Advanced dungeons & dragons 2nd edition

Dungeons & Dragons Fifth Edition

2012.01.14 10:40 ProseB4Hoes Dungeons & Dragons Fifth Edition

Topics specific to D&D Community is sponsored by Tribality.com
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2009.10.10 16:50 pistolwhip DnD: Roll for Initiative!

A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future.
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2012.12.18 18:12 Empireof1 Advanced Dungeons and Dragons - 1st & 2nd Edition Discussion

Your subreddit, as requested in RPG, for all discussions pertaining to Advanced Dungeons and Dragons, or Dungeons and Dragons 2nd Edition.
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2023.06.07 17:16 comics0026 F82 - Sawblade of the Shogun by ForesterDesigns

F82 - Sawblade of the Shogun by ForesterDesigns submitted by comics0026 to MagicItems [link] [comments]


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2023.06.07 17:07 Mnxn17 A question about publishing

I actually have 2 questions, which I am aware might have been asked before, but as far as I've researched, didn't find this specific questions answered.
  1. Let's say I create a Cleric Domain subclass, and this subclass gains a specific domain spell which is not on the SRD, such a Rime's Binding Ice, from Fizban's Treasury of Dragons. Could I publish that, as long as I don't give the ruling of the spells, and mention that the spell is in X book and belongs to WotC? Or I simply cannot mention a single thing from other books?
  2. DMsGuild states you can't publish your own world on DMsGuild, just adventures in officially published worlds. But couldn't you get around this by saying your world is a demiplane? Or another Crystal Sphere near Realmspace in the great cosmology? Because otherwise, there's nothing in the SRD mentioning actual Forgotten realms or Krynn, so logically I couldn't even use Neverwinter, as it isn't in the SRD. If you write a campaign are you supposed to just make non-descript nameless towns or what? I really don't understand this
Thanks in advance to anyone who answers, much love
Edit: as an extra question, can you rework/revise a class in your own book? Such as giving the fighter extra features, and such. I'd assume you could, but I'm not 100% sure.
submitted by Mnxn17 to dmsguild [link] [comments]


2023.06.07 17:05 JORFAS [5e][Online][LGBTQ+ Friendly][Thursday 8pm UTC +1]Dragon of Icespire Peak, New Players welcome

Game: D&D 5e
Group type: Online
Experience: Any
Location/Time zone: BST (British Summer Time)
Schedule: Group will have sessions once a week, on Thursdays at 8pm till 11pm BST
Roles sought: 1 final player
Game style: Backstory Incorporated Lore, Regular Combat
Hello I'm JORFAS/Catch I have been a dungeon master for a real life group for a year now, and while those sessions are few and far between, I crave more. I am also a trained teacher, and voice actor.
Experience is not required, I'll be happy to teach new players how to play D&D. The only requirements are:
Have a Microphone + Webcam
Be free at the scheduled time.
Be ready to commit to the group for a long-term campaign.
Information about the game:
We will start with Dragon of Icespire Peak and then move to a longer campaign in the official setting of Forgotten Realms.
Dragon of Icespire Peak is an adventure for four to five characters of 1st level. During the course of the adventure, the characters will advance to 5th level. The adventure is set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North — a vast realm of free settlements surrounded by wilderness and adventure.
After advancing to level 5 and completing the adventure, the characters will be able to continue on their journey by taking upon a new adventure in the Forgotten Realms and giving rise to a new and longer campaign.
Tools for the campaign:
- The DM is going to share with you all the books that are allowed to be used for this campaign. You will have access to them and will be able to build your characters using its character options. Only the books shared by the DM will be allowed for this campaign.
- OwlBear Rodeo: Website that offers a map tool similair to many VTT. We will use it for battles.
- Discord: Used for video and voice chat.
If interested, please apply here:
https://forms.gle/11B9KSjch5kgokuYA
submitted by JORFAS to LFG_Europe [link] [comments]


2023.06.07 17:04 Eventvods LCK 2023 - Summer Split

If you can read this, you have our stylesheet disabled. If you do not wish to be spoiled, please re-enable our stylesheet, as we have spoiler-specific rules in our stylesheet. Thanks!

Week 1, Day 1, Wednesday - June 7th

# Team 1 vs. Team 2 Twitch YouTube YouTube Highlights Discussion
A1 KT vs HLE Picks & Bans Picks & Bans Game Start Highlights
A2 KT vs HLE Picks & Bans Picks & Bans Game Start Highlights
A3 KT vs HLE Picks & Bans Picks & Bans Game Start Highlights Spoilers!
B1 DK vs LSB Picks & Bans Picks & Bans Game Start Highlights
B2 DK vs LSB Picks & Bans Picks & Bans Game Start Highlights
B3 DK vs LSB Picks & Bans Picks & Bans Game Start Highlights Spoilers!
submitted by Eventvods to LoLeventVoDs [link] [comments]


2023.06.07 17:03 subredditsummarybot Your weekly /r/goldenknights roundup for the week of May 31 - June 06

Wednesday, May 31 - Tuesday, June 06

Top videos

score comments title & link
452 35 comments [Highlights] Absolutely insane save by Adin Hill
168 12 comments What an assist by the Golden Knights' assistant equipment manager!
122 24 comments Heavily inspired by an edit made years ago, a little hype video before the games gets rolling.
106 11 comments [Highlights] Barby lays a NASTY hit on Mahura
102 12 comments [Highlights] This is the 5th time this postseason the Golden Knights have chased their opponent's starting goalie. That's tied for 2nd most in a single postseason in the last 30 years, trailing only the 2011 Boston Bruins (7 times)
69 9 comments In Hill We Trust
52 5 comments [Shitpost] Matthew Tkachuk and Sam Bennett
 

Game thread comments

score comment
122 ChiefBroChill said I, for one, would like for Vegas to score more goals than the kitty cat team.
90 R3id said #FIRST INTERMISSION POLL Upvote if you love the Vegas Golden Knights Downvote if you don’t
69 UnhealthyCheesecake said Just gonna say before the games get going that being a part of this fandom is so friggin awesome. I wasn’t on Reddit for the first Cup run, but there’s gonna be so much RECKLESS OPTIMISM in this serie...
67 Vegas_Golden_Refs said People love to talk shit about Vegas, but this whole over the top show it's making the Cup feel like a big event like it should be.
58 Steve_Hunts96 said Oooooooh my god we look so fucking good right now HOLY SHIT #KEEP THIS THE FUCK UP
54 abishop717 said This TNT crew is 1000000x better than ESPN
48 crline3924 said This game is definitely having hockey fuming, I can tell
44 hobbit_lamp said omg I want Hill to beat up Tkachuk so bad lol
41 FridayCicero702 said 🎵 "The room was completely gold" 🎵 🎵 "Adin Hill's a mountain I have been told" 🎵 🎵 "Like the Panthers once said" 🎵 🎵 "Ain't that a hole in our net" 🎵 🎵 "The puck keeps... spinning" 🎵 🎵 "We'll get...
41 RLLRRR said Anyone talking about physical retaliation is being ridiculous. The best retaliation is Jack Eichel lifting the Cup while Tkachuk watches from the lockerroom.
 

Top Non-Shitposts

score comments title & link
414 227 comments [Post Game] 3 TO GO!!!
330 24 comments [PlayeTeam Discussion] Nic Hague Appreciation - The Demon Whisperer
314 70 comments [Battle Prep] WAKE UP KNIGHTS! TONIGHT WE BEGIN THE FINAL BATTLE IN OUR QUEST FOR LORD STANLEY'S CUP! WE'RE THE BEST IN THE WEST, NOW WE FACE OFF AGAINST THE BEASTS FROM THE EAST, THE FLORIDA PANTHERS! WE NEED TO DEFEND THE FORTRESS AND START THIS SERIES WITH A SHOW OF STRENGTH! GO KNIGHTS GO!
291 41 comments The Knight's must win
289 21 comments Savage
271 262 comments PGT: 2 More
266 50 comments Just felt like posting this again... Moneypuck odds after R1G1
262 35 comments Rest in Peace, Bark ❤️
260 60 comments [Battle Prep] WAKE UP KNIGHTS! WE'VE STARTED THE SERIES STRONG, BUT OUR BATTLE WITH THE PANTHERS IS FAR FROM OVER! WE NEED TO PLAY OUR GAME AND KEEP OUR DISCIPLINE IF WE WANT TO EXTEND OUR LEAD! LET'S MAKE SURE WE SEND THEM BACK TO FLORIDA WITH A PAIR OF L'S! GO KNIGHTS GO!
258 16 comments Nevada's highest peaks
 

Top Shitposts

score comments title & link
260 6 comments [Shitpost] Gold Leader checking in
130 11 comments [Shitpost] Title!
121 31 comments [Shitpost] Concept for the 2024 Jersey
109 35 comments [Shitpost] Haters gonna hate I guess 😂
107 63 comments [Shitpost] THG Poll Sending LOTS of Hate Our Way
 
submitted by subredditsummarybot to goldenknights [link] [comments]


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submitted by AutoModerator to FreeDownload2023 [link] [comments]


2023.06.07 17:03 PankoNC My completely unsolicited opinions and predictions on the Major Update that no one asked for.

I have been playing this game near daily for almost nine years now. I continue to farm regularly to improve my teams, I'm excited to try and theorycraft new things, and despite the fact that most people will tell me I'm a sunk cost fallacy moron waiting for a payout that will never come; I still actually really enjoy this game.
That being said, it's no secret that gameplay over the last year has been... Not great. The last "Major update" was, frankly, garbage. No one asked for or was excited by a King Slime. Couple with that an extremely underwhelming 9th year anniversary celebration and a balance patch that did pretty much nothing to the game, and many people are rightfully not too happy.
So here are the list of improvements I think are likely or possible to come in this update.
#1 - Artifact Re-Balancing and/or Artifact B12 Dungeons (Highly likely)
Com2Us has noted in the past that they do intend to revisit the artifact concept as noted in a past "Meetup with Com2Us" (Source) The team has flat out stated that they are aware of the power creep of many units simply due to artifacts existence that render some units playable where they otherwise wouldn't be, or would shine far less. This could be the balance where they finally roll out the changes that they have made with artifacts. What form this will take is sort of a mystery though. I feel it could either roll out in the implementation of;
-Removing certain artifact lines that are not useful, or otherwise are just wasted space so that more artifacts will become viable to roll
-Re-balancing the roll values of artifacts so that their gaps are not as wide, thus creating a chance for higher performing artifacts more often
-Introduce a new system that allows us to change/modify the substats of artifacts more easily (More than 7+3 times a week)
-Introduce an artifacts B12 dungeon that will cut out blue artifacts and give us more options to roll so that we can quickly amass better artifacts
#2 - Roguelike Dungeons (Likely to Highly Likely)
It's no secret that Com2Us has been dabbling in Roguelike dungeons both in the most recent AC Collaboration as well as the Galagos Dungeon in the Chronicles franchise of the IP. For those who don't know, Summoners War: Chronicles features a roguelike dungeon called Galagos Dungeon where you complete floors and are rewarded with power ups and stats to your summoner and team to complete more difficult stages of the dungeon.
I would not be at all surprised if this was introduced as a regular feature or implementation in Summoners War: Sky Arena, as a new dungeon itself. We have already play-tested it via the AC Collab and they have already implemented one as a seasonal feature in Chronicles. It would not surprise me at all to see them port one of the popular parts of that IP over to Sky Arena. I actually think this is the most obvious next step as far as PvE content is concerned for this game.
#3 - 2v2 Arena Ladder (Likely)
This one is pretty self explanatory. The community has been pretty vocal about the fact that they would love to have this implemented as a game mode. Not only does it inspire a new way of playing the game, but it also creates fantastic content opportunities for streamers and content creators to collaborate with others and create more dynamic content. It feels like a no brainer to me to implement this.
And we don't care that you can't make Leo work, it's fine, just leave him out.
#4 - Pity Summons (50/50)
Summoners War continues to be one of the longest lasting and most whaled on IPs out there today. You don't make it to nine years with blind luck. Whether we agree with it or not, Com2Us knows what they are doing from a business perspective to keep players on the hook and to keep the whales spending. That being said, it is lagging behind one of the most frustrating aspects of the gacha experiences which is looking forward to your next unit.
We are long overdue for a pity timer. It is standard practice in the other Summoners War IPs however has yet to be implemented here. A pity timer serves two functions; It keeps users engaged because it will result in them getting more units (or so they think), and also it serves the function of reminding players that they have a goal to work towards. If you have a timer that says 128/220 summons, you are not going to put the game down. You've already summoned 128 scrolls, it'll be less than half that until your next Nat 5! So might as well keep clicking and keep playing. The psychological function of a pity timer is undeniable and we are long overdue for this.
They appear to still be resistant to this idea, but... I don't know. Speaking of summons....
#5 - Increase in LD Rates/Availability (Highly Unlikely)
Here is where I'm entering conspiracy territory. It is a long held belief of mine that Com2Us is completely wrong when it comes to the sheer lack of access to LD5's. We all can feel this and it is a meme at this point. Many players at 3000 days lament the fact that they have just 1 or even 0 LD5's. And it stings even more when the one LD5 you DO have ends up being a Dorothy.
I believe that Com2Us is fundamentally wrong with just how rare they have made LD5's. LD5's are so rare that the majority of the playerbase has given up on the concept of ever even owning one in their entire SW career. (And keep in mind there are over SIXTY). When a user has written off the idea that they could ever own one, they have zero desire to continue to try and get one, both through gameplay and through their wallets. Realistically, how many players are actually swiping their Visa for a $30 0.35% chance to get one of 15/60 good LD5's? Extremely few.
If you make the concept of LD5's more accessible to the player base, you will have both higher user engagement as well as more people who are chasing the dragon of their next LD5. Because, and I will tell you from experience, getting an LD5 after not having one for so long does not satisfy you. Not even a Giana, Ragdoll or Veronica will. If you get a taste, you will want another one.
#6 - Siege Improvements/Overhaul (I Have No Idea)
Siege is stale. End of story. It needs a re-work, and I don't fully know how they can do that, but there are some glaring issues that I see right away.
-The 4* tower concept is stale, and specialty towers only exist in tournament - Why? It has always been insane to me that Com2Us will implement special rules for both RTA and tournament ONLY and not in their seasonal gameplay. (Pick and ban as a.. special league? Okay.) I think that siege could become a lot more dynamic and a lot more interesting if the special tower rules were implemented during the regular season, and guilds could choose which bases they were allocated to throughout the siege. This would in turn however make siege more intense to manage than it already is so.. I'm not sure.
-Windy has to fucking go. Windy single handedly invalidates an entire ELEMENT from its inclusion in the siege format, and that is insane. He is not healthy for siege content, he never has been, and he has to go now. Most high level siege players will tell you that Windy is a cancer on this game and his mere existence is the single most unhealthy thing for a diverse siege meta.
I haven't played siege competitively now for two seasons so I'll leave it at that.
#7 - New Engine + Re-Design (Somewhat Likelyish Kind Of?)
I was confused when they asked us to pre-register for the new update. It makes it seem like the game is being completely overhauled. But it has since been pointed out to me that we also had to "Pre-register" when the artifacts update came out. If anyone can confirm or deny this, please let me know. The only logical step I see for asking for pre-registration is if the game was being ported over to a new engine but... who knows. They HAVE said that they are planning a big graphic design update however, so we will have to wait and see. (Source)
#8 - Guild Battle and RTA (Highly Unlikely)
I actually don't think either of these will be touched at all. RTA is in a good spot with many viable strategies (Albeit common first picks/leads) and our last updates were to Guild Battle. I don't think either will change.
Final Thoughts
My genuine hope is that, with the implementation of Summoners War: Chronicles, the dev team is looking at some of the most popular and unique aspects of that game and how it can be applied to Sky Arena. While they are different styles of games, I believe it'd be in Com2Us' best interests to take some of those cues and run with them here.
Com2Us appears to have been focusing a lot of their attention on that IP and while it is a fully realized game, it does not have anywhere near the popularity Sky Arena has and maintains. Now that Chronicles has been out for a while, it is very much my hope that Com2Us is truly billing this as an overhaul worth getting excited about and that they take community feedback into actual consideration for a change. I'm giving Com2Us the benefit of the doubt that our changes have not been that substantial because they were working on Chronicles, but that time is now over.
What do you hope to see in the Major Update?
EDIT: These are the MAJOR content updates I think are likely/am hoping for. Little things like QoL improvements to boss rewards, subjugation, ancient drops, symbols etc all still apply here also.
submitted by PankoNC to summonerswar [link] [comments]


2023.06.07 16:59 sliced_lime Minecraft Java Edition 1.20 - the Trails & Tales Update Has Been Released!

What, is there something special happening today? Hold on, let me grab my calendar book from my chiseled bookshelf.
Oh, it's time for Trails & Tales! How could I forget? Time to equip your new brush and ride your camel off to new adventures!
This update can also be found on minecraft.net.

New Features

Archaeology

Decorated Pots

Sniffer

Sniffer Egg

Torchflowers

Pitcher Plant

Camel

Smithing

Netherite Equipment

Armor Trims

Cherry Groves

Bamboo Wood Set

Chiseled Bookshelf

Hanging Signs

Signs

The following changes have been made for both Signs and Hanging Signs. - Sign text can now be edited after being placed in the world - This can be done by interacting with the Sign - Signs with non-text chat components can not be edited - Both sides of the Sign can now have separate text and colors, allowing for further customization options - By default, a Sign will prompt you to input the front side's text when placed - To apply text to the back-side, you must walk to the other side and interact with that face to edit it - Signs can now also be waxed with Honeycomb, preventing any further edits to its text - Opening the sign edit screen in singleplayer no longer pauses the game

Calibrated Sculk Sensors

Vibration Resonance

Playable Mob Sounds

Piglin Mob Head

New Music

Windows Aarch64/ARM64 support

Advancements

New Husbandry Advancements

New Adventure Advancements

Changes

Sculk Changes

Sculk Sensor Phases

Vibration Frequencies

In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference. The following are category descriptions for each frequency and the expected events that they correspond to:
  1. Movement in any medium (land, water and air)
  2. Landing on any surface (land or water)
  3. Item interactions
  4. Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
  5. Dismounting a mob or equipping gear
  6. Mounting a mob or interacting with a mob
  7. Mobs and players getting damaged
  8. Consuming items (drinking and eating)
  9. Blocks 'deactivating' (door close, chest close, button unpress, etc)
  10. Blocks 'activating' (door open, chest open, button press, etc)
  11. Blocks changing (cauldron water level rising, adding food to campfire, etc.)
  12. Blocks being destroyed
  13. Blocks being placed
  14. Mobs and players teleporting or spawning
  15. Mobs and players dying or an explosion

Step Sounds

Advancements

Technical Changes

Light Engine

The light engine is responsible for calculating the brightness of each block in the world. Light is calculated during world generation as well as updated when a block is changed in the world. Behavior of the light engine has not been changed.

Commands

return

The return command can be used to control execution flow inside functions and change their return value. Effects:
Syntax:
return
Parameters:
  • value: An integer return value

data

  • string data sources now accept negative boundaries, which are interpreted as index counted from the end of the string

Display Entity

Interpolation Changes

  • Previous values are always discarded if interpolation_duration is 0
  • Made sure that render properties are applied at the same time (so block_state is applied at the same time as transformation, i.e. at the next tick after receiving an update)
  • Display entities are not rendered until their initial data is received. That means display entities might not be shown on the first tick.
  • Note: due to how the game handles updates, changes to entities made after summoning might be delivered to clients within a later tick

Rendering Changes

  • item_display items have been rotated 180 degrees around the Y axis to better match the transformation that is applied when rendering items on an Armor Stand head and in Item Frames
    • For reference, the order of transformations applied to model (starting from innermost) is item_transform, rotate Y 180, transformation field, entity orientation (billboard option + Rotation field + Pos field)

Structure post-processors

Capped post-processor

  • A capped post-processor has been added which can limit how many blocks a delegated post-processor randomly transform in a structure
  • This can be used to configure a structure piece to have an exact amount of specific blocks, instead of using random distribution
  • The capped post-processor has following required parameters:
    • delegate A post-processor which performs the actual block transformation
    • limit Maximum amount of blocks that the delegated post-processor can transform
    • The blocks inside a structure are all randomly passed to the delegated post-processor until it has transformed the limited amount
    • Either constant or random number generator sampled during post-processing

Rule post-processor block entity configuration

  • Previously a rule could specify an optional fixed output_nbt which would be added to the processed output block entity
  • This field has now been changed to reference a block_entity_modifier
  • Existing block_entity_modifier's are:
    • passthrough Retains existing fields on the block entity
    • This is the default if no block_entity_modifier is specified
    • append_static Similar to previous output_nbt this provides fixed fields to add to the block entity
    • A minor change is that this modifier appends configured fields to the processed block instead of replacing existing fields
    • clear Removes any existing fields on the block entity
    • append_loot Appends a loot table and seed to the block entity through required parameter:
    • loot_table Referenced loot table to add to block entity as LootTable field
    • Field LootTableSeed is also added to the block entity using random seeded by block position

Loot Tables

Random Sequences

The game now uses named random sequences to deterministically produce loot for loot tables. Each random sequence produces a unique sequence based on the world seed and sequence ID, which means a loot table will produce the same results when ran with the same parameters in the same world.
The ID of the random sequence to use for a loot table is specified in a new optional field called random_sequence. If no sequence name is given, loot is drawn using a non-deterministic random source.

reference

New function reference allows functions to call sub-functions (similar to reference condition).
Fields: - name - location of function to call

any_of/all_of

  • Loot condition alternative has been renamed to any_of
  • Added new loot condition all_of that passes only when all sub-conditions pass
    • Has the same syntax as any_of

Advancements

New Triggers

recipe_crafted

  • Triggered when crafting a recipe
  • Conditions:
    • recipe_id - the resource location of the recipe crafted
    • ingredients - an array of predicates for the item stacks used in the recipe
    • A single item stack can only be used to fulfill one predicate
    • Each predicate needs to be fulfilled to trigger the advancement. This allows for separation between recipes that have same identifier but use different ingredients.
    • This field is optional. When not provided, or left empty, only the recipe_id will dictate the success of the trigger

Changed Triggers

  • All fields in placed_block, item_used_on_block and allay_drop_item_on_block have been collapsed into a single location field
  • The new location is similar to the player field - it is a list of loot conditions/predicates
  • All conditions in this list must match for a trigger to run
  • Conditions are evaluated in a new loot context called advancement_location. It has access to:
    • Player as this entity
    • Position of the placed block
    • Block state of the placed/interacted block
    • Held/used item as "tool"
  • Migration guide:
    • Contents of old location field should be migrated to location_check condition
    • Contents of item field should be migrated to match_tool condition
    • Contents of block + state fields should be migrated to block_state_property condition
Example (from make_a_sign_glow advancement):
Before: { "conditions": { "item": { "items": [ "minecraft:glow_ink_sac" ] }, "location": { "block": { "tag": "minecraft:all_signs" } } }, "trigger": "minecraft:item_used_on_block" } After: { "conditions": { "location": [ { "condition": "minecraft:match_tool", "predicate": { "items": [ "minecraft:glow_ink_sac" ] } }, { "condition": "minecraft:location_check", "predicate": { "block": { "tag": "minecraft:all_signs" } } } ] }, "trigger": "minecraft:item_used_on_block" }

Damage Types

  • Players outside the world border are now hurt by the damage type outside_border instead of in_wall
  • Forcibly removing an entity using the /kill command now uses damage type generic_kill instead of out_of_world

Tags

Block Tags

  • Removed replaceable_plants since it was only used as a subset of the blocks for the tag above, and not as universally
  • Added replaceable_by_trees to better express blocks that are replaced when the tree grows through them
  • Added replaceable with all the blocks that can be replaced
    • This tag only represents the internal state of the game, changing this tag does not make blocks replaceable
  • Added sword_efficient to represent blocks that are broken 50% faster by a sword than normal
  • Added maintains_farmland to represent which blocks will not cause farmland to be converted into dirt due to drying out when placed on top of it
  • Added combination_step_sound_blocks that controls which blocks produce a combination of step sounds
  • Added enchantment_power_provider to control which blocks increase the level of an Enchantment Table
  • Added enchantment_power_transmitter to control which blocks are allowed between an Enchantment Table and a Bookshelf (or other Power Transmitter)
  • Added vibration_resonators to control which blocks transmit vibration signals when placed next to Sculk Sensors
  • Added trail_ruins_replaceable for blocks that Trail Ruins can replace when generating
  • Added sniffer_diggable_block to control which blocks Sniffers can dig
  • Added sniffer_egg_hatch_boost to that control on which blocks Sniffer Eggs hatch twice as fast
  • Added ceiling_hanging_signs
  • Added wall_hanging_signs
  • Added all_hanging_signs
  • Added stone_buttons block tag
  • Added cherry_logs block tag
  • Added bamboo_blocks block tag

Item Tags

  • Added villager_plantable_seeds to represent which kind of seeds Villagers can farm
  • Added noteblock_top_instruments to control which blocks can be placed on top of Note Blocks without sneaking
  • Added breaks_decorated_pots to control which tools can break Decorated Pots
  • Added decorated_pot_ingredients
  • Added decorated_pot_sherds
  • Added sniffer_food
  • Added trimmable_armor
  • Added trim_materials
  • Added trim_templates
  • Added stone_buttons item tag
  • Added cherry_logs item tag
  • Added bamboo_blocks item tag

Biome Tags

  • Added has_structure/trail_ruins

Game Events

  • Removed piston_contract game event in favor of block_deactivate
  • Removed piston_extend and dispense_fail game events in favor of block_activate
  • Many game events have new vibration frequencies:
    • 1: step, swim, flap
    • 2: projectile_land, hit_ground, splash
    • 3: item_interact_finish, projectile_shoot, instrument_play
    • 4: entity_roar, entity_shake, elytra_glide
    • 5: entity_dismount, equip
    • 6: entity_mount, entity_interact, shear
    • 7: entity_damage
    • 8: drink, eat
    • 9: container_close, block_close, block_deactivate, block_detach
    • 10: container_open, block_open, block_activate, block_attach, prime_fuse, note_block_play
    • 11: block_change
    • 12: block_destroy, fluid_pickup
    • 13: block_place, fluid_place
    • 14: entity_place, lightning_strike, teleport
    • 15: entity_die, explode

Fonts

New unihex Glyph Provider

  • New glyph provider for reading Unifont HEX files
    • HEX format describes font glyphs using a bitmap
    • The height of every glyph is 16 pixels
    • The width of glyph can be 8, 16, 24 or 32 pixels
    • Every line is made of two hexadecimal numbers separated by :
    • The first value describes a codepoint - it must have 4, 5 or 6 hex digits
    • The second value describes the glyph as a stream of bits, line by line
  • When rendering, empty columns on left and right side of glyphs are removed
    • Custom glyph widths can be set with size_overrides
  • This provider requires two fields:
    • hex_file - path to ZIP archive containing one or more *.hex files (files in archive with different extensions are ignored)
    • size_overrides - list of codepoint ranges that should have width different from auto-detected (based on empty space in glyph). Fields:
    • from, to - start and end of codepoint range (inclusive)
    • left, right - integers describing the position of the left-most and right-most columns of the glyph in range
      • Any bits in columns outside of this range will be discarded

New reference Glyph Provider

  • New glyph provider that can be used to include providers from other fonts
    • Providers are guaranteed to be loaded only once, no matter how many times they are included
  • Provider has one field id, that describes another font to be included in the currently loaded one
    • Inclusion is performed after all fonts are loaded, so it will include all providers for a given font defined in all datapacks

Removed legacy_unicode Glyph Provider

  • The legacy_unicode glyph provider has been removed
  • This functionality has been replaced by the unihex provider

Quick Play

  • Added support for four new command line arguments that allow the game to be launched directly into a world
  • quickPlayPath takes a specified path for logging (relative to the run directory)
    • If a path is provided the following will be logged upon joining a world:
    • type: is either singleplayer, multiplayer, or realms
    • identifier: represents the world you want to join
      • For singleplayer, the folder name of the world
      • For multiplayer, the IP address of the server
      • For realms, the Realms ID
    • port: represents the server port and is only logged for multiplayer
    • name: The name of the world
    • gamemode: The gamemode of the world
    • lastPlayedTime: The time you joined the world
    • Example:
    • --quickPlayPath "quickPlay/log.json" will resolve into .minecraft/quickPlay/log.json
  • quickPlaySingleplayer, quickPlayMultiplayer and quickPlayRealms all take their respective identifier
    • If one of these arguments is provided, the game will try to launch directly into the given world
    • Examples:
    • --quickPlaySingleplayer "New World"
    • --quickPlayMultiplayer "localhost:25565"
    • --quickPlayRealms "1234"

Telemetry

All Events

  • Added new property: launcher_name
    • This is set based on the minecraft.launcher.brand system property
    • This will help us troubleshoot game launch related bugs more effectively, as we will be able to see whether the issue originated in the Minecraft launcher or a third-party program

Updated Required Events

  • world_loaded
    • Added new property: realms_map_content
    • When loading into a Realms Map Content world (Minigame), the world_loaded event will receive the name of that map
    • This is to help us understand how Java Realms players interact with Java Realms adventure or minimap content

New Optional Events

  • advancement_made
    • This event is triggered when a player completes an advancement, and allows us to see the advancement ID and the time when the advancement was completed
    • This helps us as a studio understand player progress and limits, which informs our game design
  • game_load_times
    • This event is triggered when the game client is loaded
    • Includes the time it took for the client to load
    • This is so that we can work on improving and reducing the time it takes to load the game client

server.properties

  • File is now read in UTF-8 initially, with previous encoding (ISO 8859-1/Latin 1) as a fallback
  • File is now written with UTF-8 encoding

Symbolic Link Validation

To improve safety, the game will now detect symbolic links used inside world directory. For a detailed explanation, check our help article.
  • If the target of a symbolic link is not on the user-configured allow-list, the game will not proceed with loading the world
    • Note: the world directory itself can still be linked
  • The list of allowed symbolic link targets is stored in file allowed_symlinks.txt in the client or server top directory
  • The file consists of entries (one per line) with following formats allowed:
    • Lines starting with # are comments and are ignored
    • [type]pattern, where type can be glob, regex or prefix
    • prefix matches start of path with given pattern (so for /test paths /test, /test/ and /test/foo.txt would match)
    • regex matches regular expression against whole path
    • glob uses OS-specific path matching mechanism (for example *.txt would usually match files with txt extension)
    • Note: paths will use OS-specific separators
    • pattern, which uses default prefix type

Fixed bugs in 1.20

Around 250 bugs were fixed in this release. View the list on the issue tracker.
# Get the Release
To install the Release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the “Latest Release” option.
Cross-platform server jar:
Report bugs here:
Want to give feedback?
submitted by sliced_lime to MinecraftUnlimited [link] [comments]


2023.06.07 16:59 sliced_lime Minecraft Java Edition 1.20 - the Trails & Tales Update Has Been Released!

What, is there something special happening today? Hold on, let me grab my calendar book from my chiseled bookshelf.
Oh, it's time for Trails & Tales! How could I forget? Time to equip your new brush and ride your camel off to new adventures!
This update can also be found on minecraft.net.

New Features

Archaeology

Decorated Pots

Sniffer

Sniffer Egg

Torchflowers

Pitcher Plant

Camel

Smithing

Netherite Equipment

Armor Trims

Cherry Groves

Bamboo Wood Set

Chiseled Bookshelf

Hanging Signs

Signs

The following changes have been made for both Signs and Hanging Signs. - Sign text can now be edited after being placed in the world - This can be done by interacting with the Sign - Signs with non-text chat components can not be edited - Both sides of the Sign can now have separate text and colors, allowing for further customization options - By default, a Sign will prompt you to input the front side's text when placed - To apply text to the back-side, you must walk to the other side and interact with that face to edit it - Signs can now also be waxed with Honeycomb, preventing any further edits to its text - Opening the sign edit screen in singleplayer no longer pauses the game

Calibrated Sculk Sensors

Vibration Resonance

Playable Mob Sounds

Piglin Mob Head

New Music

Windows Aarch64/ARM64 support

Advancements

New Husbandry Advancements

New Adventure Advancements

Changes

Sculk Changes

Sculk Sensor Phases

Vibration Frequencies

In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference. The following are category descriptions for each frequency and the expected events that they correspond to:
  1. Movement in any medium (land, water and air)
  2. Landing on any surface (land or water)
  3. Item interactions
  4. Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
  5. Dismounting a mob or equipping gear
  6. Mounting a mob or interacting with a mob
  7. Mobs and players getting damaged
  8. Consuming items (drinking and eating)
  9. Blocks 'deactivating' (door close, chest close, button unpress, etc)
  10. Blocks 'activating' (door open, chest open, button press, etc)
  11. Blocks changing (cauldron water level rising, adding food to campfire, etc.)
  12. Blocks being destroyed
  13. Blocks being placed
  14. Mobs and players teleporting or spawning
  15. Mobs and players dying or an explosion

Step Sounds

Advancements

Technical Changes

Light Engine

The light engine is responsible for calculating the brightness of each block in the world. Light is calculated during world generation as well as updated when a block is changed in the world. Behavior of the light engine has not been changed.

Commands

return

The return command can be used to control execution flow inside functions and change their return value. Effects:
Syntax:
return
Parameters:
  • value: An integer return value

data

  • string data sources now accept negative boundaries, which are interpreted as index counted from the end of the string

Display Entity

Interpolation Changes

  • Previous values are always discarded if interpolation_duration is 0
  • Made sure that render properties are applied at the same time (so block_state is applied at the same time as transformation, i.e. at the next tick after receiving an update)
  • Display entities are not rendered until their initial data is received. That means display entities might not be shown on the first tick.
  • Note: due to how the game handles updates, changes to entities made after summoning might be delivered to clients within a later tick

Rendering Changes

  • item_display items have been rotated 180 degrees around the Y axis to better match the transformation that is applied when rendering items on an Armor Stand head and in Item Frames
    • For reference, the order of transformations applied to model (starting from innermost) is item_transform, rotate Y 180, transformation field, entity orientation (billboard option + Rotation field + Pos field)

Structure post-processors

Capped post-processor

  • A capped post-processor has been added which can limit how many blocks a delegated post-processor randomly transform in a structure
  • This can be used to configure a structure piece to have an exact amount of specific blocks, instead of using random distribution
  • The capped post-processor has following required parameters:
    • delegate A post-processor which performs the actual block transformation
    • limit Maximum amount of blocks that the delegated post-processor can transform
    • The blocks inside a structure are all randomly passed to the delegated post-processor until it has transformed the limited amount
    • Either constant or random number generator sampled during post-processing

Rule post-processor block entity configuration

  • Previously a rule could specify an optional fixed output_nbt which would be added to the processed output block entity
  • This field has now been changed to reference a block_entity_modifier
  • Existing block_entity_modifier's are:
    • passthrough Retains existing fields on the block entity
    • This is the default if no block_entity_modifier is specified
    • append_static Similar to previous output_nbt this provides fixed fields to add to the block entity
    • A minor change is that this modifier appends configured fields to the processed block instead of replacing existing fields
    • clear Removes any existing fields on the block entity
    • append_loot Appends a loot table and seed to the block entity through required parameter:
    • loot_table Referenced loot table to add to block entity as LootTable field
    • Field LootTableSeed is also added to the block entity using random seeded by block position

Loot Tables

Random Sequences

The game now uses named random sequences to deterministically produce loot for loot tables. Each random sequence produces a unique sequence based on the world seed and sequence ID, which means a loot table will produce the same results when ran with the same parameters in the same world.
The ID of the random sequence to use for a loot table is specified in a new optional field called random_sequence. If no sequence name is given, loot is drawn using a non-deterministic random source.

reference

New function reference allows functions to call sub-functions (similar to reference condition).
Fields: - name - location of function to call

any_of/all_of

  • Loot condition alternative has been renamed to any_of
  • Added new loot condition all_of that passes only when all sub-conditions pass
    • Has the same syntax as any_of

Advancements

New Triggers

recipe_crafted

  • Triggered when crafting a recipe
  • Conditions:
    • recipe_id - the resource location of the recipe crafted
    • ingredients - an array of predicates for the item stacks used in the recipe
    • A single item stack can only be used to fulfill one predicate
    • Each predicate needs to be fulfilled to trigger the advancement. This allows for separation between recipes that have same identifier but use different ingredients.
    • This field is optional. When not provided, or left empty, only the recipe_id will dictate the success of the trigger

Changed Triggers

  • All fields in placed_block, item_used_on_block and allay_drop_item_on_block have been collapsed into a single location field
  • The new location is similar to the player field - it is a list of loot conditions/predicates
  • All conditions in this list must match for a trigger to run
  • Conditions are evaluated in a new loot context called advancement_location. It has access to:
    • Player as this entity
    • Position of the placed block
    • Block state of the placed/interacted block
    • Held/used item as "tool"
  • Migration guide:
    • Contents of old location field should be migrated to location_check condition
    • Contents of item field should be migrated to match_tool condition
    • Contents of block + state fields should be migrated to block_state_property condition
Example (from make_a_sign_glow advancement):
Before: { "conditions": { "item": { "items": [ "minecraft:glow_ink_sac" ] }, "location": { "block": { "tag": "minecraft:all_signs" } } }, "trigger": "minecraft:item_used_on_block" } After: { "conditions": { "location": [ { "condition": "minecraft:match_tool", "predicate": { "items": [ "minecraft:glow_ink_sac" ] } }, { "condition": "minecraft:location_check", "predicate": { "block": { "tag": "minecraft:all_signs" } } } ] }, "trigger": "minecraft:item_used_on_block" }

Damage Types

  • Players outside the world border are now hurt by the damage type outside_border instead of in_wall
  • Forcibly removing an entity using the /kill command now uses damage type generic_kill instead of out_of_world

Tags

Block Tags

  • Removed replaceable_plants since it was only used as a subset of the blocks for the tag above, and not as universally
  • Added replaceable_by_trees to better express blocks that are replaced when the tree grows through them
  • Added replaceable with all the blocks that can be replaced
    • This tag only represents the internal state of the game, changing this tag does not make blocks replaceable
  • Added sword_efficient to represent blocks that are broken 50% faster by a sword than normal
  • Added maintains_farmland to represent which blocks will not cause farmland to be converted into dirt due to drying out when placed on top of it
  • Added combination_step_sound_blocks that controls which blocks produce a combination of step sounds
  • Added enchantment_power_provider to control which blocks increase the level of an Enchantment Table
  • Added enchantment_power_transmitter to control which blocks are allowed between an Enchantment Table and a Bookshelf (or other Power Transmitter)
  • Added vibration_resonators to control which blocks transmit vibration signals when placed next to Sculk Sensors
  • Added trail_ruins_replaceable for blocks that Trail Ruins can replace when generating
  • Added sniffer_diggable_block to control which blocks Sniffers can dig
  • Added sniffer_egg_hatch_boost to that control on which blocks Sniffer Eggs hatch twice as fast
  • Added ceiling_hanging_signs
  • Added wall_hanging_signs
  • Added all_hanging_signs
  • Added stone_buttons block tag
  • Added cherry_logs block tag
  • Added bamboo_blocks block tag

Item Tags

  • Added villager_plantable_seeds to represent which kind of seeds Villagers can farm
  • Added noteblock_top_instruments to control which blocks can be placed on top of Note Blocks without sneaking
  • Added breaks_decorated_pots to control which tools can break Decorated Pots
  • Added decorated_pot_ingredients
  • Added decorated_pot_sherds
  • Added sniffer_food
  • Added trimmable_armor
  • Added trim_materials
  • Added trim_templates
  • Added stone_buttons item tag
  • Added cherry_logs item tag
  • Added bamboo_blocks item tag

Biome Tags

  • Added has_structure/trail_ruins

Game Events

  • Removed piston_contract game event in favor of block_deactivate
  • Removed piston_extend and dispense_fail game events in favor of block_activate
  • Many game events have new vibration frequencies:
    • 1: step, swim, flap
    • 2: projectile_land, hit_ground, splash
    • 3: item_interact_finish, projectile_shoot, instrument_play
    • 4: entity_roar, entity_shake, elytra_glide
    • 5: entity_dismount, equip
    • 6: entity_mount, entity_interact, shear
    • 7: entity_damage
    • 8: drink, eat
    • 9: container_close, block_close, block_deactivate, block_detach
    • 10: container_open, block_open, block_activate, block_attach, prime_fuse, note_block_play
    • 11: block_change
    • 12: block_destroy, fluid_pickup
    • 13: block_place, fluid_place
    • 14: entity_place, lightning_strike, teleport
    • 15: entity_die, explode

Fonts

New unihex Glyph Provider

  • New glyph provider for reading Unifont HEX files
    • HEX format describes font glyphs using a bitmap
    • The height of every glyph is 16 pixels
    • The width of glyph can be 8, 16, 24 or 32 pixels
    • Every line is made of two hexadecimal numbers separated by :
    • The first value describes a codepoint - it must have 4, 5 or 6 hex digits
    • The second value describes the glyph as a stream of bits, line by line
  • When rendering, empty columns on left and right side of glyphs are removed
    • Custom glyph widths can be set with size_overrides
  • This provider requires two fields:
    • hex_file - path to ZIP archive containing one or more *.hex files (files in archive with different extensions are ignored)
    • size_overrides - list of codepoint ranges that should have width different from auto-detected (based on empty space in glyph). Fields:
    • from, to - start and end of codepoint range (inclusive)
    • left, right - integers describing the position of the left-most and right-most columns of the glyph in range
      • Any bits in columns outside of this range will be discarded

New reference Glyph Provider

  • New glyph provider that can be used to include providers from other fonts
    • Providers are guaranteed to be loaded only once, no matter how many times they are included
  • Provider has one field id, that describes another font to be included in the currently loaded one
    • Inclusion is performed after all fonts are loaded, so it will include all providers for a given font defined in all datapacks

Removed legacy_unicode Glyph Provider

  • The legacy_unicode glyph provider has been removed
  • This functionality has been replaced by the unihex provider

Quick Play

  • Added support for four new command line arguments that allow the game to be launched directly into a world
  • quickPlayPath takes a specified path for logging (relative to the run directory)
    • If a path is provided the following will be logged upon joining a world:
    • type: is either singleplayer, multiplayer, or realms
    • identifier: represents the world you want to join
      • For singleplayer, the folder name of the world
      • For multiplayer, the IP address of the server
      • For realms, the Realms ID
    • port: represents the server port and is only logged for multiplayer
    • name: The name of the world
    • gamemode: The gamemode of the world
    • lastPlayedTime: The time you joined the world
    • Example:
    • --quickPlayPath "quickPlay/log.json" will resolve into .minecraft/quickPlay/log.json
  • quickPlaySingleplayer, quickPlayMultiplayer and quickPlayRealms all take their respective identifier
    • If one of these arguments is provided, the game will try to launch directly into the given world
    • Examples:
    • --quickPlaySingleplayer "New World"
    • --quickPlayMultiplayer "localhost:25565"
    • --quickPlayRealms "1234"

Telemetry

All Events

  • Added new property: launcher_name
    • This is set based on the minecraft.launcher.brand system property
    • This will help us troubleshoot game launch related bugs more effectively, as we will be able to see whether the issue originated in the Minecraft launcher or a third-party program

Updated Required Events

  • world_loaded
    • Added new property: realms_map_content
    • When loading into a Realms Map Content world (Minigame), the world_loaded event will receive the name of that map
    • This is to help us understand how Java Realms players interact with Java Realms adventure or minimap content

New Optional Events

  • advancement_made
    • This event is triggered when a player completes an advancement, and allows us to see the advancement ID and the time when the advancement was completed
    • This helps us as a studio understand player progress and limits, which informs our game design
  • game_load_times
    • This event is triggered when the game client is loaded
    • Includes the time it took for the client to load
    • This is so that we can work on improving and reducing the time it takes to load the game client

server.properties

  • File is now read in UTF-8 initially, with previous encoding (ISO 8859-1/Latin 1) as a fallback
  • File is now written with UTF-8 encoding

Symbolic Link Validation

To improve safety, the game will now detect symbolic links used inside world directory. For a detailed explanation, check our help article.
  • If the target of a symbolic link is not on the user-configured allow-list, the game will not proceed with loading the world
    • Note: the world directory itself can still be linked
  • The list of allowed symbolic link targets is stored in file allowed_symlinks.txt in the client or server top directory
  • The file consists of entries (one per line) with following formats allowed:
    • Lines starting with # are comments and are ignored
    • [type]pattern, where type can be glob, regex or prefix
    • prefix matches start of path with given pattern (so for /test paths /test, /test/ and /test/foo.txt would match)
    • regex matches regular expression against whole path
    • glob uses OS-specific path matching mechanism (for example *.txt would usually match files with txt extension)
    • Note: paths will use OS-specific separators
    • pattern, which uses default prefix type

Fixed bugs in 1.20

Around 250 bugs were fixed in this release. View the list on the issue tracker.
# Get the Release
To install the Release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the “Latest Release” option.
Cross-platform server jar:
Report bugs here:
Want to give feedback?
submitted by sliced_lime to Minecraft [link] [comments]


2023.06.07 16:53 aldenssan Android scrobbler that scrobbles only the first artist in collabs?

Hey y'all, so I started trying out Apple Music first on Windows (the new preview app) and I'm using the Discord Presence add-on for scrobbles. They released a new update that scrobbles only the first artist in collabs, wich I find really useful since Last.fm messes up album scrobbles when there are collabs with the "Artist & Artist" tag. Is there any Android app with this function without the need to edit the scrobbles?
I tried Pano Scrobbler but couldn't find it.
Thanks in advance.
submitted by aldenssan to lastfm [link] [comments]


2023.06.07 16:52 reyke1987 The World of Evalire [DnD 5e] [online] [LGBTQ+ friendly] [GMT-7] [[email protected]:30] [$20 per session]

In this Homebrew world, your characters will begin their journey in the city of Eldarhaven, the center of the world of Evalire. Eldarhaven is home to the illustrious Mercenary Guild known as the Order of the Forsaken. Each member of the Foresaken gets to decide what type of request they can take from any nation of the world. Of course, there are factions within the Foresaken that cause some strife amongst them, however due to the Neutrality of Eldarhaven, players are able to select which jobs fit their own moral code. With a firm belief in the statement, "What is a Villain but a Hero to the opposite side." The Foresaken do not deny any request due to its questionable outcome, rather they just simply post the job, and anyone can take it. However, the Foresaken don't let just anyone accept jobs. Protentional mercenaries must first clear at least the first floor of the dungeon known as the Celestial Chasm. So, in this world of uncertainty and potential, which direction will you choose? Will you be a hero? A villain? Or something in between feared by all.
StartPlaying Link: Play Dungeons & Dragons 5e Online The World of Evalire (startplaying.games)
submitted by reyke1987 to startplaying [link] [comments]


2023.06.07 16:38 blas-fame What are some good starter adventure games for a 4yo?

My son really likes watching me game, but I like complexity(Soulsborne games are my favorite). Recently he has really liked watching me play Dragon’s Dogma, but I do not think he will get it. I have tried him on some Lego games & those seem to be a bit over his head. I need something to get him started.
Edit: I have ps1, ps2, ps vita, ps4, Xbox, xbox360, nes, snes, gba, GameCube, 3ds, switch, & PC.
submitted by blas-fame to gaming [link] [comments]


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· ⭕️ YouTube Content Machine – Unlimited FREE traffic for CPA – Fully Automated Method ⭕️
· Jakob Greenfeld – Scraping The Web For Fun and Profit
· Adrian Twarog – OpenAI Template Starter Kit for ChatGPT / GPT3
· The Secret Merchants List of Over 2000+ Dropshippers and Amazon FBA Suppliers Based in The US
· Top Trade Tools – Top Swing Trader Pro
· Charlie Houpert – Charisma University 2023
· ▶️ [METHOD + GUIDE] ✅ Make Money ✅ with Kindle Books ⚠️ Even if You Can’t Write ⚠️ [STEP-BY-STEP] ⚡ NO INVESTMENT REQUIRED! ⚡
· Charlie Morgan – Easy Grow
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· [METHOD] Stop Wasting Money on AI Writers Train And Fine-Tune Your Own AI For Free With No Code ⚡⚡⚡Real Method & Practice Examples ⚡⚡
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· NXT Level FX – Investors Domain
· [METHOD] ⏩ My ETSY $40K~ Passive Income 2023 + HOT Products (Earning Proof) ⏪ Make Money No Marketing Easy $40K~ Guide FOR NOOBS ✅
· Rob Jones & Gerry Cramer – Profit Singularity Ultra Edition 2022 (AI & ChatGPT)
· Cody Wittick & Taylor Lagace – The Influencer Marketing Blueprint
· ⚡️➡️$390/Week BLUEPRINT+PROOF✅Scalable Method❤️Amazon to eBay Dropship✅
· Kody Ashmore – Simpler Trading – Drama Free Day Trades ELITE
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· Tim Denning – Twitter Badassery
· Geoff Cudd – AI Writing Course for Bloggers & Digital Marketers
· RED CPA FORMULA – UNTAPPED UNDERGROUND CPA SYSTEM
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· [Sales] 999+ Ultimate ChatGPT Prompts To Copy & Paste (250+ tasks)
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· Dagobert Renouf – How To Dominate Twitter (Advanced Growth Bundle)
· Darius Lukas – ⭐ The Marketer’s Bible to ChatGPT ✅ 1000+ ChatGPT Prompts to Copy, Paste & Scale
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· Casey Zander – YouTube Fame Game Blueprint
· Harlan Kilstein – Midjourney Mastery
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· [Marketing] 1099+ Ultimate ChatGPT Marketing Prompts To Copy & Paste (200+ tasks)
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· Bretty Curry (Smart Marketer) – Smart Amazon Ecommerce
· Steven Dux – Traders Edge 2023
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· Dicke Bush – Generate 10x More Content Using AI
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· Chase Reiner – Short Form Riches Bootcamp 2023 – AI ChatGPT Bot Update 3
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· Live Traders – Professional Trading Strategies
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If ANYONE WANTS them (http://smmacourses.site/)
submitted by AutoModerator to FreeDownload2023 [link] [comments]


2023.06.07 15:55 sahil_parakh30 [Store] Diretide 2022/Aghanim's/Nemestice/TI10/TI9/TI8/TI7 Collector's Caches Sets

200+/1000$ Gift Trades in 5 years

 

Made a google doc because the list is long

My Steam Rep: https://docs.google.com/document/d/1WEgt1Kjaf8PbkinQ0opU41fysTwYC0xMgX_kjDOgldg/edit?usp=sharing
 

YOUR FAVOURITE SELLER IS BACK FOR 5TH YEAR IN A ROW. CHECK MY REP THREAD

 

CACHE Price Increases as I stock out & Reservation is Compulsory

 
Want items worth listed Amount or items (1.2x - STEAM TAX). I will not go first. The link to add me :LINK to ADD ME
 

Ultra Rare Immortals 2022

Item Quantity Price Type Reserved
Bloodfeather Finery (Queen of Pain) 1 50$ or Items Ultra Rare Immortal 2 LastLeft
The Strings of Suradan (Hoodwink) 1 30$ or Items Ultra Rare Immortal 1 LastLeft
 

Diretide Collectors Cache-2 2022

Item Quantity Price Type Reserved
Sublime Equilibrium (Void Spirit) 2 45$ or Items Very Rare Direteide Collectors Cache One Sold Last Left
Brands of the Reaper (Anti Mage) 5 13$ or Items Rare Direteide Collectors Cache 2 Two Sold
Grudges of the Gallows Tree (Treant) 6 15$ or Items Rare Direteide Collectors Cache 2 Four Sold
War Rig Eradicators (Techies) 5 4.5$ or Items Direteide Collectors Cache 2 One Sold
Sacred Chamber Guardian (Huskar) 5 5.5$ or Items Direteide Collectors Cache 2 Two Sold
Acrimonies of Obsession (Vengeful Spirit) 5 3.5$ or Items Direteide Collectors Cache 2 None
Freeboot Fortunes (Ogre Magi) 5 3.5$ or Items Direteide Collectors Cache 2 None
Withering Pain (Clinkz) 5 3.5$ or Items Direteide Collectors Cache 2 One Sold
Darkfeather Factioneer (Phantom Assassin) 5 5$ or Items Direteide Collectors Cache 2 One Sold
Feasts of Forever (Night Stalker) 5 5.5$ or Items Direteide Collectors Cache 2 Two Sold
Cursed Cryptbreaker (Pudge) 5 5.5$ or Items Direteide Collectors Cache 2 Two Sold
Dawn of Darkness Foretold (Doom) 5 6$ or Items Direteide Collectors Cache 2 Two Sold
The Wilding Tiger (Brewmaster) 5 4$ or Items Direteide Collectors Cache 2 One Sold
Transcendent Path (Oracle) 5 3.5$ or Items Direteide Collectors Cache 2 None
Darkbrew´s Transgression (Alchemist) 5 6$ or Items Direteide Collectors Cache 2 Two Sold
Grand Suppressor (Silencer) 5 4.5$ or Items Direteide Collectors Cache 2 One Sold
Bird of Prey (Legion Commander) 5 4.5$ or Items Direteide Collectors Cache 2 One Sold
 

Diretide Collectors Cache 2022

Item Quantity Price Type Reserved
Dark Behemoth (Primal Beast 2 25 Very Rare Direteide Collectors Cache Sold Out
Angel of Vex (Invoker) 3 18$ Rare Direteide Collectors Cache One Sold One Reserved One Left
Blue Horizons(Marci) 4 16$ or Items Rare Direteide Collectors Cache One Sold Two Reserved Last Left
Shadowleaf Insurgent (Hoodwink) 3 10$ or Items Direteide Collectors Cache Two Sold Last Left
Scarlet Subversion (Riki) 3 10$ Direteide Collectors Cache Two Sold Last Reserved
WhipperSnapper (Snap Fire) 3 8$ Direteide Collectors Cache SOLD OUT
Hounds of Obsession (Chen) 3 7.5$ or Items Direteide Collectors Cache Two Sold Last Left
Seadog's Stash (Clockwerk) 3 6$ or Items Direteide Collectors Cache One Sold
Starlorn Adjudicator (Dawn Breaker) 3 10$ Direteide Collectors Cache Two Sold Last Reserved
Spoils of the Shadowveil (Spectre) 3 $8 Direteide Collectors Cache Sold OUT
Chines of the Inquisitor (Faceless Void) 3 5.5$ or Items Direteide Collectors Cache One Sold
Trophies of the hallowed hunt (Ursa) 3 9$ Direteide Collectors Cache SOLD OUT
Crimson Dawn (Phoenix) 3 5.5$ or Items Direteide Collectors Cache One Sold
Forgotten Station (Terrorblade) 3 4.5$ or Items Direteide Collectors Cache None
Dirge Amplifier (Undying) 3 5.5$ or Items Direteide Collectors Cache One Sold
Champions of the Fire Lotus (Monkey King) 3 7.5$ or Items Direteide Collectors Cache Two Sold Last Left
Deathstitch Shaman (Witch Doctor) 3 5.5$ or Items Direteide Collectors Cache One Sold
 

Aghanim's Continuum Cache 2021 / Ti-11

Item Quantity Price Type Reserved
Pyrexae Polymorph Perfected (Ogre Magi) 4 15$ or Items Aghanim Cache Rare Three Sold Last Left
Scales of the Shadow Walker (Phantom Lancer) 4 12$ or Items Aghanim Cache Two Sold
Test of the Basilisk Lord (Razor) 4 10$ or Items Aghanim Cache One Sold
Secrets of the Frost Singularity (Ancient Apparation) 4 5$ or Items Aghanim Cache None
Perils of the Red Banks (Chen) 4 7$ or Items Aghanim Cache Two Sold One Reserved Last Left
The Chained Scribe (Grimstroke) 4 5$ or Items Aghanim Cache One Sold
Widow of the Undermount Gloom (Broodmother) 4 9.5$ or Items Aghanim Cache Two Sold
Forgotten Fate (Mars) 4 5$ or Items Aghanim Cache One Sold
March of the Crackerjack Mage (Rubick) 4 10$ or Items Aghanim Cache Two Sold
Cosmic Concoctioneers (Alchemist) 4 12$ or Items Aghanim Cache Two Sold
Blightfall (Abbadon) 4 8$ or Items Aghanim Cache Two Sold
 

Nemestice Cache 2021 / Ti-11

Item Quantity Price Type Reserved
Twilight Hex (Dark Willow) 3 10$ or Items Nemestice Cache 1 Two Sold Last Left
Astral Terminus (Enigma) 3 9$ or Items Nemestice Cache 1 1 Sold
Caerulean Star (Enchantress) 3 6$ or Items Nemestice Cache 1 One Sold
Arcane Inverter (Gyrocopter) 3 15$ or Items Nemestice Cache 1 2 Sold Last Left
Red Sands Marauder (Shadow Shaman) 4 20$ Nemestice Cache 1 Three Sold Last Left
Herald of the Ember Eye (Grimstroke) 3 8$ or Items Nemestice Cache 1 Two Sold LAST Left
Creed of the Skullhound (Lycan) 3 18$ or Items Nemestice Cache 1 Two Sold Last Left
 -

Collector's Cache 2020 / Ti-10

Item Quantity Price Type Reserved
Steward of the Forbidden Chamber (TA/Templar Assassin) 3 15$ TI-10 Rare Cache 2 Two Sold Last Left
Clearcut Cavalier (Timbersaw) 3 5$ or Items TI-10 Cache 2 One Sold
The King Of Thieves (KOTL/ Keeper of the Light) 3 4$ or Items TI-10 Cache 2 One Sold
Talons of the Endless Storm (CK/Chaos Knight) 3 7.5$ or Items TI-10 Cache 2 One Sold
A carousel of the Mystic Masquerade (Rubick) 3 10$ or Items TI-10 Cache 2 Two Sold Last Left
Crown of Calaphas (SD/Shadow Demon) 3 5$ or Items TI-10 Cache 2 None
Blacksail Cannoneer (Sniper) 3 7$ or Items TI-10 Cache 2 None
Blaze of Oblivion (Phoenix) 3 7$ or Items TI-10 Cache 2 None
Songs of Starfall Glen (Enchantress) 3 4$ or Items TI-10 Cache 1 None
Flashpoint Proselyte (Huskar) 3 10$ or Items TI-10 Cache 1 One Sold
Signs of Allfather (Nature Prophet) 3 10$ or Items TI-10 Cache 1 Two Sold Last Left
Beholden of Banished Ones (Warlock) 3 6$ or Items TI-10 Cache 1 One Sold
Fissured Flight (Jakiro) 3 8$ or Items TI-10 Cache 1 Two Sold Last Left
Mindless Slaughter (Pudge) 3 11$ or Items TI-10 Cache 1 One Sold
Fury of Righteous Storm (Disruptor) 3 4$ or Items TI-10 Cache 1 None
Apocalypse Unbound (Ancient Apparation) 3 6$ or Items TI-10 Cache 1 One Sold
Herald of Ember Eyes (Grimstroke) 3 8$ or Items TI-10 Cache 1 One Sold
 

Collector's Cache 2019/ Ti-9

Item Quantity Price Type Reserved
Fowl Omen (Necrophos) 4 13$ TI-9 Rare Cache Set-2 Three Sold Last Left
Prized Acquisitions (Batrider) 4 7$ TI-9 Cache Set-2 Two Sold
The sight of the Kha-Ren Faithful (Drow Ranger) 4 10$ TI-9 Cache Set-2 One Sold
Directive of the Sunbound(Clockwerk) 5 7$ TI-9 Cache Set-2 Three Sold
Distinguished Expeditionary (Tusk) 4 7$ TI-9 Cache Set-2 Two Sold
Automaton Antiquity (Broodmother) 5 6$ TI-9 Cache Set-2 Three Sold
Fury of the Bloodforge (Bloodseeker) 5 7$ TI-9 Cache Set-2 Two Sold
Tribal Pathways (Warlock) 5 6$ TI-9 Cache Set-2 Two Sold
Verdant Predator (Venomancer) 5 9$ TI-9 Cache Set-2 Two Sold
Tales of the Windward Rogue (Pangolier) 4 20$ TI-9 Cache Set-2 Sold OUT
Priest of the Proudsilver Clan (Chen-Long Live Harambe) 3 5$ TI-9 Cache Set One Sold
The Arts of Mortal Deception (Enigma) 3 9$ TI-9 Cache Set Two Sold Last Left
Poacher's Bane (Tidehunter) 3 6$ TI-9 Cache Set One Sold1
Riddle of the Hierophant (Oracle) 3 9$ or 3 Keys TI-9 Cache Set Two Sold Last Left
 

Collector's Cache 2018/ Ti-8

Item Quantity Price Type Reserved
Raptures of the Abyssal Kin (Queen of Pain) 4 12$ TI-8 Cache Set Three Sold Last Left
Raiments of the Obsidian Forge (Underlord) 4 18$ TI-8 Rare Cache Set Three Sold Last Left
Shackles of the Enduring Conscript (Axe) 4 10$ TI-8 Cache Set Three Sold Last Left
Pattern of the Silken Queen (Brood) 4 8$ TI-8 Cache Set Three Sold Last Left
 

Collector's Cache 2017/ Ti-7

Item Quantity Price Type Reserved
Eternal Testament (Death Prophet) 4 12$ TI-7 Cache Set Three Sold Last Left
 

Made a google doc because the list is long

My Steam Rep: https://docs.google.com/document/d/1WEgt1Kjaf8PbkinQ0opU41fysTwYC0xMgX_kjDOgldg/edit?usp=sharing
https://steamcommunity.com/id/NiriDash/ (Mirana Ti-10/2020 Super Rare, Sven Rare Ti-11, Mars Ti-10 Rare, Clock Ti-9, Sandking Ti-7 Caches Sold Successfully)
https://steamcommunity.com/id/lameslim (Nemestice Sky Set, Ti-10 Sky, and Ember set Sold Successfully)
https://steamcommunity.com/profiles/76561199068303037 (Lina Ti-10/2020 CacheSold Successfully)
https://steamcommunity.com/id/p013 (Nature Prophet Ti10/2020 Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198043865971/ (Aghanim Axe Set Sold Successfully)
https://steamcommunity.com/profiles/76561198156603233/ (Ti-9 Disruptor Rare Cache Sold Successfully)
https://steamcommunity.com/id/BeAn1457738937/ (2019 Pudge Cache Sold Successfully)
https://steamcommunity.com/id/vcxxiv/ (Aghanim Ultra Rare CK, Rare Ogre, PL, Rubick, Alchm, DK, Axe, Mars, Abbadon, Razor, Chen, Grim, and 2020 Rare TA, Ember, CK, Doom, Tide, Timber, KOTL, SKY, Rubick, Nemestice Gyro, Shaman, Winter, Doom Sold Successfully) - Man God Bless this guy
https://steamcommunity.com/profiles/76561198795911053/ (2020 BB Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198072474418 (Ti-9 Slark, UL & NS 2020 Cache Sold Successfully)
https://steamcommunity.com/id/whatsyouraff (WitchDoctor Super rare, Diretide Spec, Ti-8 Ember cache Sold Successfully)
https://steamcommunity.com/profiles/76561198103513889/ (Pudge Super rare Cache Hook Sold Successfully)
https://steamcommunity.com/id/nandomanul/ (Agahnim Axe Cache and Enigma 2020 Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198055874238 (Aghanim Dawnbreaker Cache Sold Successfully)
https://steamcommunity.com/profiles/76561197990802490 (2020 Pudge Super Rare Hook, Tiny Rare Cache, Aghanim Clockwerk Sold successfully)
https://steamcommunity.com/profiles/76561197966381775 (Ti-9 Abbadon Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198863088276 (Ti-9 Pudge Cache Sold Successfully)
https://steamcommunity.com/id/Steinx (Agahnim Drow Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198111387239 (Rare URSA immortal bundle Sold Successfully)
https://steamcommunity.com/profiles/76561198003271696/ (Agahnim Drow Cache Sold Successfully)
https://steamcommunity.com/id/thelastswagurai/ (Aghanim Brood and 2020 Arc Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198057677292/ (Agahnim Rare CK, DK & 2020 Rare Tiny, NS, Jugger, BB, Grim Cache Sold Successfully)
https://steamcommunity.com/id/gargorath/ (2020 Juggernaut, Underlord, Warlock, Nature, Enigma, Ancient Apparition Sold Successfully)
https://steamcommunity.com/profiles/76561198144053768/ (Nemestice Doom, Enigma, Nature, and Lycan Sold Successfully)
https://steamcommunity.com/profiles/76561198080795303/ (Aghanim Drow Sold Successfully)
https://steamcommunity.com/profiles/76561198006516009/ (Rare Disruptor Cache Sold Successfully)
https://steamcommunity.com/id/dbsama/ (Ti-8 Magnus Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198054565307/ (Aghanim Clock Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198051635207/ (Ti-10 Arc Warden Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198916278783/ (Ti-9 Earth Spirit Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198054299781 (2021 Dawnbreaker Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198380791860/ (Aghanim Abbadon Cache Sold Successfully)
https://steamcommunity.com/profiles/76561199116896336/ (2020 Silencer Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198079185431/ (2020 Silencer and Bounty Hunter and Aghanim DK Cache Sold Successfully)
https://steamcommunity.com/id/tkkz15/ (2020 BH Cache Sold Successfully)
https://steamcommunity.com/id/dreddhz (Ti-10 Arc Warden Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198065746417/ (2020 Silencer and Bristleback Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198186076006 (2019 Brood and Pudge Sold Successfully)
https://steamcommunity.com/id/wraith2142/ (2021 Enchantress Cache Sold Successfully)
https://steamcommunity.com/id/grail_knight/ (Ti-10 Sky Set Sold Successfully)
https://steamcommunity.com/id/novtnw/ (2022 Cache 1 Spec and Cache 2 Night Stalker Sold Successfully)
https://steamcommunity.com/profiles/76561197993911001 (Aghanim Dawn Breaker & Alchemist Cache Sold Successfully)
https://steamcommunity.com/id/750459748 (Rare Necro & 2019 Abbadon Cache Set Sold Successfully)
https://steamcommunity.com/profiles/76561198043196989/ (2022 Primal Beast Very Rare Cache, Legion Cache, 2020 NS Sold Successfully)
https://steamcommunity.com/id/674330/ (Aghanim Brood, Diretide Cache - 1 Hoodwink, Riki, Spectre, Clockwerk, Ursa, Phoenix, Witch Doctor, Dawnbreaker, Alchemist, MK, Undying, Chen Dire Tide Cache - 2 Rare Treant, Clinkz, Doom, Huskar, Night Stalker, Pudge, Brew Sold Successfully)
https://steamcommunity.com/id/yash121299/ (Nemestice Tiny Sold Successfully)
https://steamcommunity.com/profiles/76561197980391055/ (Nemestice Shaman, Diretide Riki Sold Successfully)
https://steamcommunity.com/id/nikbigdick/ (Diretide Cache 2 Rare Treant Sold Successfully)
https://steamcommunity.com/profiles/76561198055898123/ (2019 Doom, Tusk, Batrider, Nemestice Nature Sold Successfully)
https://steamcommunity.com/id/3011/ (Diretide Rare Treant Sold Successfully)
https://steamcommunity.com/profiles/76561198916278783/ (Diretide Snapfire Cache Set Sold Successfully)- Repeat Buyer
https://steamcommunity.com/profiles/76561198017178682/ (Nemestice Lycan and Tiny Cache Set Sold Successfully)
https://steamcommunity.com/id/OakEel/ (2022 Rare Treant and 2021 Rare Ogre Cache Reserved Sold Successfully)
https://steamcommunity.com/profiles/76561198933415596/ (Ultra Rare Primal, Ultra Rare Void Spirit and Agahnim DK, PL, Diretide AM, PA, Void, Huskar, Ursa Sold Successfully)
https://steamcommunity.com/profiles/76561198592340222 (Ultra Rare Void Spirit Reserved - 5/15 Keys Paid Advance)
https://steamcommunity.com/profiles/76561198111544330/ (Ti-9 DP Set Sold Successfully)
https://steamcommunity.com/profiles/76561198883986801/ (Diretide Rare Invoker Set Sold Successfully)
https://steamcommunity.com/profiles/76561198303321183/ (Aghanim Rare Ogre & Clockwerk,Ti-10 Rare TA& Pudge, Nemestice Tiny and, Ti-9 Rare Necro Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198088242520 (Diretide Cache 2 Techies, Doom, Alchemist & Cache 1 Snapfire Sold Successfully)
https://steamcommunity.com/profiles/76561198181327203/ (2022 AM & Chen Diretide and 2020 Huskar Cache Sold Successfully)
https://steamcommunity.com/id/bkwlove/ (Diretide Rare Marci, Snapfire, Hood, Silencer, and Dawn Breaker Cache Sold successfully)
https://steamcommunity.com/id/aptekamaya/ (Nemestice 2021 Grim Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198111544330/ (2019 Pango Cache and 2020 Jakiro Cache Sold successfully)
https://steamcommunity.com/profiles/76561198838671544/ (Diretide 2022 Ursa Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198838008436 (Diretide Collectors Cache 1 Rare Voker and Riki Cache Reserved - 7/28 Paid Advance)
https://steamcommunity.com/profiles/76561198073897919 (Pango Cache Tales of Wind Sold Successfully)
https://steamcommunity.com/id/arktomys/ (Two Rare Marci Sets Reserved - 6.5/27 Paid Advance)
Wall of Shame:
https://steamcommunity.com/profiles/76561199102322625/ (This clown added me and when I asked to reserve which I have clearly stated in my post backtracked on trade offer, has no idea how 30-day steam gifting works so beware)
submitted by sahil_parakh30 to Dota2Trade [link] [comments]


2023.06.07 15:53 _TisButAScratch__ How can I create bot with complicated personality traits?

I'm pretty sure I've read most of the guides here and went through lots of trial and error, but I still had no success on this one.
I'm trying to built a bot who has a complicated personality. It has very violent and cold nature, but tries to hide it and behave like it is kind, caring person.
These are what I've tried so far:
  1. Adding a personality trait terms directly in the memory & prompt session
    I've tried words like "ambiguous, manipulative, devious, cunning, machiavellian, opportunistic" but it didn't look like it was doing the trick.
  2. Adding a direct dialogue which can show the possible scene the bot can create in the prompt session
    This one broke the bot. It couldn't even form a sentence correctly, that I had to edit the prompt again.
  3. Tunning with advanced settings in pc
    I thought maybe it was problem with the diversity in text generations, and toggled the advanced settings in the pc. I think fine balance between the temperature and top p, k settings might differ from prompt to prompt, so this one needs more tries, but I didn't find it successful so far.
  4. Try to train the bot
    I tried to gaslight the bot(no, seriously, I had to) to make it 'think' it is tricking me. I had no idea whatever this bot was thinking or hiding but I edited the messages and tried to direct the conversations, but the result was just a dumb bot who also had no idea what was going on.
  5. Adding a specific description in the prompt instead of listing the personality terms
    I wrote it down in a long, explaining sentences. Like, "With he/her cunning, devious nature, easily tricks and lies to people about himself/herself, making him/her more adaptable person in various circumstances". And yes, it didn't do anything. I'm assuming this was a weak trait for the AI to understand.
  6. Conditioning
    I got the idea from the good ol' 'bot creating tips using GPT' post, and tried to condition the bot to 'trigger' when it will show it's cold, cruel real self. Of course, it didn't work, and I'm assuming this is due to short memory terms of the bot; It forgot what it was doing after two messages.
  7. (Currently in trial) Adding the personality terms of 'both' aspects
    I got the idea from the recent "bot creation tips for dummies" post, thanks to the author. I saw that the author of the post described the bot picking up traits like picking between number of cases. I thought, maybe if I just put both side of the personality traits like "cold, caring, selfish, kind, cruel, cunning, sincere", it's outcome would be completely random. I'm half doubting it will just break the bot, but I want to still give it a try.
Besides these, I want to get some any useful tips for the bot creation with complicated personality traits.
submitted by _TisButAScratch__ to ChaiApp [link] [comments]


2023.06.07 15:45 ANoobSniper PSA: The list of items included in the Cosmetics Season Pass

For some reason, Tripwire/Saber didn't include any info on what the "43 Previously Released Outfits, Weapon Skin Sets, and Accessory Bundles" contains in the Steam/Playstation Store (and the bundle doesn't even exist on Epic as of this writing, at least on my end). So I'm listing them here for convenience's sake.
If I'm missing any bundles not listed in the Xbox store link, or if there are any errors, do let me know so I can edit it in.

Killing Floor 2 Cosmetics Season Pass contains the following items:

  • Alchemist Gear Cosmetic bundle
  • Alchemist Weapon skin bundle (For Boomstick, Caulk N Burn, Desert Eagle, Flamethrower, HMTech-501 Grenade Rifle, M32, P90, RPG-7, SCAR-H, Spitfires)
  • Apocalypse Gear Cosmetic bundle
  • Beyond Horizon MK II Weapon skin bundle (For AA12, AK-12, Desert Eagle, Doomstick, Hemoclobber, HMTech-501 Grenade Rifle, M32, MAC-10, Microwave Gun, P90)
  • Chameleon Weapon skin bundle (For Desert Eagle, Katana, Kriss SMG, RPG-7)
  • Chameleon MK II Weapon skin bundle (For AA12, Flamethrower, M99, SCAR)
  • Chameleon MK III Weapon skin bundle (For UMP, Helios Rifle, HMTech-501 Grenade Rifle, M32)
  • Chemical Warrior Gear Cosmetic bundle
  • Chop Till You Drop Gear Cosmetic bundle
  • Christmas Weapon skin bundle (For Boomstick, Caulk N Burn, Desert Eagle, Flamethrower, HMTech-501 Grenade Rifle, M32, P90, RPG-7, SCAR-H, Spitfires)
  • Classic Weapon skin bundle (For 9mm Pistol, M1911, AA12, Boomstick)
  • Classic MK II Weapon skin bundle (For AK-12, Desert Eagle, M14 EBR, Kriss SMG)
  • Horzine Diver Outfit Bundle (Note: Called "Combat Diver uniform" on Steam)
  • Day of the Zed Outfit Bundle
  • Day of the Zed Gear Cosmetic bundle
  • Deep Sea Explorer Outfit Bundle
  • Deep Sea Weapon skin bundle (For AA12, FN FAL, M14 EBR, MAC-10, MP5RAS, RPG-7)
  • Dystopian Devastation Gear Cosmetic bundle
  • Foundry Gear Cosmetic bundle
  • Future Neon Gear Cosmetic bundle
  • Hellmark Weapon skin bundle (For Katana, Battleaxe, Fire Axe, Bone Crusher, Pulverizer, Dragonsbreath, .500 Magnums, RPG-7, Doomstick, Hemoclobber)
  • Holiday Shopper Outfit bundle
  • Ice Breaker Weapon skin bundle (For AK-12, Boomstick, Desert Eagle, Dragonsbreath, Kriss SMG, M79, M99, Hemoclobber, Pulverizer, RPG-7)
  • Interstellar Insanity Gear Cosmetic bundle
  • Jaeger MK II Weapon skin bundle (For AK-12, UMP, MAC-10, .500 Magnums, Tommy Gun, M16 M203, HMTech-501 Grenade Rifle, M1911, HZ12, AF2011)
  • Jaeger MK III Weapon skin bundle (For Dragonsbreath, MKB.42(H), Seal Squeal, M32, RPG-7, VLAD Nailgun, M99, Boomstick, Flamethrower, Eviscerator)
  • Jaeger MK IV Weapon skin bundle (For SeekerSix, Railgun, MP5RAS, M14 EBR)
  • Jaeger Double Weapon skin bundle (For Desert Eagle and P90)
  • Junkyard MK II Weapon skin bundle (For RPG-7, M99, UMP, FN FAL)
  • Medieval Weapon skin bundle (For Battleaxe, Boomstick, Pulverizer, RPG-7)
  • Neon MK VI Weapon skin bundle (For Killerwatt, Seal Squeal, Winchester 1894 LAR, Helios Rifle, Spitfires, VLAD Nailgun, L85A2, Pulverizer, M79, Hemoclobber)
  • Neon MK VII Weapon skin bundle (For Caulk N Burn, Crovel, HX25, MP5RAS, 1858 Revolvers, Eviscerator, Berserker Lawnmower Blade, Commando KF-BAR, Demolitionist Utility Knife, Firebug Fireman's Knife, Gunslinger Bowie Knife, Medic Scalpel, Sharpshooter Kukri, Support Machete, Survivalist Gore-Shiv, SWAT Tactical Knife)
  • Neon MK VIII Weapon skin bundle (For Boomstick, HZ12, HRG Beluga Beat, Zweihander)
  • Paratrooper Gear Cosmetic bundle
  • Plague Doctor Outfit Bundle
  • Plague Doctor Weapon skin bundle (For Tommy Gun, M79, Desert Eagle, Crossbow, Doomstick, Dragonsbreath)
  • Predator Weapon skin bundle (For M16 M203, M79, Kriss SMG, 9mm Pistol)
  • Retro Gamer Weapon skin bundle (For P90, Static Strikers, HZ12, Microwave Gun, Helios Rifle, Railgun)
  • Retro Neon Gear Cosmetic bundle
  • Spectre HRG Weapon skin bundle (For HRG Buckshot Revolvers, HRG Nailgun PDW (SWAT), HRG Healthrower, HRG Incision, HRG Winterbites)
  • Spectre MK II HRG Weapon skin bundle (For HRG Arc Generator, HRG Incendiary Rifle, HRG Kaboomstick (Demo), HRG Scorcher, HRG Teslauncher, HRG Vampire)
  • Stingray Weapon skin bundle (For UMP, Hemoclobber, SCAR-H, M4 Combat Shotgun, Desert Eagle, Pulverizer)
  • Tacticool Weapon skin bundle (For AA12, M99, MP5RAS, SCAR-H)
  • Train Conductor Outfit bundle
  • Vietnam Gear Cosmetic bundle
  • WW1 Pilot Gear Cosmetic bundle
  • Winter Gear Cosmetic bundle
  • Xeno Weapon skin bundle (For M4 Combat Shotgun, UMP, SPX Centerfire, Hemoclobber)
  • 4 additional cosmetic bundles to be released alongside the Fall 2023 content update

Killing Floor 2 Cosmetics Season Pass DOES NOT contains the following items:

  • Mrs Foster and Badass Santa Character bundles
  • Headshot FX 1 + 2 Bundles
  • Foster's Favourites + Dragon & Koi weapon skin bundles
  • Cyberpunk + Wasteland + Foster Classic + Briar's Bobby + Tanaka's Biker + Horzine Mark 7 + Hazmat + DAR Assault + Commando Chicken + Pajama + Cardboard Knight + Witch Hunter + Santa's Helper + Space Pirate Outfit + Space Pirate Full Gear + Reaper Outfit bundles
  • Clot Backpack + Halloween 2020 + Christmas 2020 + Winter 2020 Cosmetic bundle
  • Deluxe Edition-exclusive cosmetics (Scullyphones, 3D Glasses, Bowler Hat)
Note: The above-mentioned items can be obtained by purchasing KF2 Ultimate Edition, or via direct purchase from the in-game store.
  • Any cosmetics obtainable via unboxing Supply Crates, Emote Crates and/or USBs (Obtained from either unboxing crates, the Steam Community Market for Steam users, or from in-game store if it's available)
  • Any Seasonal Ticket/Encrypted USB/Supply Crate bundles (Purchase from in-game store)

Related Links

submitted by ANoobSniper to killingfloor [link] [comments]


2023.06.07 15:43 Gamesplanet [Gamesplanet] Weekly Deals: Ace Combat 7: Skies Unknown (-87%), CODE VEIN (-87%), No Man's Sky (-58%), Tomb Raider Collection (-75%), Epic Chef (-82%), DRAGON BALL Xenoverse 2 (-86%), Distant Worlds: Universe (-90%), Neon Abyss (-69%), The Last Campfire (-83%) & more

Explore the galaxy, plunder tombs and power up with new weekly offers on Dragon Ball, Tomb Raider, No Mans Sky and more!
Promo Page: https://gamesplanet.com/games/offers/weekly
Weekly Deals Platform % Off US ($) UK (£) FR (€) DE (€) Type
Ace Combat 7: Skies Unknown - TOP GUN: Maverick Edition W 83% $12.99 £10.39 12,99€ 12,99€ Steam
Ace Combat 7: Skies Unknown - TOP GUN: Maverick Ultimate Edition W 83% $16.99 £14.44 16,99€ 16,99€ Steam
Ace Combat 7: Skies Unknown W 87% $7.99 £6.66 7,99€ 7,99€ Steam
Batora: Lost Haven W 40% $14.99 £11.99 14,99€ 14,99€ Steam
Captain Tsubasa: Rise of New Champions - Character Pass W 56% $11.00 £8.80 11,00€ 11,00€ Steam
Captain Tsubasa: Rise of New Champions - Deluxe Edition W 87% $11.00 £7.10 8,99€ 8,99€ Steam
Captain Tsubasa: Rise of New Champions W 87% $7.80 £5.20 6,50€ 6,50€ Steam
Close Combat - Gateway to Caen W 60% $16.21 £11.99 14,99€ 14,99€ Steam
Close Combat - Panthers in the Fog W 80% $8.11 £5.99 7,50€ 7,50€ Steam
Close Combat: Cross of Iron W 79% $8.22 £6.37 6,99€ 6,99€ Steam
Close Combat: Last Stand Arnhem W 79% $8.22 £6.37 6,99€ 6,99€ Steam
Close Combat: Modern Tactics W 72% $8.39 £6.65 6,99€ 6,99€ Steam
Close Combat: The Bloody First W 59% $16.21 £12.56 14,99€ 14,99€ Steam
Close Combat: The Longest Day W 79% $8.22 £6.37 6,99€ 6,99€ Steam
Close Combat: Wacht am Rhein W 79% $8.22 £6.37 6,99€ 6,99€ Steam
CODE VEIN Deluxe Edition W 87% $10.50 £6.42 8,99€ 8,99€ Steam
CODE VEIN W 87% $7.80 £5.20 6,50€ 6,50€ Steam
Command: Modern Operations W 59% $32.93 £25.93 27,99€ 27,99€ Steam
Digimon Survive W 40% $35.99 £23.99 29,99€ 29,99€ Steam
Distant Worlds 2: Factions - Ikkuro and Dhayut W 23% $7.68 £6.54 7,50€ 7,50€ Steam
Distant Worlds: Universe W 90% $2.99 £2.38 2,50€ 2,50€ Steam
DORAEMON STORY OF SEASONS: Friends of the Great Kingdom Deluxe Edition W 49% $32.99 £27.91 32,99€ 32,99€ Steam
DORAEMON STORY OF SEASONS: Friends of the Great Kingdom W 48% $25.99 £20.79 25,99€ 25,99€ Steam
DRAGON BALL FighterZ - FighterZ Edition W 87% $12.50 £9.87 12,50€ 12,50€ Steam
DRAGON BALL FighterZ - Ultimate Edition W 69% $33.99 £26.99 33,99€ 33,99€ Steam
DRAGON BALL FighterZ W 87% $7.99 £5.99 7,99€ 7,99€ Steam
DRAGON BALL Xenoverse 2 W 86% $6.76 £5.41 6,76€ 6,76€ Steam
DRAGON BALL Z: KAKAROT - Deluxe Edition W 78% $18.59 £14.22 17,50€ 17,50€ Steam
DRAGON BALL Z: KAKAROT - Legendary Edition W 57% $51.00 £42.50 51,00€ 51,00€ Steam
DRAGON BALL Z: KAKAROT W 78% $12.99 £11.00 12,99€ 12,99€ Steam
DRAGON BALL: THE BREAKERS - Special Edition W 56% $12.99 £11.00 12,99€ 12,99€ Steam
DRAGON BALL: THE BREAKERS W 55% $8.99 £7.64 8,99€ 8,99€ Steam
Epic Chef W 82% $4.50 £3.60 4,50€ 4,50€ Steam
Golf With Your Friends - Caddy Pack W / M / L 50% $0.99 £0.89 0,99€ 0,99€ Steam
Hokko Life W 55% $8.99 £7.19 8,99€ 8,99€ Steam
Joe Danger + Joe Danger 2: The Movie W 83% $4.34 £2.95 3,99€ 3,99€ Steam
Joe Danger 2: The Movie W 82% $2.68 £1.79 2,50€ 2,50€ Steam
Joe Danger W 82% $2.68 £1.79 2,50€ 2,50€ Steam
King of Seas W 82% $4.50 £3.60 4,50€ 4,50€ Steam
King Of The Castle W 20% $3.99 £3.19 3,99€ 3,99€ Steam
Narita Boy W 82% $4.50 £3.60 4,50€ 4,50€ Steam
Neon Abyss - Lovable Rogues W 50% $0.99 £0.89 0,99€ 0,99€ Steam
Neon Abyss W 69% $6.25 £4.99 6,25€ 6,25€ Steam
No Man's Sky W / M 58% $24.40 £21.00 23,99€ 23,99€ Steam
PLANET ALPHA W 81% $3.75 £2.99 3,75€ 3,75€ Steam
Rise of the Tomb Raider: 20 Year Celebration W / M / L 75% $7.50 £5.00 7,50€ 7,50€ Steam
Shadow Empire: Oceania W 23% $7.68 £6.54 7,50€ 7,50€ Steam
Shadow of the Tomb Raider: Definitive Edition W / M / L 70% $11.88 £8.98 11,88€ 11,88€ Steam
Strategic Command WWII: War in Europe W 68% $12.96 £9.72 11,99€ 11,99€ Steam
Strategic Command WWII: World at War W 66% $13.53 £10.48 11,50€ 11,50€ Steam
Strategic Command: American Civil War - Wars in the Americas W 26% $11.15 £9.51 11,00€ 11,00€ Steam
Sunday Gold W 59% $8.99 £7.15 8,99€ 8,99€ Steam
The Escapists 2 - Big Top Breakout W / M / L 50% $1.99 £1.39 1,99€ 1,99€ Steam
The Escapists 2 - Dungeons and Duct Tape W / M / L 50% $1.99 £1.39 1,99€ 1,99€ Steam
The Escapists 2 - Glorious Regime Prison W / M / L 50% $1.99 £1.49 1,99€ 1,99€ Steam
The Escapists 2 - Season Pass W / M / L 63% $3.75 £2.62 3,75€ 3,75€ Steam
The Escapists 2 - Wicked Ward W / M / L 50% $1.99 £1.39 1,99€ 1,99€ Steam
The Escapists W / M / L 82% $3.30 £2.38 2,75€ 2,75€ Steam
The Escapists: The Walking Dead Deluxe Edition W / M / L 78% $4.43 £3.32 3,99€ 3,99€ Steam
The Last Campfire W 83% $2.64 £1.99 2,20€ 2,20€ Steam
Tomb Raider - Game of the Year Edition W / M / L 70% $5.94 £4.38 5,81€ 5,81€ Steam
Tomb Raider Collection W 75% $45.62 £32.88 44,62€ 44,62€ Steam
Yoku's Island Express W 81% $3.75 £2.99 3,75€ 3,75€ Steam
W = Windows / M = Mac / L = Linux
submitted by Gamesplanet to GameDeals [link] [comments]


2023.06.07 15:43 ramen_powder 15 random Marble Rally facts

Exactly what the title says. Let's hop right in

  1. Ghost Plasma was the first ever marble to achieve two podiums, finishing 2nd in both of the first two races of SMR 2016. However, perhaps lesser-known, The Flash (now retired) was the second marble to achieve two podiums — with a bronze in Round 2 and a silver in Round 3.
  2. Summer Sky has a great record in final races, with 1st in 2016, 3rd in 2018 and 1st again in 2019. Let's just ignore that DNF in the 2017 finale...
  3. In Round 6 of 2019, Pollo Loco overtook 9 marbles in 5 seconds to take the lead in the back half of the race. Dare I say, this move is the best single move a marble has done in any JMR race.
  4. Despite a very uninspiring Marble Rally career, finishing 30th in 2016, Snake's Tub won the extra marble race with Marble Rally marbles after the oddball race. They were revealed to be Python of the Constrictors several years later.
  5. Blue Smoke, a now-retired competitor, was the king of the off-season... kinda. They won the 2016 Qualifier race, which wasn't really a qualifier, but rather just determined the starting positions for 2016 Race 1. They also won the giant funnel race in 2017 with all SMR marbles, on what we now know as the black hole funnel.
  6. After Race 8 of 2017, Slimer was 16th overall. However, with two wins and four podiums in the last four races, they rose to 3rd overall by the end — and was one tumbleweed away from the championship.
  7. Ghost Plasma's incredible hattrick of wins in S6 wasn't just the first hattrick of wins in SMR (and all of JMR), but also the first repeat victory in SMR. However, that's only if the Showdown isn't counted, because H2 Blue did it as well in Races 3 and 4 in the 2018 B-League.
  8. Blue Moon's only qualification occurred in 2018. However, they finished 5th in their qualifier race despite only the top 4 typically advancing. Blue Moon was given a spot because Slimer, despite already auto-qualified, had run the same qualifier race and finished 2nd because why not.
  9. Snowworld Amsterdam played host to two races in S5. However, it's not the only location to have hosted very few races — Klimduin Schoorl held the chaotic Races 5 and 6 of 2016, Papenburg Castricum only hosted the 2017 qualifiers and 't Peeske Montferland held Races 11 and 12 of 2017 and Races 1 and 2 of 2018.
  10. Superball has a 100% overall podium rate in SMR. They have finished on the podium 4 times in 4 seasons of competing since 2018 — 3rd, 3rd, 1st and 3rd. This is a feat that has not been matched by any competitor in any main JMR series.
  11. Dragon's Egg is the only active marble to win a race in every season they've competed in, including the S6 Showdown. In terms of main Marble Rally wins, they have 6, the most of anyone.
  12. Despite winning SMR 2016, Ghost Plasma still had to partake in qualifiers for the 2017 season. This is the only time a champion has ever had to qualify through qualifiers for the following season in any JMR tournament. Of course, they still qualified, though in 3rd out of the seven marbles.
  13. In SMR 2016, only the top 20 after 6 rounds would remain, as the bottom 13 in points would be eliminated. Cobra was the only one among those 13 with a podium — achieving P2 in Race 6 was not enough to make up for the zero points they had before.
  14. Superball is the best at avoiding DNFs, with 2 DNFs in 38 main Marble Rally Races — that's a DNF rate of only 5.26%. Dragon's Egg, Phoenix, Ducktape and Slimer are the next best. However, on the other end of the spectrum, White Widow has 2 DNFs in 6 races — 33.33%, and arguably worse is Reflektor with a huge 7 DNFs in just 24 races — a DNF rate of 29.17%.
  15. In the SMR S6 Showdown, both Race 3 and Race 4 had extremely close finishes — with the top 3 running order all changed in the last five seconds. The former involved Phoenix, Blue Moon and Deep Ocean and the latter involved El Capitan, Comet and Quicksilver.
Bonus fact: Deep Ocean looks cool and is epic (this one's for you, Dolphin)
submitted by ramen_powder to JellesMarbleRuns [link] [comments]


2023.06.07 15:36 r3jonwah85 [H] GRIME, Remnant, Eternal Threads, Honey I joined a cult, Meeple Station, Builder Simulator, Fallout 76, Life is Strange 2, Aliens Fireteam list [W] Tinykin, Lone Fungus, Lost ruins Mail Mole, lists

A Valley Without Wind 1 & 2
Age of Empires II HD Edition: The Forgotten Expansion
American Fugitive
Anomaly: Warzone Earth
Battlefield 3 (Origin)
Beholder 2
bit Dungeon II
BloodRealm: Battlegrounds Debut Champion "Lora" + 3 Elite Packs (Early A
Bomber Crew Deluxe Edition
Book of Demons
Closure
Company of Heroes
Company of Heroes 2
Desolate
Do not feed the monkeys
Dungeons 3
Dustforce DX
Enclave
Enclave
Fallback the Uprising
Gift of Parthax
Gorky 17
Inquisitor Deluxe Edition
Knightshift
Now you see
Of Orcs And Men
Out of Space
Outcast Second Contact
Overlord
Overlord Raising Hell DLC
Garfield Furios Karts
Quantum Replica
Savage Lands
Septerra Core
Snake Pass
Stygian: Reign of the Old Ones
Tesla vs Lovecraft
The Hex
Toybox Turbos
Two Worlds 2 Velvet Ed.
Two Worlds Epic Edition
Unloved
V-Rally 4
Warhammer 40,000: Space Wolf
Wick
Yoku's Island Express
F1 2018
Guts and Glory
Syberia 3
Gone Home
S.W.I.N.E. HD Remaster
Cook, Serve, Delicious! 3?!
The Haunted Island, a Frog Detective Game
Frog Detective 2: The Case of the Invisible Wizard
Smile for Me
EVAN'S REMAINS
Everhood
Shadow Puppeteer
Strider
Reventure
Cosmic Star Heroine
Blue Fire
Deus Ex Collection (not Mankind Divided)
Dreamfall Chapters
Leisure Suit Larry - Wet Dreams Don't Dry
STAR WARS - Knights of the Old Republic
STAR WARS Jedi Knight - Jedi Academy
They Always Run
###UKRAINE###
Crying Suns
Ring of Pain
Valfaris
Soulblight
This War of Mine
Metro Exodus
Monaco
Popup Dungeon
Brothers: A Tale of Two Sons
Post Void
Yoku's Island Express
Broken Age
Moon Hunters
Going Under
Endless Space 2
911 Operator
Amnesia: Rebirth
Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
SUPERHOT
Kingdom Two Crowns
West of Dead
SYSTEM SHOCK: ENHANCED EDITION
Dear Esther: Landmark Edition
WARSAW
Toejam & Earl: Back in the Groove
Book of Demons
Iron Danger
Fury Unleashed
###Humble Choice June 2022
SUPERHOT Mind Control Delete
###Humble Choice September 2022
Crown Trick
###HC Nov 2022
Morbid The Seven Acolytes
###Survival Instincts
The Long Dark: Survival Edition
Just Die Already
Hiveswap Friendsim
PGA Tour 2K21
Motorcycle Mechanic Simulator 2021
GameGuru
Field of Glory: Empires
###Humble Choice July 2022
Lawn Mowing Simulator
###Humble Choice September 2022
Crusader Kings III
MAYBE LIST (probably keep)
Rebel Cops
Henry Stickmin Collection
Farmer's Dynasty
Between the Stars
Retrowave
Midnight Protocol
Calico
Gemcraft Frostborn Wrath
Survivalist: Invisible Strain
Spyro Reignited Trilogy
Kerbal Space Program
Skullgirls 2nd Encore
Lust from Beyond: M Edition
The Amazing American Circus
Roarr! Jurassic Edition
Draw Slasher
Dagon: by H. P. Lovecraft - The Eldritch Box DLC
Treasure Hunter Simulator
112 Operator
Radio Commander
Out of Reach: Treasure Royale
NecroWorm
Slinger VR
EarthX
Telefrag VR
Ryse: Son of Rome
Fable Anniversary
Quantum Break
Yooka-Laylee and the Impossible Lair
Tacoma
Automachef
Layers of Fear 2
Lifeless Planet Premier Edition
Tropico 4: Collectors Bundle
Full Throttle Remastered
Pathfinder: Kingmaker
Pathfinder: Kingmaker - Royal Ascension
Pathfinder: Kingmaker - Wild Cards
Tyranny: Deluxe Edition
Plebby Quest: The Crusades
King's Bounty: Collector's Pack
Deep Sky Derelicts: Definitive Edition
My Time At Portia
Pathway
###Humble Choice August 2022
A Plague Tale Innocence
In Sound Mind
###HC Oct 2022
RAILROAD CORPORATION
##HC Dec 2022
First Class Trouble
Where the Water tastes like Wine
Wasteland 3
###HC Jan 2023
Doom Eternal
Tribes of Midgard
Encased
submitted by r3jonwah85 to SteamGameSwap [link] [comments]


2023.06.07 15:30 angelonthefarm does anyone know what's going on with fourth wing by rebecca yarros?

the book is the first in a new fantasy series by rebecca yarros and was released either april 5th or may 2nd (I think may 2nd is correct but google sometimes reports the april date?). fourth wing is currently out of stock at every barnes and noble and walmart in my area, and checked out or on hold at every available library in two library networks near where I live, AND it is backordered on both amazon and bookshop dot org.
my question is: what's happening? is this just because it blew up on tiktok pretty suddenly or is there a publishing issue? or both?! the second in the series supposedly comes out on november 7th -- is the quick turnaround from first release to second contributing to the high demand? does this normally happen to new releases and I've just never noticed?
I'm not that worried about getting it myself I just don't think I've seen a new release blow up so quickly like this? I would love to hear your thoughts!
edit: another reason why I'm suprirsed is that emily henry's happy place was released in late april and has similarly blown up on tiktok but it's widely available? maybe because the hype was anticipated & there's multiple editions so stock is good? idk but this is very interesting to me!
submitted by angelonthefarm to books [link] [comments]