs
- Bamboo Planks crafted from Block of Bamboo yield only 2 planks compared to 4 for wood logs
- Added a new "Mosaic" plank variant that is unique to Bamboo called the Bamboo Mosaic
- It can be crafted with 1x2 Bamboo Slabs in a vertical strip
- You can craft Stair and Slab variants of Bamboo Mosaic
- Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be used as fuel
- Added a unique Bamboo Raft and Bamboo Chest Raft which can be crafted like normal boats, but with Bamboo Planks
- They function the same as ordinary boats, but have a unique look to them
Chiseled Bookshelf
- A new, chiseled variation of the Bookshelf
- Crafted with 6 planks and 3 wooden slabs
- Can store Books, Book and Quills, Written Books, Enchanted Books, and Knowledge Books
- Holds up to 6 books
- These can be added or removed from any slot by targeting the specific slot
- The Comparator signal strength corresponds to the number of the last book that was inserted or removed
- The numbering of book slots starts from 1 at the top-left, and increments from left-to-right
- Works with Hoppers
Hanging Signs
- Hanging Signs are a more expensive version of normal Signs
- Crafted with 2 chains and 6 stripped logs of your preferred wood type
- Crafting results in 6 Hanging Signs
- Can be hung up in the following ways:
- Underneath a block that can provide support in the center, like a full block or a fence
- Attached to the solid side of a block
- Attached to the side or underneath another Hanging Sign
- Unlike normal Signs, they cannot be placed directly on the ground without support from the side or above
- However, Hanging Signs that have a horizontal bar will not pop when the supporting block is removed
Signs
The following changes have been made for both Signs and Hanging Signs. - Sign text can now be edited after being placed in the world - This can be done by interacting with the Sign - Signs with non-text chat components can not be edited - Both sides of the Sign can now have separate text and colors, allowing for further customization options - By default, a Sign will prompt you to input the front side's text when placed - To apply text to the back-side, you must walk to the other side and interact with that face to edit it - Signs can now also be waxed with Honeycomb, preventing any further edits to its text - Opening the sign edit screen in singleplayer no longer pauses the game
Calibrated Sculk Sensors
- A new variant of Sculk Sensors that allows you to filter vibrations based on their frequency level
- They are not found naturally and can only be crafted with 1 Sculk Sensor and 3 Amethyst Shards in the Crafting Table
- One side of the Calibrated Sculk Sensor can receive a redstone signal as input
- The strength of that redstone signal is the only vibration frequency the Sculk Sensor will listen to
- They have a combined active and cooldown phase that lasts 20 game ticks
- They output their redstone signal for the first 10 game ticks
- They can detect vibrations up to 16 blocks away
Vibration Resonance
- Blocks of Amethyst have a new behavior when placed adjacent to Sculk Sensors
- If that Sculk Sensor receives a vibration, the Block of Amethyst will re-emit its frequency as a separate vibration at its location
- This behavior is called Vibration Resonance, and allows players to move vibration frequencies across long distances without having to recreate the vibration naturally
Playable Mob Sounds
- When placing a Mob Head on a Note Block, that Note Block will now play one of the ambient sounds of that mob when played by a player or powered by Redstone
- Mob Heads can be placed on top of Note Blocks without sneaking
Piglin Mob Head
- Piglins will now drop their heads when killed by a charged Creeper
- Placing the Piglin head on a Note Block will play one of the Piglin's ambient sounds
- The Piglin head will flap its ears when powered by Redstone, or when worn by a player while walking
New Music
- Added the following new music tracks by Aaron Cherof to Cherry Groves, Desert, Jungle, Badlands, and Flower Forest biomes:
- A Familiar Room
- Bromeliad
- Crescent Dunes
- Echo in the Wind
- Added a new music disc with the track "Relic" by Aaron Cherof, found in Trail Ruins
Windows Aarch64/ARM64 support
- Minecraft Java Edition is now fully supported on Windows devices using an Aarch64/ARM64 architecture, such as the Windows Surface Pro X
Advancements
New Husbandry Advancements
- Smells Interesting : Obtain a Sniffer Egg
- Little Sniffs : Feed a Snifflet (requires Smells interesting)
- Planting the Past : Plant any Sniffer seed (requires Little sniffs)
New Adventure Advancements
- Respecting the Remnants : Brush a Suspicious block to obtain a Pottery Sherd
- Careful Restoration : Make a Decorated Pot out of 4 Pottery Sherds (requires Respecting the Remnants)
- Crafting a New Look : Craft a trimmed armor at a Smithing Table
- Smithing with Style : Apply these Trim Smithing Templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder (requires Crafting a New Look)
- The Power of Books : Read the power signal of a Chiseled Bookshelf using a Comparator
Changes
- Changes to Sculk Sensor block behaviors
- Vibration frequencies of many actions in the game have been tweaked
- Colored Wool, Carpets and Beds can now be dyed to any other color
- Replaceable blocks no longer block the connection between enchanting tables and bookshelves
- Wither effect particle and Potion of Slow Falling color have been adjusted to make them more distinguishable
- Updated step sounds
- Updated Advancements
- The main menu background is now a Trails & Tales panorama
- Updated the Minecraft Java Edition logo
- Updated the Minecraft Realms logo
- The game's application icon has been updated
- This will be a Grass Block in release versions, and a Dirt Block in snapshot versions
- GUI can be scaled on the Video Settings screen by holding Ctrl and scrolling the mouse wheel
- Updated the credits
- Added the ability to scroll upwards by pressing the up arrow key
- The game will now display a message box on startup if user enabled text-to-speech functionality, but it is not available
- Removed Herobrine
Sculk Changes
- If a vibration is scheduled to be received by a Sculk Sensor or Sculk Shrieker, they will stay queued until all adjacent chunks are loaded and ticking
- Prevents vibration resonance setups from breaking when unloading their chunks from a distance
- Waterlogging a Sculk Shrieker will now silence their shriek sounds
- Sculk Sensors' default redstone output has been modified to be more reliable for distance calculations
- Sculk Sensors and Calibrated Sculk Sensors now strongly power the block they are placed on
- Both types of Sculk Sensors now stay in their Cooldown phase for 10 ticks, with other phase timings being adjusted to compensate
Sculk Sensor Phases
- Sculk Sensors and Calibrated Sculk Sensors have three phases: Inactive, Active and Cooldown
- The default phase is Inactive
- This phase lasts indefinitely until the block receives a vibration
- During this phase, the block is able to listen to nearby vibrations until one has been scheduled
- When a scheduled vibration is received, the block switches to the Active phase
- This phase lasts 30 game ticks for Sculk Sensors, and 10 game ticks for Calibrated Sculk Sensors
- During this phase, the block stops listening to nearby vibrations, wiggles its tendrils and emits a redstone signal and light
- After the Active phase has finished, the block switches to a Cooldown phase
- This phase lasts for 10 game ticks
- During this phase, the block keeps wiggling its tendrils, but no longer emits a redstone signal nor light
- Finally, once this phase is finished, the block will switch back to the Inactive phase
- Previously, some of these phases had different timing values:
- Active: 40 game ticks for Sculk Sensors and 20 game ticks for Calibrated Sculk Sensors
- Cooldown: 1 game tick for both types of Sculk Sensors
- These phase timings were tweaked so that it is less common for activated contraptions to recursively activate the Sculk Sensor that powered them
Vibration Frequencies
In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference. The following are category descriptions for each frequency and the expected events that they correspond to:
- Movement in any medium (land, water and air)
- Landing on any surface (land or water)
- Item interactions
- Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
- Dismounting a mob or equipping gear
- Mounting a mob or interacting with a mob
- Mobs and players getting damaged
- Consuming items (drinking and eating)
- Blocks 'deactivating' (door close, chest close, button unpress, etc)
- Blocks 'activating' (door open, chest open, button press, etc)
- Blocks changing (cauldron water level rising, adding food to campfire, etc.)
- Blocks being destroyed
- Blocks being placed
- Mobs and players teleporting or spawning
- Mobs and players dying or an explosion
Step Sounds
- Walking on a block will now always play a step sound
- It was previously not the case if you were walking along the edge of a block with air or fluid besides it
- Walking on the ocean floor will produce a step sound for the block you are walking on at a lower volume and pitch
- When walking on Carpets, Snow, Nether Sprouts, Warped Roots, and Crimson Roots, a combination of step sounds will be played
- The top-most block you are walking on is played as normal
- The block underneath is played at a lower volume and pitch
Advancements
- Breeding Camels and Sniffers now count for "The Parrots and the Bats" and are now required for "Two by Two"
- Hanging Signs now count for "Glow and Behold"
- Visiting a Cherry Grove is now required for "Adventuring Time"
Technical Changes
- Improved performance of the light engine
- The data pack version is now 15, accounting for sign data format, item display orientation and advancement changes
- Removed update_1_20 feature flag and built-in datapack - features are no longer experimental
- Added a return command
- Tweaked display entity interpolation
- Added a capped rule structure processor that limits the number of replaced blocks for a structure piece to a configured maximum
- Configuring block entity fields in a rule processor rule is now delegated to a referenced block_entity_modifier instead of the previously fixed output_nbt configuration
- Random sequences for loot tables are now deterministic
- Added a reference loot table function
- Loot table condition/predicate changes:
- Renamed alternative to any_of
- Added all_of
- Advancement trigger changes:
- Added recipe_crafted
- Changed format of placed_block, item_used_on_block and allay_drop_item_on_block triggers
- Ingredients in array form are now also allowed in smithing_trim and smithing_transform recipes on fields template, base and addition
- Those fields also allow empty arrays, which signalize that slot needs to be left empty
- Added new damage types: outside_border and generic_kill
- Game events have changed vibration frequency and some have been removed
- The resource pack version is now 15, accounting for the font and credits update
- Updated the sprite layout of minecraft.png
- Removed the overriding minecraft.png from the Programmer Art resource pack
- Updated the sprite layout of invite_icon.png
- legacy_unicode glyph provider has been removed
- Bitmaps used by uniform font have been removed
- uniform font has been updated to use Unifont 15.0.06
- That changes shape of multiple characters, while also adding support for new ones
- Combining characters no longer include circle overlayed over them (so M◌̆ now renders as M ̆)
- Added second level of organization of entries in credits.json on top of titles, called disciplines
- Font textures are included in debug texture dump (F3 + S)
- Added new font glyph providers: unihex and reference, removed legacy_unicode
- Added support for Quick Play
- Removed the server & port commandline arguments as their functionality has been replaced by Quick Play
- Updates to telemetry
- Changed encoding of server.properties to UTF-8
- Added validation for symbolic links in world saves
Light Engine
The light engine is responsible for calculating the brightness of each block in the world. Light is calculated during world generation as well as updated when a block is changed in the world. Behavior of the light engine has not been changed.
- The performance of calculating light has been improved
- Reduces one source of lag spikes when crossing chunk borders
- Improves FPS in situations when a lot of light updates occur
- Improves how quickly chunks can be generated
Commands
return
The return command can be used to control execution flow inside functions and change their return value. Effects:
- Remaining separate top-level commands in the currently executing function (if any) are skipped
- The result value of the function command that triggered the function is changed from the number of commands executed to value
- The result value of the return command is also value
Syntax:
return
Parameters:
- value: An integer return value
data
- string data sources now accept negative boundaries, which are interpreted as index counted from the end of the string
Display Entity
Interpolation Changes
- Previous values are always discarded if interpolation_duration is 0
- Made sure that render properties are applied at the same time (so block_state is applied at the same time as transformation, i.e. at the next tick after receiving an update)
- Display entities are not rendered until their initial data is received. That means display entities might not be shown on the first tick.
- Note: due to how the game handles updates, changes to entities made after summoning might be delivered to clients within a later tick
Rendering Changes
- item_display items have been rotated 180 degrees around the Y axis to better match the transformation that is applied when rendering items on an Armor Stand head and in Item Frames
- For reference, the order of transformations applied to model (starting from innermost) is item_transform, rotate Y 180, transformation field, entity orientation (billboard option + Rotation field + Pos field)
Structure post-processors
Capped post-processor
- A capped post-processor has been added which can limit how many blocks a delegated post-processor randomly transform in a structure
- This can be used to configure a structure piece to have an exact amount of specific blocks, instead of using random distribution
- The capped post-processor has following required parameters:
- delegate A post-processor which performs the actual block transformation
- limit Maximum amount of blocks that the delegated post-processor can transform
- The blocks inside a structure are all randomly passed to the delegated post-processor until it has transformed the limited amount
- Either constant or random number generator sampled during post-processing
Rule post-processor block entity configuration
- Previously a rule could specify an optional fixed output_nbt which would be added to the processed output block entity
- This field has now been changed to reference a block_entity_modifier
- Existing block_entity_modifier's are:
- passthrough Retains existing fields on the block entity
- This is the default if no block_entity_modifier is specified
- append_static Similar to previous output_nbt this provides fixed fields to add to the block entity
- A minor change is that this modifier appends configured fields to the processed block instead of replacing existing fields
- clear Removes any existing fields on the block entity
- append_loot Appends a loot table and seed to the block entity through required parameter:
- loot_table Referenced loot table to add to block entity as LootTable field
- Field LootTableSeed is also added to the block entity using random seeded by block position
Loot Tables
Random Sequences
The game now uses named random sequences to deterministically produce loot for loot tables. Each random sequence produces a unique sequence based on the world seed and sequence ID, which means a loot table will produce the same results when ran with the same parameters in the same world.
The ID of the random sequence to use for a loot table is specified in a new optional field called random_sequence. If no sequence name is given, loot is drawn using a non-deterministic random source.
reference
New function reference allows functions to call sub-functions (similar to reference condition).
Fields: - name - location of function to call
any_of/all_of
- Loot condition alternative has been renamed to any_of
- Added new loot condition all_of that passes only when all sub-conditions pass
- Has the same syntax as any_of
Advancements
New Triggers
recipe_crafted
- Triggered when crafting a recipe
- Conditions:
- recipe_id - the resource location of the recipe crafted
- ingredients - an array of predicates for the item stacks used in the recipe
- A single item stack can only be used to fulfill one predicate
- Each predicate needs to be fulfilled to trigger the advancement. This allows for separation between recipes that have same identifier but use different ingredients.
- This field is optional. When not provided, or left empty, only the recipe_id will dictate the success of the trigger
Changed Triggers
- All fields in placed_block, item_used_on_block and allay_drop_item_on_block have been collapsed into a single location field
- The new location is similar to the player field - it is a list of loot conditions/predicates
- All conditions in this list must match for a trigger to run
- Conditions are evaluated in a new loot context called advancement_location. It has access to:
- Player as this entity
- Position of the placed block
- Block state of the placed/interacted block
- Held/used item as "tool"
- Migration guide:
- Contents of old location field should be migrated to location_check condition
- Contents of item field should be migrated to match_tool condition
- Contents of block + state fields should be migrated to block_state_property condition
Example (from make_a_sign_glow advancement):
Before: { "conditions": { "item": { "items": [ "minecraft:glow_ink_sac" ] }, "location": { "block": { "tag": "minecraft:all_signs" } } }, "trigger": "minecraft:item_used_on_block" } After: { "conditions": { "location": [ { "condition": "minecraft:match_tool", "predicate": { "items": [ "minecraft:glow_ink_sac" ] } }, { "condition": "minecraft:location_check", "predicate": { "block": { "tag": "minecraft:all_signs" } } } ] }, "trigger": "minecraft:item_used_on_block" }
Damage Types
- Players outside the world border are now hurt by the damage type outside_border instead of in_wall
- Forcibly removing an entity using the /kill command now uses damage type generic_kill instead of out_of_world
Tags
Block Tags
- Removed replaceable_plants since it was only used as a subset of the blocks for the tag above, and not as universally
- Added replaceable_by_trees to better express blocks that are replaced when the tree grows through them
- Added replaceable with all the blocks that can be replaced
- This tag only represents the internal state of the game, changing this tag does not make blocks replaceable
- Added sword_efficient to represent blocks that are broken 50% faster by a sword than normal
- Added maintains_farmland to represent which blocks will not cause farmland to be converted into dirt due to drying out when placed on top of it
- Added combination_step_sound_blocks that controls which blocks produce a combination of step sounds
- Added enchantment_power_provider to control which blocks increase the level of an Enchantment Table
- Added enchantment_power_transmitter to control which blocks are allowed between an Enchantment Table and a Bookshelf (or other Power Transmitter)
- Added vibration_resonators to control which blocks transmit vibration signals when placed next to Sculk Sensors
- Added trail_ruins_replaceable for blocks that Trail Ruins can replace when generating
- Added sniffer_diggable_block to control which blocks Sniffers can dig
- Added sniffer_egg_hatch_boost to that control on which blocks Sniffer Eggs hatch twice as fast
- Added ceiling_hanging_signs
- Added wall_hanging_signs
- Added all_hanging_signs
- Added stone_buttons block tag
- Added cherry_logs block tag
- Added bamboo_blocks block tag
Item Tags
- Added villager_plantable_seeds to represent which kind of seeds Villagers can farm
- Added noteblock_top_instruments to control which blocks can be placed on top of Note Blocks without sneaking
- Added breaks_decorated_pots to control which tools can break Decorated Pots
- Added decorated_pot_ingredients
- Added decorated_pot_sherds
- Added sniffer_food
- Added trimmable_armor
- Added trim_materials
- Added trim_templates
- Added stone_buttons item tag
- Added cherry_logs item tag
- Added bamboo_blocks item tag
Biome Tags
- Added has_structure/trail_ruins
Game Events
- Removed piston_contract game event in favor of block_deactivate
- Removed piston_extend and dispense_fail game events in favor of block_activate
- Many game events have new vibration frequencies:
- 1: step, swim, flap
- 2: projectile_land, hit_ground, splash
- 3: item_interact_finish, projectile_shoot, instrument_play
- 4: entity_roar, entity_shake, elytra_glide
- 5: entity_dismount, equip
- 6: entity_mount, entity_interact, shear
- 7: entity_damage
- 8: drink, eat
- 9: container_close, block_close, block_deactivate, block_detach
- 10: container_open, block_open, block_activate, block_attach, prime_fuse, note_block_play
- 11: block_change
- 12: block_destroy, fluid_pickup
- 13: block_place, fluid_place
- 14: entity_place, lightning_strike, teleport
- 15: entity_die, explode
Fonts
New unihex Glyph Provider
- New glyph provider for reading Unifont HEX files
- HEX format describes font glyphs using a bitmap
- The height of every glyph is 16 pixels
- The width of glyph can be 8, 16, 24 or 32 pixels
- Every line is made of two hexadecimal numbers separated by :
- The first value describes a codepoint - it must have 4, 5 or 6 hex digits
- The second value describes the glyph as a stream of bits, line by line
- When rendering, empty columns on left and right side of glyphs are removed
- Custom glyph widths can be set with size_overrides
- This provider requires two fields:
- hex_file - path to ZIP archive containing one or more *.hex files (files in archive with different extensions are ignored)
- size_overrides - list of codepoint ranges that should have width different from auto-detected (based on empty space in glyph). Fields:
- from, to - start and end of codepoint range (inclusive)
- left, right - integers describing the position of the left-most and right-most columns of the glyph in range
- Any bits in columns outside of this range will be discarded
New reference Glyph Provider
- New glyph provider that can be used to include providers from other fonts
- Providers are guaranteed to be loaded only once, no matter how many times they are included
- Provider has one field id, that describes another font to be included in the currently loaded one
- Inclusion is performed after all fonts are loaded, so it will include all providers for a given font defined in all datapacks
Removed legacy_unicode Glyph Provider
- The legacy_unicode glyph provider has been removed
- This functionality has been replaced by the unihex provider
Quick Play
- Added support for four new command line arguments that allow the game to be launched directly into a world
- quickPlayPath takes a specified path for logging (relative to the run directory)
- If a path is provided the following will be logged upon joining a world:
- type: is either singleplayer, multiplayer, or realms
- identifier: represents the world you want to join
- For singleplayer, the folder name of the world
- For multiplayer, the IP address of the server
- For realms, the Realms ID
- port: represents the server port and is only logged for multiplayer
- name: The name of the world
- gamemode: The gamemode of the world
- lastPlayedTime: The time you joined the world
- Example:
- --quickPlayPath "quickPlay/log.json" will resolve into .minecraft/quickPlay/log.json
- quickPlaySingleplayer, quickPlayMultiplayer and quickPlayRealms all take their respective identifier
- If one of these arguments is provided, the game will try to launch directly into the given world
- Examples:
- --quickPlaySingleplayer "New World"
- --quickPlayMultiplayer "localhost:25565"
- --quickPlayRealms "1234"
Telemetry
All Events
- Added new property: launcher_name
- This is set based on the minecraft.launcher.brand system property
- This will help us troubleshoot game launch related bugs more effectively, as we will be able to see whether the issue originated in the Minecraft launcher or a third-party program
Updated Required Events
- world_loaded
- Added new property: realms_map_content
- When loading into a Realms Map Content world (Minigame), the world_loaded event will receive the name of that map
- This is to help us understand how Java Realms players interact with Java Realms adventure or minimap content
New Optional Events
- advancement_made
- This event is triggered when a player completes an advancement, and allows us to see the advancement ID and the time when the advancement was completed
- This helps us as a studio understand player progress and limits, which informs our game design
- game_load_times
- This event is triggered when the game client is loaded
- Includes the time it took for the client to load
- This is so that we can work on improving and reducing the time it takes to load the game client
server.properties
- File is now read in UTF-8 initially, with previous encoding (ISO 8859-1/Latin 1) as a fallback
- File is now written with UTF-8 encoding
Symbolic Link Validation
To improve safety, the game will now detect symbolic links used inside world directory. For a detailed explanation, check our help article.
- If the target of a symbolic link is not on the user-configured allow-list, the game will not proceed with loading the world
- Note: the world directory itself can still be linked
- The list of allowed symbolic link targets is stored in file allowed_symlinks.txt in the client or server top directory
- The file consists of entries (one per line) with following formats allowed:
- Lines starting with # are comments and are ignored
- [type]pattern, where type can be glob, regex or prefix
- prefix matches start of path with given pattern (so for /test paths /test, /test/ and /test/foo.txt would match)
- regex matches regular expression against whole path
- glob uses OS-specific path matching mechanism (for example *.txt would usually match files with txt extension)
- Note: paths will use OS-specific separators
- pattern, which uses default prefix type
Fixed bugs in 1.20
Around 250 bugs were fixed in this release. View the list on the issue tracker.
# Get the Release
To install the Release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the “Latest Release” option.
Cross-platform server jar:
Report bugs here:
Want to give feedback?
submitted by
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MinecraftUnlimited [link] [comments]
2023.06.07 16:59 sliced_lime Minecraft Java Edition 1.20 - the Trails & Tales Update Has Been Released!
What, is there something special happening today? Hold on, let me grab my calendar book from my chiseled bookshelf.
Oh, it's time for Trails & Tales! How could I forget? Time to equip your new brush and ride your camel off to new adventures!
This update can also be found on
minecraft.net.
New Features
- All features and changes from the "Update 1.20" experimental pack are now part of the game
- Added Archaeology
- Added Sniffer mob, Torchflowers and Pitcher Plants
- Added Camel mob
- Added Smithing Template items and redesigned the Smithing Table
- Added a new armor trimming system to visually customize your armor
- Changed how Netherite equipment is crafted
- Added the Cherry Grove biome and Cherry Wood Set
- Added the Bamboo Wood Set
- Added the Chiseled Bookshelf block
- Added Hanging Signs
- Improved customization options for Signs
- Added the Calibrated Sculk Sensor block
- Vibration resonance functionality has been added to Blocks of Amethyst
- Added playable mob sounds with Mob Heads on Note Blocks
- Added Piglin Mob Head
- New music tracks added to Cherry Groves, Desert, Jungle, Badlands, and Flower Forest biomes
- New Trails & Tales Advancements
- Added support for Windows Aarch64/ARM64
Archaeology
- Added craftable Brush item
- Added Suspicious Sand and Suspicious Gravel
- Suspicious Sand can be found in Desert Temples, Desert Wells and Warm Ocean Ruins
- Suspicious Gravel can be found in Cold Ocean Ruins and Trail Ruins
- These fragile blocks are hard to spot and easy to destroy, so be careful!
- Brushing Suspicious Sand or Suspicious Gravel with a Brush will extract objects that were buried long ago
- Added the Trail Ruins, a buried structure from a lost culture
- Four types of Armor Trim Templates can be found here
- Trail Ruins can be found in Taigas, Snowy Taigas, all Old Growth forest biomes and Jungles
- A new music disc can be found by brushing suspicious blocks in this structure
- When put in a Jukebox, "Relic" by Aaron Cherof is played
- Added Pottery Sherds
- Pottery Sherds have pictures on them
- A total of 20 sherd have been distributed between the 5 Archaeology sites: Desert Wells, Desert Temples, Cold Ocean Ruins, Warm Ocean Ruins, and Trail Ruins
- They cannot be crafted, and are only found by brushing Suspicious Sand or Suspicious Gravel
Decorated Pots
- Crafting four Pottery Sherds together will create a Decorated Pot with a picture on each side
- Brick items can be used instead of Pottery Sherds in the Decorated Pot recipe
- The sides that were made from Brick items will not have pictures
- Smash a Decorated Pot with any block-breaking tool to break it apart and get the Pottery Sherds back
- Hitting the pot with bare hands, silk touch tools, or any other item will drop an intact pot instead
- Crafted Decorated Pots with at least one pattern have a hover tooltip displaying the Sherd & Brick ingredients
Sniffer
- The Sniffer is the mob vote winner of Minecraft Live 2022
- Sniffers are passive, friendly mobs
- Sniffers sniff the air and occasionally dig for seeds, which produces a Torchflower Seed or a Pitcher Pod item
- Sniffers can only dig grass and dirt-like blocks
- Sniffers can be tempted by, and bred with Torchflowers Seeds
Sniffer Egg
- Can be found by brushing the Suspicious Sand of Warm Ocean Ruins
- When two Sniffers breed they do not immediately spawn a Snifflet; instead, a Sniffer Egg is dropped
- When placed in the world, the Sniffer Egg will hatch after some time
- When placed on Moss, the Egg will hatch in approximately 10 minutes
- On all other blocks, it will hatch in approximately 20 minutes
Torchflowers
- The Sniffer can occasionally sniff up a Torchflowers seed, and it can be used to breed two Sniffers
- The Torchflower seed can be planted on Farmland and grows into a Torchflower
- The full-grown flower can be harvested and replanted
- The Torchflower can be crafted into Orange Dye
Pitcher Plant
- The Sniffer can occasionally sniff up a Pitcher Pod item
- The Pitcher Pod, when planted on Farmland, grows into a Pitcher Crop
- The Pitcher Crop has five growth stages
- Once fully grown, the Pitcher Crop can be harvested, yielding a two-block-tall Pitcher Plant
- The Pitcher Plant can be crafted into Cyan Dye
Camel
- Camels can be equipped with a Saddle and ridden by two players
- Camels spawn naturally when Desert Villages generate
- Camels can be tempted by holding Cactus
- Feed Cactus to Camels to breed them
- Camels are tall
- Most hostile mobs will not be able to reach you when you are on a Camel
- They can walk over Fences and Walls
- Camels randomly sit down
- While sitting, it is difficult to convince them to move
- Camels can either walk slowly or sprint quickly
- They can also dash forward but will lose stamina for a while when doing so
Smithing
- Smithing Tables have been redesigned into a workstation for physical equipment upgrades and modifications
- Alongside slots for combining a piece of equipment and materials, there is now a required slot for an item type called Smithing Template
- Smithing Templates define what type of upgrade you will be making to a piece of equipment
- It specifies both what type of items you can upgrade, and which ingredients are valid to customize the upgrade
- There are currently two categories of Smithing Templates: Armor Trim and Netherite Upgrade
- Smithing Templates are consumed when used to upgrade an item in the Smithing Table
- You can craft a copy of a Smithing Template in the Crafting Table with 7 diamonds + 1 block of material that the template is made out of + 1 smithing template, which will output 2 of the same Smithing Template
Netherite Equipment
- Netherite equipment crafting now also requires a Netherite Upgrade Smithing Template
- Netherite Upgrade Smithing Templates can be found randomly in all Bastion Remnant chests
- Every Treasure Room Bastion Remnant will contain 2 Smithing Templates
- This change was made for a variety of reasons:
- Increase the time players utilize Diamond equipment before Netherite
- Make Netherite equipment more significant achievement in the game's progression
- Adapt Netherite more naturally into the new Smithing Table crafting system
Armor Trims
- You can now visually customize your armor with a variety of unique trims at the Smithing Table
- Armor trims are purely visual with no gameplay benefits
- Armor trims can be applied to Helmets, Chestplates, Leggings and Boots
- All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material
- To check which trim pattern a piece of armor has, you can hover over it in the inventory
- Armor Trim Smithing Templates can be found all throughout the world, and each of the following structures contain their own unique Smithing Templates:
- Trail Ruins: Wayfinder, Raiser, Shaper, and Host Armor Trims
- Pillager Outpost: Sentry Armor Trim
- Desert Pyramid: Dune Armor Trim
- Shipwreck: Coast Armor Trim
- Jungle Temple: Wild Armor Trim
- Ocean Monument: Tide Armor Trim
- Ancient City: Ward and Silence Armor Trims
- Woodland Mansion: Vex Armor Trim
- Nether Fortress: Rib Armor Trim
- Bastion Remnant: Snout Armor Trim
- Stronghold: Eye Armor Trim
- End City: Spire Armor Trim
- Smithing Templates are found in chests in their respective structure
- Trail Ruins have no chests, Smithing Templates are instead found by brushing Suspicious Gravel
- The Ocean Monument has no chests, Elder Guardians sometimes instead drop a Smithing Template upon death
- Some Armor Trim Smithing Templates are rarer than others, so be on the lookout for them to impress your friends!
- An armor trim has two properties: a pattern and a material
- The pattern is defined by the Smithing Template used to apply the trim, and represents the visual pattern of the trim
- The material is defined by which ingredient you used to apply the trim, and controls the color of the trim
- The viable ingredients you can use to define the color of your armor trim are the following:
- Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, Quartz
Cherry Groves
- Added a new Cherry Grove biome, with pretty cherry blossom trees
- The biome can be found in the mountains, in similar places as Meadows
- Added a new Cherry wood set, with all the corresponding wooden things you can craft from it
- Pink particles fall from beneath Cherry Leaves
- Added a new Pink Petals block with lots of pink flowers on the ground
- Each Pink Petal block can contain up to 4 petals
- Using Bone Meal on it increases the number of petals
- Placing a Pink Petal into an already placed block increases the number of petals
- Drops the number of petals in the block when mined
Bamboo Wood Set
- Added a new Bamboo wood set, with all the corresponding wooden things you can craft from it
- Block of Bamboo can be crafted from 9 Bamboo and can be stripped like other wood logs
- Bamboo Planks crafted from Block of Bamboo yield only 2 planks compared to 4 for wood logs
- Added a new "Mosaic" plank variant that is unique to Bamboo called the Bamboo Mosaic
- It can be crafted with 1x2 Bamboo Slabs in a vertical strip
- You can craft Stair and Slab variants of Bamboo Mosaic
- Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be used as fuel
- Added a unique Bamboo Raft and Bamboo Chest Raft which can be crafted like normal boats, but with Bamboo Planks
- They function the same as ordinary boats, but have a unique look to them
Chiseled Bookshelf
- A new, chiseled variation of the Bookshelf
- Crafted with 6 planks and 3 wooden slabs
- Can store Books, Book and Quills, Written Books, Enchanted Books, and Knowledge Books
- Holds up to 6 books
- These can be added or removed from any slot by targeting the specific slot
- The Comparator signal strength corresponds to the number of the last book that was inserted or removed
- The numbering of book slots starts from 1 at the top-left, and increments from left-to-right
- Works with Hoppers
Hanging Signs
- Hanging Signs are a more expensive version of normal Signs
- Crafted with 2 chains and 6 stripped logs of your preferred wood type
- Crafting results in 6 Hanging Signs
- Can be hung up in the following ways:
- Underneath a block that can provide support in the center, like a full block or a fence
- Attached to the solid side of a block
- Attached to the side or underneath another Hanging Sign
- Unlike normal Signs, they cannot be placed directly on the ground without support from the side or above
- However, Hanging Signs that have a horizontal bar will not pop when the supporting block is removed
Signs
The following changes have been made for both Signs and Hanging Signs. - Sign text can now be edited after being placed in the world - This can be done by interacting with the Sign - Signs with non-text chat components can not be edited - Both sides of the Sign can now have separate text and colors, allowing for further customization options - By default, a Sign will prompt you to input the front side's text when placed - To apply text to the back-side, you must walk to the other side and interact with that face to edit it - Signs can now also be waxed with Honeycomb, preventing any further edits to its text - Opening the sign edit screen in singleplayer no longer pauses the game
Calibrated Sculk Sensors
- A new variant of Sculk Sensors that allows you to filter vibrations based on their frequency level
- They are not found naturally and can only be crafted with 1 Sculk Sensor and 3 Amethyst Shards in the Crafting Table
- One side of the Calibrated Sculk Sensor can receive a redstone signal as input
- The strength of that redstone signal is the only vibration frequency the Sculk Sensor will listen to
- They have a combined active and cooldown phase that lasts 20 game ticks
- They output their redstone signal for the first 10 game ticks
- They can detect vibrations up to 16 blocks away
Vibration Resonance
- Blocks of Amethyst have a new behavior when placed adjacent to Sculk Sensors
- If that Sculk Sensor receives a vibration, the Block of Amethyst will re-emit its frequency as a separate vibration at its location
- This behavior is called Vibration Resonance, and allows players to move vibration frequencies across long distances without having to recreate the vibration naturally
Playable Mob Sounds
- When placing a Mob Head on a Note Block, that Note Block will now play one of the ambient sounds of that mob when played by a player or powered by Redstone
- Mob Heads can be placed on top of Note Blocks without sneaking
Piglin Mob Head
- Piglins will now drop their heads when killed by a charged Creeper
- Placing the Piglin head on a Note Block will play one of the Piglin's ambient sounds
- The Piglin head will flap its ears when powered by Redstone, or when worn by a player while walking
New Music
- Added the following new music tracks by Aaron Cherof to Cherry Groves, Desert, Jungle, Badlands, and Flower Forest biomes:
- A Familiar Room
- Bromeliad
- Crescent Dunes
- Echo in the Wind
- Added a new music disc with the track "Relic" by Aaron Cherof, found in Trail Ruins
Windows Aarch64/ARM64 support
- Minecraft Java Edition is now fully supported on Windows devices using an Aarch64/ARM64 architecture, such as the Windows Surface Pro X
Advancements
New Husbandry Advancements
- Smells Interesting : Obtain a Sniffer Egg
- Little Sniffs : Feed a Snifflet (requires Smells interesting)
- Planting the Past : Plant any Sniffer seed (requires Little sniffs)
New Adventure Advancements
- Respecting the Remnants : Brush a Suspicious block to obtain a Pottery Sherd
- Careful Restoration : Make a Decorated Pot out of 4 Pottery Sherds (requires Respecting the Remnants)
- Crafting a New Look : Craft a trimmed armor at a Smithing Table
- Smithing with Style : Apply these Trim Smithing Templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder (requires Crafting a New Look)
- The Power of Books : Read the power signal of a Chiseled Bookshelf using a Comparator
Changes
- Changes to Sculk Sensor block behaviors
- Vibration frequencies of many actions in the game have been tweaked
- Colored Wool, Carpets and Beds can now be dyed to any other color
- Replaceable blocks no longer block the connection between enchanting tables and bookshelves
- Wither effect particle and Potion of Slow Falling color have been adjusted to make them more distinguishable
- Updated step sounds
- Updated Advancements
- The main menu background is now a Trails & Tales panorama
- Updated the Minecraft Java Edition logo
- Updated the Minecraft Realms logo
- The game's application icon has been updated
- This will be a Grass Block in release versions, and a Dirt Block in snapshot versions
- GUI can be scaled on the Video Settings screen by holding Ctrl and scrolling the mouse wheel
- Updated the credits
- Added the ability to scroll upwards by pressing the up arrow key
- The game will now display a message box on startup if user enabled text-to-speech functionality, but it is not available
- Removed Herobrine
Sculk Changes
- If a vibration is scheduled to be received by a Sculk Sensor or Sculk Shrieker, they will stay queued until all adjacent chunks are loaded and ticking
- Prevents vibration resonance setups from breaking when unloading their chunks from a distance
- Waterlogging a Sculk Shrieker will now silence their shriek sounds
- Sculk Sensors' default redstone output has been modified to be more reliable for distance calculations
- Sculk Sensors and Calibrated Sculk Sensors now strongly power the block they are placed on
- Both types of Sculk Sensors now stay in their Cooldown phase for 10 ticks, with other phase timings being adjusted to compensate
Sculk Sensor Phases
- Sculk Sensors and Calibrated Sculk Sensors have three phases: Inactive, Active and Cooldown
- The default phase is Inactive
- This phase lasts indefinitely until the block receives a vibration
- During this phase, the block is able to listen to nearby vibrations until one has been scheduled
- When a scheduled vibration is received, the block switches to the Active phase
- This phase lasts 30 game ticks for Sculk Sensors, and 10 game ticks for Calibrated Sculk Sensors
- During this phase, the block stops listening to nearby vibrations, wiggles its tendrils and emits a redstone signal and light
- After the Active phase has finished, the block switches to a Cooldown phase
- This phase lasts for 10 game ticks
- During this phase, the block keeps wiggling its tendrils, but no longer emits a redstone signal nor light
- Finally, once this phase is finished, the block will switch back to the Inactive phase
- Previously, some of these phases had different timing values:
- Active: 40 game ticks for Sculk Sensors and 20 game ticks for Calibrated Sculk Sensors
- Cooldown: 1 game tick for both types of Sculk Sensors
- These phase timings were tweaked so that it is less common for activated contraptions to recursively activate the Sculk Sensor that powered them
Vibration Frequencies
In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference. The following are category descriptions for each frequency and the expected events that they correspond to:
- Movement in any medium (land, water and air)
- Landing on any surface (land or water)
- Item interactions
- Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
- Dismounting a mob or equipping gear
- Mounting a mob or interacting with a mob
- Mobs and players getting damaged
- Consuming items (drinking and eating)
- Blocks 'deactivating' (door close, chest close, button unpress, etc)
- Blocks 'activating' (door open, chest open, button press, etc)
- Blocks changing (cauldron water level rising, adding food to campfire, etc.)
- Blocks being destroyed
- Blocks being placed
- Mobs and players teleporting or spawning
- Mobs and players dying or an explosion
Step Sounds
- Walking on a block will now always play a step sound
- It was previously not the case if you were walking along the edge of a block with air or fluid besides it
- Walking on the ocean floor will produce a step sound for the block you are walking on at a lower volume and pitch
- When walking on Carpets, Snow, Nether Sprouts, Warped Roots, and Crimson Roots, a combination of step sounds will be played
- The top-most block you are walking on is played as normal
- The block underneath is played at a lower volume and pitch
Advancements
- Breeding Camels and Sniffers now count for "The Parrots and the Bats" and are now required for "Two by Two"
- Hanging Signs now count for "Glow and Behold"
- Visiting a Cherry Grove is now required for "Adventuring Time"
Technical Changes
- Improved performance of the light engine
- The data pack version is now 15, accounting for sign data format, item display orientation and advancement changes
- Removed update_1_20 feature flag and built-in datapack - features are no longer experimental
- Added a return command
- Tweaked display entity interpolation
- Added a capped rule structure processor that limits the number of replaced blocks for a structure piece to a configured maximum
- Configuring block entity fields in a rule processor rule is now delegated to a referenced block_entity_modifier instead of the previously fixed output_nbt configuration
- Random sequences for loot tables are now deterministic
- Added a reference loot table function
- Loot table condition/predicate changes:
- Renamed alternative to any_of
- Added all_of
- Advancement trigger changes:
- Added recipe_crafted
- Changed format of placed_block, item_used_on_block and allay_drop_item_on_block triggers
- Ingredients in array form are now also allowed in smithing_trim and smithing_transform recipes on fields template, base and addition
- Those fields also allow empty arrays, which signalize that slot needs to be left empty
- Added new damage types: outside_border and generic_kill
- Game events have changed vibration frequency and some have been removed
- The resource pack version is now 15, accounting for the font and credits update
- Updated the sprite layout of minecraft.png
- Removed the overriding minecraft.png from the Programmer Art resource pack
- Updated the sprite layout of invite_icon.png
- legacy_unicode glyph provider has been removed
- Bitmaps used by uniform font have been removed
- uniform font has been updated to use Unifont 15.0.06
- That changes shape of multiple characters, while also adding support for new ones
- Combining characters no longer include circle overlayed over them (so M◌̆ now renders as M ̆)
- Added second level of organization of entries in credits.json on top of titles, called disciplines
- Font textures are included in debug texture dump (F3 + S)
- Added new font glyph providers: unihex and reference, removed legacy_unicode
- Added support for Quick Play
- Removed the server & port commandline arguments as their functionality has been replaced by Quick Play
- Updates to telemetry
- Changed encoding of server.properties to UTF-8
- Added validation for symbolic links in world saves
Light Engine
The light engine is responsible for calculating the brightness of each block in the world. Light is calculated during world generation as well as updated when a block is changed in the world. Behavior of the light engine has not been changed.
- The performance of calculating light has been improved
- Reduces one source of lag spikes when crossing chunk borders
- Improves FPS in situations when a lot of light updates occur
- Improves how quickly chunks can be generated
Commands
return
The return command can be used to control execution flow inside functions and change their return value. Effects:
- Remaining separate top-level commands in the currently executing function (if any) are skipped
- The result value of the function command that triggered the function is changed from the number of commands executed to value
- The result value of the return command is also value
Syntax:
return
Parameters:
- value: An integer return value
data
- string data sources now accept negative boundaries, which are interpreted as index counted from the end of the string
Display Entity
Interpolation Changes
- Previous values are always discarded if interpolation_duration is 0
- Made sure that render properties are applied at the same time (so block_state is applied at the same time as transformation, i.e. at the next tick after receiving an update)
- Display entities are not rendered until their initial data is received. That means display entities might not be shown on the first tick.
- Note: due to how the game handles updates, changes to entities made after summoning might be delivered to clients within a later tick
Rendering Changes
- item_display items have been rotated 180 degrees around the Y axis to better match the transformation that is applied when rendering items on an Armor Stand head and in Item Frames
- For reference, the order of transformations applied to model (starting from innermost) is item_transform, rotate Y 180, transformation field, entity orientation (billboard option + Rotation field + Pos field)
Structure post-processors
Capped post-processor
- A capped post-processor has been added which can limit how many blocks a delegated post-processor randomly transform in a structure
- This can be used to configure a structure piece to have an exact amount of specific blocks, instead of using random distribution
- The capped post-processor has following required parameters:
- delegate A post-processor which performs the actual block transformation
- limit Maximum amount of blocks that the delegated post-processor can transform
- The blocks inside a structure are all randomly passed to the delegated post-processor until it has transformed the limited amount
- Either constant or random number generator sampled during post-processing
Rule post-processor block entity configuration
- Previously a rule could specify an optional fixed output_nbt which would be added to the processed output block entity
- This field has now been changed to reference a block_entity_modifier
- Existing block_entity_modifier's are:
- passthrough Retains existing fields on the block entity
- This is the default if no block_entity_modifier is specified
- append_static Similar to previous output_nbt this provides fixed fields to add to the block entity
- A minor change is that this modifier appends configured fields to the processed block instead of replacing existing fields
- clear Removes any existing fields on the block entity
- append_loot Appends a loot table and seed to the block entity through required parameter:
- loot_table Referenced loot table to add to block entity as LootTable field
- Field LootTableSeed is also added to the block entity using random seeded by block position
Loot Tables
Random Sequences
The game now uses named random sequences to deterministically produce loot for loot tables. Each random sequence produces a unique sequence based on the world seed and sequence ID, which means a loot table will produce the same results when ran with the same parameters in the same world.
The ID of the random sequence to use for a loot table is specified in a new optional field called random_sequence. If no sequence name is given, loot is drawn using a non-deterministic random source.
reference
New function reference allows functions to call sub-functions (similar to reference condition).
Fields: - name - location of function to call
any_of/all_of
- Loot condition alternative has been renamed to any_of
- Added new loot condition all_of that passes only when all sub-conditions pass
- Has the same syntax as any_of
Advancements
New Triggers
recipe_crafted
- Triggered when crafting a recipe
- Conditions:
- recipe_id - the resource location of the recipe crafted
- ingredients - an array of predicates for the item stacks used in the recipe
- A single item stack can only be used to fulfill one predicate
- Each predicate needs to be fulfilled to trigger the advancement. This allows for separation between recipes that have same identifier but use different ingredients.
- This field is optional. When not provided, or left empty, only the recipe_id will dictate the success of the trigger
Changed Triggers
- All fields in placed_block, item_used_on_block and allay_drop_item_on_block have been collapsed into a single location field
- The new location is similar to the player field - it is a list of loot conditions/predicates
- All conditions in this list must match for a trigger to run
- Conditions are evaluated in a new loot context called advancement_location. It has access to:
- Player as this entity
- Position of the placed block
- Block state of the placed/interacted block
- Held/used item as "tool"
- Migration guide:
- Contents of old location field should be migrated to location_check condition
- Contents of item field should be migrated to match_tool condition
- Contents of block + state fields should be migrated to block_state_property condition
Example (from make_a_sign_glow advancement):
Before: { "conditions": { "item": { "items": [ "minecraft:glow_ink_sac" ] }, "location": { "block": { "tag": "minecraft:all_signs" } } }, "trigger": "minecraft:item_used_on_block" } After: { "conditions": { "location": [ { "condition": "minecraft:match_tool", "predicate": { "items": [ "minecraft:glow_ink_sac" ] } }, { "condition": "minecraft:location_check", "predicate": { "block": { "tag": "minecraft:all_signs" } } } ] }, "trigger": "minecraft:item_used_on_block" }
Damage Types
- Players outside the world border are now hurt by the damage type outside_border instead of in_wall
- Forcibly removing an entity using the /kill command now uses damage type generic_kill instead of out_of_world
Tags
Block Tags
- Removed replaceable_plants since it was only used as a subset of the blocks for the tag above, and not as universally
- Added replaceable_by_trees to better express blocks that are replaced when the tree grows through them
- Added replaceable with all the blocks that can be replaced
- This tag only represents the internal state of the game, changing this tag does not make blocks replaceable
- Added sword_efficient to represent blocks that are broken 50% faster by a sword than normal
- Added maintains_farmland to represent which blocks will not cause farmland to be converted into dirt due to drying out when placed on top of it
- Added combination_step_sound_blocks that controls which blocks produce a combination of step sounds
- Added enchantment_power_provider to control which blocks increase the level of an Enchantment Table
- Added enchantment_power_transmitter to control which blocks are allowed between an Enchantment Table and a Bookshelf (or other Power Transmitter)
- Added vibration_resonators to control which blocks transmit vibration signals when placed next to Sculk Sensors
- Added trail_ruins_replaceable for blocks that Trail Ruins can replace when generating
- Added sniffer_diggable_block to control which blocks Sniffers can dig
- Added sniffer_egg_hatch_boost to that control on which blocks Sniffer Eggs hatch twice as fast
- Added ceiling_hanging_signs
- Added wall_hanging_signs
- Added all_hanging_signs
- Added stone_buttons block tag
- Added cherry_logs block tag
- Added bamboo_blocks block tag
Item Tags
- Added villager_plantable_seeds to represent which kind of seeds Villagers can farm
- Added noteblock_top_instruments to control which blocks can be placed on top of Note Blocks without sneaking
- Added breaks_decorated_pots to control which tools can break Decorated Pots
- Added decorated_pot_ingredients
- Added decorated_pot_sherds
- Added sniffer_food
- Added trimmable_armor
- Added trim_materials
- Added trim_templates
- Added stone_buttons item tag
- Added cherry_logs item tag
- Added bamboo_blocks item tag
Biome Tags
- Added has_structure/trail_ruins
Game Events
- Removed piston_contract game event in favor of block_deactivate
- Removed piston_extend and dispense_fail game events in favor of block_activate
- Many game events have new vibration frequencies:
- 1: step, swim, flap
- 2: projectile_land, hit_ground, splash
- 3: item_interact_finish, projectile_shoot, instrument_play
- 4: entity_roar, entity_shake, elytra_glide
- 5: entity_dismount, equip
- 6: entity_mount, entity_interact, shear
- 7: entity_damage
- 8: drink, eat
- 9: container_close, block_close, block_deactivate, block_detach
- 10: container_open, block_open, block_activate, block_attach, prime_fuse, note_block_play
- 11: block_change
- 12: block_destroy, fluid_pickup
- 13: block_place, fluid_place
- 14: entity_place, lightning_strike, teleport
- 15: entity_die, explode
Fonts
New unihex Glyph Provider
- New glyph provider for reading Unifont HEX files
- HEX format describes font glyphs using a bitmap
- The height of every glyph is 16 pixels
- The width of glyph can be 8, 16, 24 or 32 pixels
- Every line is made of two hexadecimal numbers separated by :
- The first value describes a codepoint - it must have 4, 5 or 6 hex digits
- The second value describes the glyph as a stream of bits, line by line
- When rendering, empty columns on left and right side of glyphs are removed
- Custom glyph widths can be set with size_overrides
- This provider requires two fields:
- hex_file - path to ZIP archive containing one or more *.hex files (files in archive with different extensions are ignored)
- size_overrides - list of codepoint ranges that should have width different from auto-detected (based on empty space in glyph). Fields:
- from, to - start and end of codepoint range (inclusive)
- left, right - integers describing the position of the left-most and right-most columns of the glyph in range
- Any bits in columns outside of this range will be discarded
New reference Glyph Provider
- New glyph provider that can be used to include providers from other fonts
- Providers are guaranteed to be loaded only once, no matter how many times they are included
- Provider has one field id, that describes another font to be included in the currently loaded one
- Inclusion is performed after all fonts are loaded, so it will include all providers for a given font defined in all datapacks
Removed legacy_unicode Glyph Provider
- The legacy_unicode glyph provider has been removed
- This functionality has been replaced by the unihex provider
Quick Play
- Added support for four new command line arguments that allow the game to be launched directly into a world
- quickPlayPath takes a specified path for logging (relative to the run directory)
- If a path is provided the following will be logged upon joining a world:
- type: is either singleplayer, multiplayer, or realms
- identifier: represents the world you want to join
- For singleplayer, the folder name of the world
- For multiplayer, the IP address of the server
- For realms, the Realms ID
- port: represents the server port and is only logged for multiplayer
- name: The name of the world
- gamemode: The gamemode of the world
- lastPlayedTime: The time you joined the world
- Example:
- --quickPlayPath "quickPlay/log.json" will resolve into .minecraft/quickPlay/log.json
- quickPlaySingleplayer, quickPlayMultiplayer and quickPlayRealms all take their respective identifier
- If one of these arguments is provided, the game will try to launch directly into the given world
- Examples:
- --quickPlaySingleplayer "New World"
- --quickPlayMultiplayer "localhost:25565"
- --quickPlayRealms "1234"
Telemetry
All Events
- Added new property: launcher_name
- This is set based on the minecraft.launcher.brand system property
- This will help us troubleshoot game launch related bugs more effectively, as we will be able to see whether the issue originated in the Minecraft launcher or a third-party program
Updated Required Events
- world_loaded
- Added new property: realms_map_content
- When loading into a Realms Map Content world (Minigame), the world_loaded event will receive the name of that map
- This is to help us understand how Java Realms players interact with Java Realms adventure or minimap content
New Optional Events
- advancement_made
- This event is triggered when a player completes an advancement, and allows us to see the advancement ID and the time when the advancement was completed
- This helps us as a studio understand player progress and limits, which informs our game design
- game_load_times
- This event is triggered when the game client is loaded
- Includes the time it took for the client to load
- This is so that we can work on improving and reducing the time it takes to load the game client
server.properties
- File is now read in UTF-8 initially, with previous encoding (ISO 8859-1/Latin 1) as a fallback
- File is now written with UTF-8 encoding
Symbolic Link Validation
To improve safety, the game will now detect symbolic links used inside world directory. For a detailed explanation, check our help article.
- If the target of a symbolic link is not on the user-configured allow-list, the game will not proceed with loading the world
- Note: the world directory itself can still be linked
- The list of allowed symbolic link targets is stored in file allowed_symlinks.txt in the client or server top directory
- The file consists of entries (one per line) with following formats allowed:
- Lines starting with # are comments and are ignored
- [type]pattern, where type can be glob, regex or prefix
- prefix matches start of path with given pattern (so for /test paths /test, /test/ and /test/foo.txt would match)
- regex matches regular expression against whole path
- glob uses OS-specific path matching mechanism (for example *.txt would usually match files with txt extension)
- Note: paths will use OS-specific separators
- pattern, which uses default prefix type
Fixed bugs in 1.20
Around 250 bugs were fixed in this release. View the list on the issue tracker.
# Get the Release
To install the Release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the “Latest Release” option.
Cross-platform server jar:
Report bugs here:
Want to give feedback?
submitted by
sliced_lime to
Minecraft [link] [comments]
2023.06.07 16:58 prioritydebatable Tuesdays
Once a week Grandfather brings in a fist of flowers from the gsrden to my grandmother and this week is no different. I'm visiting for a few days and I'm glad I'm here on today. He has a slight limp this morning but he gets around pretty well for his age. With flowers in one hand, coffee in the other, he pauses briefly a few feet from the door and takes a deep breath. He scrunches his face on the exhale, like hes remembered something stressful but it gives way to a grin and he steps forward once again, entering the house.
On his way in Grandmother had offered that I could have my pick of her dishes and a second set in her will if I refer to Grandfather as Poppy today. Naturally I'd do this for free but I barter instead for her Fenton glass apples. Negotiations are made and you can consider Poppy mildly annoyed.
I give him enough time to enter the kitchen and offer his findings to Grandmother and wait for my favorite part. She grabs a shallow vase from under the sink and adds water. After shes fiddled with them she places them on the kitchen bar and sits in the stool beside me. Her wrinkled hands reach forward as she grabs a snapdragon and tells me she loves me, in a dragons voice no less. It's a little shakier than when I visited as a child but theres a fierceness still evident.
After a little giggle I look up to see Grandfather smiling as Grandmother, without even look away from her finger puppet, suggest we build onto the house and add a tower. That familiar scrunch to his face as he exhales returns and he simply walks close enough to kiss her forehead. "If you still want one next week we will make it happen", he says softly now walkin beyond her towards his study. She swiftly toddles behind then past him. Bumping into his side, on accident I'm sure, she pinches his tush on her way. "Oh, excuse me. So sorry", through her smile as she stops beside the trashcan to pick a small piece of fuzz from her shirt and let it fall into the bin before returning to her stool. "Couldnt wait could it?" asks Grandfather. "Well when something needs done I should do it when I think of it," she returns, looking through her lashes and over her glasses towards him. "Yea, you're always having to remind her of things, Poppy, so shes actually helping you out" I chime in. Hes looking at the both of us over his glasses now, though much less lovingly than his lady was. Infact I dare say he has a look that pleads to halt the shenanigans until later in the day.
He turns and towards his study he goes. "Let me know if you need anything, Poppy, okay? You need to take it easy today!" I throw my voice across the house to Grandfather. "Okay sw...what was that?" He throws his voice back. "Just let me know if you need anything. I love you!" He returns the sentiment. I think hes caught it but maybe not enough to be sure.
Visiting my grandparents has always been an enjoyable thing. They dont mind family staying over but they did build a small cottage/in law suite in the yard. Not beside the house, of corse, towards the corner of the cleared property. Just incase we want privacy, ya know. They want us to have our own space and having it might encourage us to visit often, is what we are told. Personally, I think they want us to visit without being in their space but who's counting. We do visit and often, and our own space is nice to have here.
We chat and Grandmother updates me of her plans for the day, shes going to spend most of her morning in the green house before an afternoon nap. Grandfather, I mean Poppy, built her the greenhouse before I was born. Hes brought her a treat or little gift every week for so long it was time for a long term investment. She liked planting flowers and she liked receiving flowers, two birds one stone. Plus the added benifit of she liked showing off her flowers so if Grandfather is picking flowers from her garden he has to look at them enough to pick them out. It was just added compliment to her and added convenience to him, now they have flowers near year round.
I help her walk to the greenhouse as we exchange thoughts. I turn at the door to walk towards the suite as I hear her. "Come, let me show you my favorite flowers." Shes shown me a thousand times, just this year. Something about the tone in her voice compels me to turn around without really thinking. I shut the door behind me and reach beside the door where extra gloves are displayed. Maybe not exactly what I wanted to do the rest of the morning but it's still far from the worst.
The greenhouse is a chaotic blend of splendid colors and fragrances. Something to catch the eye from start to Finnish. We walk around as she introduces me to her shining stars and even the ones struggling to live. So far shes mentioned several types of flowers and labeled them as her favorite, typically flowering plants with lots of petals. Carnations, dahlias, there were double petaled hollyhocks, hyacinth, and Daisy's. Some that looked like candy. Some with medicinal tags with notes on a stakes beside them, even some with caution and warning signs.
Before I knew it quite some time had passed. We made our way around the green house and were hanging our gloves up. She has a way of occupying your time without taking your time from you. Cranky or crazy or calm, Grandmother valued our time and always had a knack for spending hours with us without it feeling that way. One of the ways her magic peaks through I suppose.
As we are making our way back to the main house I can see Grandfather through the kitchen window. Hes at the coffee pot again casually checking his phone. I turn to see her looking through the window as well. We've smiled a lot today but her eyes only smile like that when she looks at my grandfather. That might be my 2nd favorite part of visiting. "You forgot to mention snapdragons, Grandmother" I say, "more often than not Grandfather brings you snapragons. Maybe Zennia and snapdragons, or Tulips and snapdragons, or even carnations and tulips and snapdragons, but you get them most of all." "Well yes, those are plenty nice. I have several colors so they'll match with a lot, fun to look at. I like them just fine" she reasons. "So, are they Grandfathers favorite flower then?" I ask, figuring that's perhaps why. "Your Grandfathers? Oh, no dear" "Well, okay then" i say, now pondering this deeper. Snapdragons are a staple in the flowers of the week. They have been as far back as I can remember. Perhaps it's just one of those things?
We've made it into the side door and into the kitchen. I've asked Poppy a few questions and he seems to be noticing but not annoyed enough to say anything yet. After some idle chit chat between us Grandfather helps my grandmother to her room for a nap, returning a few moments later.
"If you dont cut the shit I'll cut you out of my will entirly" he states before his first full step back into the kitchen. The jig is up. I look at him puzzlingly while fighting back a giggle and a grin. "What did she offer you?" Grandfather pressed. I cannot contain it anymore. Laughter sets loose and even Poppy is sharing in it. "I didnt know if you really noticed" I say as he interupts. "How could I not. You were alone with your grandmother so of course you're up to no good. You've never called me that, and besides do I look like a Poppy? I'm robust. I'm alive and well, not a small flower" he tifts through his smile.
I explain I'm the new owner of her glass apples and mention how I would have done it for free. He compares how spite for amusement is something I share with my grandmother as he pats my hand. He looks towards the hallways to where shes napping then back towards me. "Dont tell her I called you put. Dont you give her the satisfaction of know that I even noticed. He pulls a twenty dollar bill from his pocket and slides it across the counter space towards me I accept his outdated money and sit back in my chair. A physical us dollar hasnt really been worth anything in decades but I'm getting quite the collection that's to bribes. Come to think of it...nah, that themes for another story.
"Hey, before I go to the suite tell me why the snapdragons?" as I'm gesturing towards the vase of flowers. "Well. You see, they are flowers. I pick flowers for your grandmother. Next question" "No," I laugh, "why pick those so often? She has several flowers our there and quite a few of her favorites."
He sits back, "No, those arent her favorites. But she has the most fun with them."
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2023.06.07 16:56 Vulturnius My Journey. Are my parents Narcissists?
Hello guys, I´m a 34 yo from Portugal. I don´t really now how to start this, so here it goes.
I started living together with my wife 9 years ago and the problems started. I was extremely jealous, a control freak, didn´t want to go out to social gatherings, tried to control what she dressed, I putted her down in summary a mess. She had to move from her city (70km) away to live with me so she was also isolated (me and my parents were what she had around), so she started developing a depression, we were always arguing, she made some mistakes that gave me even more power over her and finally in one of the fights it finally downed on me. I´m being an abusive companion and literally a shitty companion.
I agreed with her, that i had to change, that I was wrong so I went to a psychiatrist. he diagnosed me with general anxiety disorder with OC traits and medicated me.
Things started getting a lot better (little by little), I started supporting my wife in her projects, going out to her family and friends (and actually enjoying it), treating her with the respect and love she deserves (she also comes from a dysfunctional family and also has an anxiety disorder).
What I said above was not a day to night change, it was a long journey (still is, I´m still trying to be a better husband, men and I hope in the future ...father).
Now things were getting great in my relationship, but I still had bouts of feeling really down and depressed. In those times I didn´t feel like speaking with anyone (I just wanted to be left alone in my shell). My wife started complaining that she didn´t knew what to do and in those lengths of time she was feeling like she was living alone.
psychologist.
This was one year ago and it changed my life. The problem is I thought I had normal, love caring parents. I didn´t.
My parents are rich. My father has a company and my mother earns very well, I had a good education in private schools and had things other kids didn´t have. I finished my degree in the Netherlands and was offered a position in a company there, my parents convinced me to return to Portugal and work in the family company. So I came back.
I was paid the minimum wage for 8 years and I thought it was normal because I was learning (that was what my father said... for 8 years).
When we moved together my parents let us stay in a flat they rented to students and always made us feel like we owed them. They criticize my wife (not openly) for being born in a poorer family with remarks that are so infuriating like - "she doesn't know better because she had no real education" , "you have to teach her, because you know...." (mind you that my wife has a degree that she paid for while working. In my opinion it has more value than me going to fancy schools).
In the first years we went through real hardship, the money was not enough, our apartment was in shambles so I asked for a 150€ raise from my father. He called me a mercenary, an ungrateful son, made me feel so bad, stop talking to me for a month (I never asked for a raise again).
After seeing I was going nowhere I asked my father a loan and bought a apartment to rent. Me and my wife put everything we had in that (we had to eat sausages and pasta for a month :)) and rented it. After that we started having some money. We saved and saved and bought another apartment to rent.
My parents never said it´s good that you are investing instead of spending, instead they called me an ambitious monster (funny that after that my father started constructing two luxury houses).
I started investing in the stock market, they said it was a fools game and akin to gambling, than when they saw I was making money I found out my father also has money in the stock market (never asked me for advice of course went to the bank for that and the money he invested is more than I saw in my entire life).
So, we finally started having some quality in our life and started making remodelations in our home (we lived with broken furniture for years, my parents saw that never offered to help), and I convinced my wife to quit her job and pursue her dream. She worked as an administrative in a hospital far away, she had to wake up at 5 a.m to get there in time and arrived home at 10 p.m in some days, it was destroying her; but she as a very hard time quitting and admitting defeat, so I had to wake her up and say enough is enough.
She started a formation to become a professional hairdresser and make´up artist, my mother called her and said that it (being an hairdresser) was for people with basic education. She also called me and said that if my wife asked me to eat shit I would eat it :(
I also started doing Speed Dating events on Saturdays, it´s going very well if I may say so. When my mother discovered she told me it was a business for simple minded people that go to Tv Shows like Big Brother. My father is always asking me how many people went to the event and if I get less than in the last event he says things like "looks like it´s not going so well". I know they are secretly rooting for it to fail.
So in summary after 3 decades of abuse it finally clicked. My parents are PIEC*S of SH*T (sorry for the language I have so much rage inside me).
NOTE: I´m sorry for the long post and if I´m using broken English. I know the paragraphs about my parents are messy. They did so many more nasty things to me and my wife that I can´t even structure a decent story.
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2023.06.07 16:55 Various-Rain864 What should I do? Bf 22m and me 19f
I 19F am an only fans creator, I told my now boyfriend 22M about it before we were even together and he did not care and supported it. Recently he has started pushing to let him sub to it so he can monitor what I am doing and make sure I am not cheating on him. I told him I’m not comfortable with that because it’s awkward knowing he’s on there when he can see me in person. His side is since he already sees me irl it shouldn’t matter if he sees my of or not which I can understand but the captions to put on posts can be very degrading. Fast forward a couple of weeks I am taking a trip from the east coast USA to Texas USA for a cpl weeks to visit friends and look for a apartment here. He has now been telling me that he can’t trust me because I am 1500 miles away and staying with my guy friend (whom I’ve known for 6 years) and demanded that he would only trust me if I have him the login to onlyfans. I told him no because my view on it does not change and if you didn’t trust me 1500 miles away then how do you even trust me when we are in the same state. I have not cheated on him nor do I want to but he is now breaking up with me stating to me that I’ve been cheating on him and that he’s tired of me cheating. He told me that he would stop arguing with me and trust me if I gave him the only fans so reluctantly I did and all was well for a few days now he’s arguing with me again so I told him he didn’t keep his word and blocked him from my only fans is starting, asking me every day if I posted recently and how come, I have kinks on only fans that I don’t want to do in real life and I tried to explain to him that captions are only fans are to appeal to people it’s not things I like. How do you even know about that stuff if I blocked him and he was like yeah that’s why I’m losing trusting you this extremely upset me because why is our relationship trust build off of if you can see my only fans or not. What should I do or say to him?
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2023.06.07 16:53 Karel_Stark_1111 What are your three favourite animals, why and what are your Big Three or relevant placements?
First of all thanks for the Tattoo post for giving me the idea XD
Essentially here we can post what are our three favourite animals with the characteristics that make us like them and try to see how it relates to our Big Three, if at all. I thought it could be fun also to see how others with similar placements can give very different answers. So let's have fun!
For me I would say in order my three favourite animals are The Wolf, the Lion and the Dog.
The Wolf is my favorite not only because of its associations with the moon and mysticism but because it's a noble animal which despite being misunderstood is still extremely inspiring and with a close-knit bond with the pack. When I think about wolves I think about nobility, growth and resilience as well as strength that goes beyond what the eye can see. Wolves have survived by adapting to essentially every environment and while they are not exactly what first comes to mind when thinking about strength, they undeniable have it in spades as well as having extremely well organized social order where the pack stays together so they also represent loyalty . Also, canids and are extremely elegant and beautiful so yeah.
The Lion is my second favorite because it's both undeniably majestic and a symbol of true strength in a much more evident way than wolves are. Where a lion walks, others follow or at least that's the symbolism of them but even when they are seen as dangerous, respected and strong they are still big cats with all that entails which means they are also playful and if you bond to them they act essentially like big babies which makes them adorable. So in short they are strong and powerful while also being playful, which I kind of like. Also they are absolutely beautiful.
As for dogs, I mean, they are DOGS, they have absolutely everything you might like in a household animal while also being quirky and lovable. Despite acting like dummies at times they still descend from wolves so if you threaten their pack... You're in for a world of hurt. We usually take them pretty much for granted because they have always been a part of our lives, but they are our companions for a reason and we shouldn't forget that. Also, DOGS, man!
My big Three is Scorpio Sun, Leo Moon and Rising. What do you think? Do you think those relate, they don't, how?
Post yours too! Let the Hunger Games begin
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2023.06.07 16:51 Mazrael33 Welcome Shib Recruit!!
| Welcome to the Shiba Eternity subreddit! We're thrilled to have you join our community dedicated to the exciting world of Shiba Eternity, the captivating mobile card game that will keep you hooked for hours on end. Whether you're a seasoned player or just starting your journey, this subreddit is the perfect place to connect with fellow enthusiasts, share strategies, and stay up to date with the latest updates, events, and card releases. To ensure a positive and engaging experience for everyone, we kindly ask you to follow a few guidelines while participating in this subreddit: - Be excellent to each other, Ryoshi doesn't tolerate any shenanigans in his Dogjo.
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We hope you have an incredible time exploring Shiba Eternity and engaging with our vibrant community. Don't hesitate to ask questions, share your achievements, or seek advice from fellow players. Together, let's make this subreddit the go-to destination for all things Shiba Eternity! Welcome aboard, and may your card collection grow, strategies flourish, and battles be epic in Shiba Eternity! submitted by Mazrael33 to ShibaEternityOfficial [link] [comments] |